I disable steam input with the game to get Dualsense support, but I'd still be very interested in checking that out. I always suspected with Death Stranding it was some sort of input issue since it reports a flat time graph even when it is visibly stuttering, only happens in certain areas as well, you can play for quite a bit without the issue showing up.Death Stranding issue is because KojiPro or whatever fucked up controller input. If you make a steam input that emulates mouse input with the right stick and play at a higher refresh rate its smooth. You have to tweak sensitivities and stuff in game because otherwise Steam Input polling can add it's own microjudder but if you really want to play Lmk and I can share my controller config.
Was surprised more outlets etc. missed this. It's been an issue on every config I've tested it on.
What framerate are you running at? I ask because the dev thinks its a high framerate issue. 90% of my standoff's are broken and I'm running around 120fps.
Away on holiday unfortunately, but it should be fairly easy to reproduce. Just stand far away from a fire or one of the fox trees with the green sparkles, and flip back and forth between 4K + DLAA and 4K + TAA
I disable steam input with the game to get Dualsense support, but I'd still be very interested in checking that out. I always suspected with Death Stranding it was some sort of input issue since it reports a flat time graph even when it is visibly stuttering, only happens in certain areas as well, you can play for quite a bit without the issue showing up.
It's nothing great, but we officially have our first texture mod, it appears.
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Green Dye for Broken Armor
This mod can change the red broken armor to green colorwww.nexusmods.com
165hzWhat framerate are you running at? I ask because the dev thinks its a high framerate issue. 90% of my standoff's are broken and I'm running around 120fps.
Awesome, just downloaded it and had a look. I can see how it resolves the usual stutter you get in the game, so frustrating that it was never fixed. But yeah, no dualsense features and the sensitivity curve not feeling as natural as proper stick support, but nevertheless an interesting workaround.Just shared a config to the directors cut page, should be under the community tab. Might need to faff around with in game sensitivity, stick deadzones and response curve, and it will never feel just like an analog stick but I played for a good few hours like this at 60 fps in game on a 165hz VRR display with basically no noticeable stutter. I think I used ~7 or 10 sensitivity in game and then dialed the stick sensitivity up in steam input.
Patch 1 for #GhostOfTsushimaPC is available now on Steam and the Epic Games Store! This first update contains various changes to improve stability and fixes a couple of visual bugs related to DLSS 3 Frame Generation and AMD FSR 3 upscaling.
We've been thrilled to see so many of you dive into the tale of Jin Sakai and really appreciate the outpouring of both positive and constructive feedback that we have received so far!
The teams at Nixxes and @SuckerPunchProd are working hard on more updates, to address other issues that have been raised by the community, and further improve stability on specific hardware configurations and in Legends multiplayer mode. Meanwhile, we continue to actively monitor player feedback and crash reports.
Release Notes v1053.0.0522.1042
Thanks to everyone for playing Ghost of Tsushima Director's Cut on PC and for providing input helping us to improve the game.
- Stability improvements.
- Fixed visual bugs that could show while transitioning from cut-scenes to gameplay with NVIDIA DLSS 3 Frame Generation Enabled.
- Fixed visual that could show when combining AMD FSR 3 upscaling with Dynamic Resolution Scaling.
If you encounter any issues and want to share feedback, please follow the instructions here: https://bit.ly/3QMmhBA
You're not alone. I can't find anyone on survival or story missions. It must be bugged or something. It can't be that dead.Hello, my first post ever here haha
Is the multiplayer still broken to everyone? It never seem to find matches a few days ago.
I've played 44 hours since release. 40 before todays patch and 4 after. I didn't crash once in the first 40 hours but have had 5 crashes since the patch.
Only real issues I've had are the Stand off bug, usually if I alt tabbed out but I've found just hitting pause and unpausing fixes it. Only has happened like 4 or 5 times.
Nope. Usually those take a long time and effort.
Yeah, i've had a flawless experience on the main game, 0 bugs and nice performance. But as soon as i went to Iki the audio is completely busted. Its like the center channel is missing half of the time.Well, that's about all I can take. Since getting to Iki island, the audio issues are 10x worse. I keep having to restart the game due to the framerate dropping, or sound effects cutting out. Game is so fun I want to finish everything up, but this is some BS.
I disable steam input with the game to get Dualsense support, but I'd still be very interested in checking that out. I always suspected with Death Stranding it was some sort of input issue since it reports a flat time graph even when it is visibly stuttering, only happens in certain areas as well, you can play for quite a bit without the issue showing up.
Steam Deck is the only thing I haven't tried to see if the issue persists.
