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MDSVeritas

Gameplay Programmer, Sony Santa Monica
Verified
Oct 25, 2017
1,026
The moment has arrived!

https://www.gdcvault.com/browse/gdc-19

For those somewhat unfamiliar with the setup for GDC: it's the Game Developer's Conference where a variety of talks about the behind-the-scenes elements of game development happen. Every year talks from the biggest and smallest games around the industry occur, and bring with them a variety of useful insights, discoveries, and interesting tidbits.

While some of these talks are only for members who have full Vault access (these are represented with a star next to the talk), others are simply free and you can give them a look! There's a ton of great info here, whether you're a developer looking to pick up some new tips and tricks, or just a fan curious about a look behind the curtain of some of your favorite games of the past year.

I'd love to take a thread to bring up your favorite talks and the info you find most interesting from this year's GDC! To start it off, here's three great and varied talks you can take a look at right now!

https://www.gdcvault.com/play/1025746/Making-of-ASTRO-BOT-Rescue

A look at how Astro Bot came together from its creative director!



https://www.gdcvault.com/play/1025768/Raising-Atreus-for-Battle-in

Some awesome insight into the behavior of Atreus in God of War (this one is totally biased on my part but I hope you'll indulge me one shout out to my awesome coworker Hayato)



https://www.gdcvault.com/play/1025723/Making-Tetris-Effect

A talk going over the development of last year's excellent Tetris Effect.


Feel free to shout out any talks you particularly like from this year!
 

wafflebrain

Member
Oct 27, 2017
10,254
Bummer can't find any of the Oculus talks from this year, maybe Facebook put an embargo on those due to potential NDA stuff around the Quest or S :shrugs
 

Windu

Member
Oct 25, 2017
13,631
browsing through it, these have caught my eye:

Brain-Computer Interfaces: One Possible Future for How We Play -Valve

https://www.gdcvault.com/play/1025791/Brain-Computer-Interfaces-One-Possible

Reinventing 'God of War' - Sony Santa Monica Studio

https://www.gdcvault.com/play/1025786/Reinventing-God-of-War

Subtitles Are Changing, Don't Be Left Behind

https://www.gdcvault.com/play/1025738/Subtitles-Are-Changing-Don-t

The Making of 'Divinity: Original Sin 2' - Larian Studios

https://www.gdcvault.com/play/1025734/The-Making-of-Divinity-Original

The Making of the Xbox Adaptive Controller - Microsoft

https://www.gdcvault.com/play/1026494/The-Making-of-the-Xbox

The State & Future of AR Games: Rose-Colored Glasses - Niantic

https://www.gdcvault.com/play/1025779/The-State-Future-of-AR
 
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Nov 5, 2017
3,479

Siggy

Member
Dec 12, 2017
264
I also went to the Into the Breach Design Post-Mortem which was very informative. The speaker was very open and honest about why they made which decisions and how they feel about them in hindsight: https://www.gdcvault.com/play/1025772/-Into-the-Breach-Design

There was another good one by Noah Sasso (Iron Galaxy) about fighting game approachability, but what I enjoyed most was the discussion afterwards which wasn't fully recorded, unfortuantely. Here's the talk, though: https://gdcvault.com/play/1025792/-09-to-19-A
 
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JaredTaco

Member
Oct 27, 2017
710
Was trying to find the Panzer Dragoon Post Mortem and didn't see it. Anyone know if that's available yet?
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
DualShock 4 prototypes:

PkTKACI_pZuQrMvAKZsowa4dFr6P-dHQvoxS_H_98DwVMJQ7Vkq_-_4qjLU9tnI3nVooJ9LmhUj4gBRzOJPmiAdkaSZmH2ecguN0FBuCUl0wgxr14NZi7Md-MB3wn7Ikikrmwicwkn9rsfqsa_cmy6ielzNCaySb-nA8Qq82LCPYvks9Rw_L1ukxl7IHWoeFlwDlrfD9Vt2EZbNYLhQeQU2VY7lHKi2AlLR1EiEudteQGnebRrO-qyJHUs7fjFiadMcD1kJQZq5j1e9uZ00jDGe99cVFr_kKJOfbOREXuqA59WbYUievjqNqMUFtcYDhqBBMYmGKNgCVuIuv0-FukV605e7zrThpz3d22J70crPFqzQEm19dOmV_Mqtd9bLfObbqjtWT8YDYclcILkHEZdgEU1VEu1X06lRrx9Esjpbf1DpYaC5c3mGIFI9Lkx_6jz40uoZIfVgtCbqlS5rMMU7WlH2Lx3cHHLhsJ6BELMCLkQ6XCY_slMTQ5Kd1aLVIoI3RkG9LZletXoqW5UG9oq6wAqM7ftuXijnFIBsz3QyN4E18rHm6dxujwDtNAR8bzeV-KY3KYaTk9AdfJ4KgnrOCnewNsVyNdDjhIC-XeaqU4yKnzCkpv9n0UaDjq6OuNe_9Q151cK7lqhm9Nf8OC2YorcUfATU2bd0D0sTySzzYilIbq7QMI5iz1oDowD_mgjJj8EfsoMBCScqpUyVASs8xMQ=w1013-h635-no
 

