Yup.
![tumblr_pwfhq9Cdi21t4wjzko1_400.gif](https://66.media.tumblr.com/43d0260f42e413eb99a8c1c831a9b010/tumblr_pwfhq9Cdi21t4wjzko1_400.gif)
There's lots of interesting fan theories out there what could have caused it, the most popular one being some kind of Swarm infection.
yea no. Gears 4 was so sub par no one even talks about it, compliments or insults unless prompted. That ending was Rage-tier bad, as well the entire story. Felt like it was random gameplay beats strung together with them remembering at the end 'oh yea story and cutscenes'. That ending was literally so abrupt the screen goes black 0.1 seconds after Kait finished her sentence.
Being charitable, that's a pretty blatant misread on the story. There's nothing random about the campaign.
It all happened in the course of 24~ hours: the earlier act during the day serving as the introduction and the majority of the game taking place at night. It's a short and fast story that carriers beat to beat to beat. There's nothing random about any of it. The only way I can see anyone coming to that line of thinking is if they weren't paying attention.
Also, not that it matters, because it's such a ridiculous point to make, but the cut off wasn't as abrupt as you claimed it was.
This is kind of funny when you recall Halo 4 also absolutely intended and succeeded in being pretty safe. They wanted to follow up to Reach, and pretty much did that while also trying to add the books in. They did a horrible job, but that's kind of the point. Just because you "intend on being safe" doesn't absolve you of criticism for making a boring, bland, unfun game.
I don't recall Halo 4 ever intending to be safe, but considering how reviled gameplay changes in Reach were, I don't know how you could consider that a safe game when it doubled down on all the worst aspects of Halo Reach and subsequently killed its own MP scene within less than a year. A safe Halo game would have been a return to the traditional gameplay of the original trilogy, not a continuation of, at best, very controversial changes to gameplay.
Even purely from a campaign perspective, Halo 4 is a massive departure from the trilogy both tonally and from a storytelling perspective. It introduced huge swaths of new lore and used an annoying ass terminal gimmick to deliver it, and essentially required players keep up with the extended universe to make complete sense of what was going on. Most notably it easily strayed the furthest from the pulpy sci-fi opera the original trilogy had established, instead favouring a far more grounded, self-serious military sci-fi that essentially drained all the colourful and comedic characterisations that people had loved about Halo up until that point, and replaced them with a more emotionally charged approach to Chief and Cortana to humanise them in ways Bungie never did.
I actually liked Halo 4 better than most, but that game is most decidedly not a safe game in any aspect. Not in its design aesthetic, not in its storytelling, campaign level design, combat or multiplayer. It is a very, very different animal.
Funny how things can be so different, I jumped in late on Halo and thought Halo 4 was better than Halo 1-3 which just felt old and dated.
Welcome to Halo, lol.
This opinion is not that uncommon even if I don't agree with it.