cowbanana

Member
Feb 2, 2018
14,282
a Socialist Utopia
I haven't played more than a few hours so far, but I wanted to check out the microstuttering issue with camera rotation, using a controller, and I can't really see it.

Are you running Xbox Game Bar? I had frame pacing issues with camera rotation using a controller in RDR2 a few years ago and I found out that Game Bar was causing it. I have had it disabled ever since, because I don't use it anyway (Windows 10).

MS game related software in Windows has caused me other problems because I had this baffling issue that I would never have solved myself without some Google-fu. When God of War released on Steam I had intermittent black screens that would recover simply by alt-tabbing in and out of the game. I could see that it was desktop window manager crashing silently by looking through the event logs. But by Googling and reading around I found out that the root cause was the firmware in my wired Xbox Series controller. One firmware update later and no more black screen crashes (I had them in a few other games as well, never to be seen again).

Anyway. I just noticed a funny issue in Ghost of Tsushima, probably DLSS related.

When I rotate the camera, tree foliage will light up brighter than the sky backdrop. The faster the rotation, with increased motion blur, the brighter the foliage will light up.

Here's some screens while standing below a tree. It will look this weird when looking a bunch of trees from further away.

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gfUxMOx.jpg

IY9LbGd.jpg
 

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The Fallen
Oct 27, 2017
6,518
Yeah I get the standoff bug most of the time as well, game is running over 120fps for me. Most of the time I just take the hit and heal myself.

The other annoying bug seems to be happening with the PS5 controller, the touchpad is always stuck on the menu, so I can never swipe for any of the options. I have to unplug and reconnect the pad.
 

Hedonism Bot

Member
Oct 27, 2017
214
Probably placebo, but something I feel has helped a lot with the stand offs is as soon as I've triggered one, I don't press anything at all until the R2 prompt has sat on the screen for a second. They feel very rare to me now, playing at high frame rates + frame gen on a 4080.
 

Flappy Pannus

Member
Feb 14, 2019
2,382
I haven't played more than a few hours so far, but I wanted to check out the microstuttering issue with camera rotation, using a controller, and I can't really see it.

Do you see it in DF's video?

Are you running Xbox Game Bar?

Nope.

When I rotate the camera, tree foliage will light up brighter than the sky backdrop. The faster the rotation, with increased motion blur, the brighter the foliage will light up.

A somewhat similar issue occurs with Forbidden West, because they're not properly taking motion blur into account when using reconstruction. Developers not properly accounting for post-process effects in DLSS/FSR really bugs me. Especially annoying when they don't give you separate controls for camera vs. object motion blur.
 

Flappy Pannus

Member
Feb 14, 2019
2,382
I see a tiny hitch every now and then in the footage.

Ok, then you're likely just not that sensitive to it, which is exactly why I want some way to measure this other than anecdotal reports. There are more noticeable hitches, but even as he's turning the camera rapidly here, there are constant micro-hitches, look at the trees in the background. If you're not noticing those, then you might not be able to notice those same hitches occurring on your system.
 

cowbanana

Member
Feb 2, 2018
14,282
a Socialist Utopia
Ok, then you're likely just not that sensitive to it, which is exactly why I want some way to measure this other than anecdotal reports. There are more noticeable hitches, but even as he's turning the camera rapidly here, there are constant micro-hitches, look at the trees in the background. If you're not noticing those, then you might not be able to notice those same hitches occurring on your system.

That is certainly a possibility in which case I feel kinda blessed. I do see a little hitching, but it's more like a tiny hitch here and there instead of constant microstuttering.
 

Jedi2016

Member
Oct 27, 2017
16,341
Probably placebo, but something I feel has helped a lot with the stand offs is as soon as I've triggered one, I don't press anything at all until the R2 prompt has sat on the screen for a second. They feel very rare to me now, playing at high frame rates + frame gen on a 4080.
I heard someone else (Reddit, maybe), say the same thing, that it seems to happen more often if you're early with your button hold instead of waiting for the prompt to appear. I'm guessing if you're too early, it doesn't register that you're holding it at all, so nothing happens when you release.
 

BSherrod

Member
Oct 27, 2017
688
I saw that there was a mod that disables async compute on Nexus, wonder if that would affect Nvidia performance. Ampere and up is supposed to support it, but I feel like I've had better success when I turn it off in other games.
 

NCR Ranger

Member
Oct 25, 2017
5,962
I heard someone else (Reddit, maybe), say the same thing, that it seems to happen more often if you're early with your button hold instead of waiting for the prompt to appear. I'm guessing if you're too early, it doesn't register that you're holding it at all, so nothing happens when you release.

That might explain why I didn't have any problems the first day as I would wait for the prompt. Once i started anticipating, ie pressing before it prompted me to, it started happening. Interesting. I will test it out tomorrow when I have time to play some more.
 