Platy

Member
Oct 25, 2017
27,707
Brazil
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Shaundakahl

Member
Nov 8, 2017
75
Champaign, IL
https://www.gdcvault.com/play/1025768/Raising-Atreus-for-Battle-in

Some awesome insight into the behavior of Atreus in God of War (this one is totally biased on my part but I hope you'll indulge me one shout out to my awesome coworker Hayato)


Feel free to shout out any talks you particularly like from this year!

That whole video was great to see, and as I am currently playing through a new game+ from last year, I can see why the combat works as well as it does. Very insightful.

Thanks for posting the vault links.
 

azfaru

Banned
Dec 1, 2017
2,275
lovely. i was watching a bunch of previous GDC talks while waiting for this year's to be online. what's you guys's favourite ones?
 

Mugy

Member
Oct 28, 2017
3,424
I'm saving this thread, really really like these type of talks and conferences. You always learn something interesting
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,802
I can strongly recommend watching Cory Barlog's aka "Scory SBarlogssss", lol, GDC talk about reinventing GoW. Very interesting, informative, and Cory is quite the entertainer too.
 

thyy

Member
Oct 27, 2017
53
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
https://www.gdcvault.com/play/1025766/1-500-Slot-Machines-Walk

Quality is overrated. Disheartened by all of the noise in the mobile ecosystem, speakers Alex Schwartz and Ziba Scott set out to determine the lowest bar for success on App Stores. They flooded the market with over 1,500 auto-generated slot machine games, got 1.6 million installs, made money (!!), received some very strange emails, made it big in Iran, and garnered a stupefying number of good reviews on Google Play. They even enlisted the talents of an honest-to-God MIT statistician.Take a fantastic tour of the weird, dark underbelly of the mobile app market. Marvel as the speakers share their experience with pushing the limits of automation as well as the rate limits of every public API under the sun. Silently judge the questionable ethics of their enterprise. By the end, you may be reconsidering your life choices as Alex and Ziba debate the merits of quantity over quality.
 

famikon

Banned
Oct 25, 2017
4,604
ベラルーシ
In this GDC 2019 talk, Capcom's Hideaki Itsuno, director of multiple titles in the 'Devil May Cry' series, partners with his colleagues Michiteru Okabe (senior producer) and Matt Walker (producer) to discuss the team's approach to making standout, impressive action games through the lens of Devil May Cry 5.


In this GDC 2019 talk, Westwood Studios co-founderLouis Castle, Erik Yeo, lead designer for C&C, Frank Klepacki, Composer for C&C, and, Wetherill, C&C's VP of product development, deliver a Classic Game Postmortem on the landmark real-time strategy game Command & Conquer.
 

Nerun

Member
Oct 30, 2017
2,276
Loved the C&C one, straight from the beginning with the original EVA installation style, the live music and stuff sitting in front of a German poster of "Alarmstufe Rot" ;)
 

kanuuna

Member
Oct 26, 2017
726
Cory's talk on God of War was genuinely hilarious. Gonna have to check up on more of these.
 

famikon

Banned
Oct 25, 2017
4,604
ベラルーシ
In this 2019 GDC talk, Digital Eclipse producer Frank Cifaldi gives practical advice to those keeping old games in print, goes over the current state of video game preservation, and tells you how you can help to make sure video game history never disappears, no matter what your profession is.
 

crimilde

Member
Oct 26, 2017
6,004
Love listening to Cory. It turned from a talk into a stand-up comedy half-way through haha.
He's so entertaining.