Waffle

Member
Oct 28, 2017
2,859
The game seems to have raised black level on the Steam Deck oled for me. The loading screens and the black bars during cutscenes are all grainy and dark grey. Also the contrast or brightness level seems a bit different between realtime cutscenes to actual gameplay. The real time cutscenes are darker compared to gameplay. Very noticeable in the very beginning of the game.
 

dgrdsv

Member
Oct 25, 2017
12,268
I saw that there was a mod that disables async compute on Nexus, wonder if that would affect Nvidia performance. Ampere and up is supposed to support it, but I feel like I've had better success when I turn it off in other games.
You could try. Worst case scenario you will just need to revert it back.
Whether async compute helps or not depends more on how it is implemented for each card in question than on what "supports" it (all GPUs with DX12 driver support async compute, they may run it differently though).
 

Stallion Free

Member
Oct 29, 2017
1,025
Baby patched released to address the stand off bug:
Steam Patch Notes

They say a larger patch is in the works. Hoping it drops soon with the audio issues for Iki Island fixed. The mixing issues are very noticeable.
 

dgrdsv

Member
Oct 25, 2017
12,268
Patch 3 is out: https://store.steampowered.com/news/app/2215430/view/4167597669675506380?l=english
Hey everyone,

Patch 3 is available now for Ghost of Tsushima Director's Cut on PC. This update fixes several issues that have been reported by the community and includes stability improvements based on data from our crash reporting system and user feedback.

We've made changes to address audio cut-off in certain situations and improved game stability for players using AMD RX 7000 series GPUs. See the release notes below for more details on changes in this update.

We are grateful that so many players on PC are discovering the beautiful island of Tsushima and we really appreciate all the feedback that has helped us to further improve the game so far. The teams at Nixxes and Sucker Punch continue to monitor feedback and work on updates.

Release Notes v1053.3.0604.1051
  • Improvements to address audio cutting out in certain situations.
  • Various stability improvements.
  • Updated the PlayStation PC SDK to version 2.16 with improved compatibility for Windows 11 Insider Preview versions.
  • Fixed an issue that could cause the game to start with a black screen when HDR is enabled on Windows 10.
  • Fixed issues that could occur when combining HDR with Exclusive Fullscreen on Windows 10.
  • The Sword Glint effect now works correctly in Photo Mode.
  • Opening Photo Mode with an Xbox or Steam Deck controller no longer also takes a screenshot.
  • The 'A moment in Time' achievement now unlocks correctly when using the mouse.
  • Mouse and keyboard prompts for Heavenly Strike are now displayed correctly in Legends mode.
  • Various visual bug fixes.
  • Various user interface bug fixes.
 
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hlhbk

hlhbk

Member
Oct 25, 2017
3,145
Anyone here running into the following issue? It's being reported on the Steam forums and I am personally experiencing it after the latest patch:

After about 30 minutes the game keeps randomly freezing and FPS tanks when it recovers. The only way to stop this when it happens is to close and reopen the game.

The issue appears to be that VRAM is filling up and never purges items that aren't being used. If you have experienced this and fixed it please post here how.
 

RandomSeed

Member
Oct 27, 2017
14,074
Anyone here running into the following issue? It's being reported on the Steam forums and I am personally experiencing it after the latest patch:

After about 30 minutes the game keeps randomly freezing and FPS tanks when it recovers. The only way to stop this when it happens is to close and reopen the game.

The issue appears to be that VRAM is filling up and never purges items that aren't being used. If you have experienced this and fixed it please post here how.

Have you tried the DF optimized settings? High or very high textures? It's only happened for you after the latest patch and not before? Because I haven't played it since the patch, but had all the stutters and degradation of performance until i changed some settings.

DF optimized settings eliminates all frame drops and stutter on my 4070ti. I spent some time testing things and see that if I change to very high textures with everything else optimized, VRAM will continue to increase to around 11GB, and then there will be a pause like every 30 seconds or so. I need to test more setting to see what was really causing the game to be unplayable until a restart. I previous had several other settings on very high, that are on high now.
Thing is, when the game starts to pause like that, I can go into the settings and change to high textures, then back to very high, and VRAM goes to around 9GB, and it's fine for a period of time.
 

J75

Member
Sep 29, 2018
6,811
Anyone here running into the following issue? It's being reported on the Steam forums and I am personally experiencing it after the latest patch:

After about 30 minutes the game keeps randomly freezing and FPS tanks when it recovers. The only way to stop this when it happens is to close and reopen the game.

The issue appears to be that VRAM is filling up and never purges items that aren't being used. If you have experienced this and fixed it please post here how.
Though not as bad as you're describing, I've experienced performance degradation since I got the game. The FPS never goes that low for me, but the game starts hitching more and more the longer I play. Seems like it's a memory leak issue. I'm using the DF optimized settings, and still experience it. I hope Nixxes addresses it cuz this sucks.