Yeah, the mouse emulation always has that microstutter sadly, it's noticeable even at higher framerates. I find that coming from the console space to PC gaming that motion smoothness is so much harder to achieve. I think most people just don't notice these issues funnily enough, I for example don't like gaming at high refresh rates above 60 most of the time because the slightest frametime spike is much more noticeable as a stutter than running at lower framerates.Unfortunately as I just have a 60hz display the mouse emulation just replaces the intermittent larger judder with a constant microstutter, however as Atom said 120hz+ displays apparently get good results. Luckily the game allows you to lock the input glyphs to gamepad even if the input jumps to k/m, so it can actually work decently as a workaround.
The audio drop-outs (SFX, music keeps playing) started at the second part of the map for me, 15h on the first map were flawless in this regard. This and the stand-off bug need to be fixed asap.Yeah, i've had a flawless experience on the main game, 0 bugs and nice performance. But as soon as i went to Iki the audio is completely busted. Its like the center channel is missing half of the time.
So for me motion smoothness is of utmost importance to the presentation of a game, so in an era of traversal stutters, shader compilations stutters, and all these other framepacing issues, PC gaming is in a rough place for somebody like myself. I was shocked how no other techtubers were even reporting on shader compilation stutters before DF brought the issue to attention.
Fortnite is in a better place now (although still not great), but a few years back I was absolutely flawed by the abhorrent shader compilation stutters. Every person that would exit the bus at the beginning of a match would make the game freeze for literal seconds. The Switch version had less stutters than a freaking 3090. Mind blowing that so many people didn't notice until DF reported on the issue.
I'll give you a recent example. I wanted to play through Dues Ex: Human Revolution again. I have the original release on Steam and the Directors Cut on GoG, so I installed the GoG version. Yikes, brutal stutter. The Steam version however, is basically flawless. The DC was ported from the WiiU version by another studio, while the original Human Revolution release (with the gold filter) was done by Nixxes. I understood the WiiU version was based on an earlier build than the one Nixxes ported, so I assumed that was the reason for the shit performance.
There's a thread on Steam entitled "100% stutter fix!!" for the Directors Cut, and it's basically just vsync changes. A lot of replies with "Thanks, this worked for me!". Except... it doesn't. The real reason the DC stutters so much more than the original though? It has no shader precompilation. Nixxes original port does, you can clearly see it doing that in level loads by watching your CPU spike on a clean cache, but the DC version has none - it's all just-in-time shader compilation, like your typical AA UE4 game. So an entire support thread of people repeating a snake oil 'fix' because they're just re-running the same are with compiled shaders.
Particularly frustrating is that if you're dissatisfied with AAA releases, the AA/indie scene can even be worse in this area, a problem I've tried to cover with my The #StutterStruggle Is Real playlist. I'll probably expand on it in the future but I'm limited by just using Nvidia Shadowplay as it always seems to add random frame pacing issues in the recorded video (or youtube does), so I usually try to to stick to stutters that can really be shown on a frametime graph. So there are a bunch of games with vsync/camera stutter issues that don't show up in frametimes that I can't accurately demonstrate - wonder what's up with that, but it's a problem I've had with Shadowplay recordings across several systems so I dunno.
I ran into that issue with the Director's Cut of Deus Ex a few years back and was dismayed to see that I couldn't buy the original on Steam. I think outside of the YouTube scene your average game journalist is also not privy to these sorts of technical issues, especially with PC games.
I also totally agree with the indie scene being even more of a wild west. Disco Elysium, the critical darling, has to run at or a multiple of 50hz to avoid constant stutter with the camera.
In reference to the camera stutter issue that I noticed and was mentioned in the DF video. I have personally tried multiple different combinations between displays and computers and have found every version to have the issue. I can also report that I was able to point it out to my friend who also noticed, of course there still might be hardware combinations out there where these issues don't present, but it's clearly an issue with the game that should be fixed since it seems to affect a lot of common setups.Yeah... I don't experience these issues because I don't have them. To see people making generalizations about these things is infuriating. That is targeted at both camps. I am very sensitive to all this bullshit, that's why I run the system I run and spend hours in .ini file, engine editing, and hex editing tools to accommodate my needs.
How about people just state their issues or non-issues and not attack each other about them? There are damn near an infinite amount of configurations with different tweaks from different vendors. It is really difficult to pinpoint root causes.
Everyone comes here to talk about how well or how bad their setup runs things without listing what they hardware have, what vendor, what clocks, what bios, etc... I'm guilty of not providing the information, but I don't go around demeaning people about their experience whether they are positive or negative. While I mainly provide graphical tweaks for games I do try to provide performance solutions when I can here and on the STEAM forums.
Yeah... I don't experience these issues because I don't have them. To see people making generalizations about these things is infuriating. That is targeted at both camps. I am very sensitive to all this bullshit, that's why I run the system I run and spend hours in .ini file, engine editing, and hex editing tools to accommodate my needs.
How about people just state their issues or non-issues and not attack each other about them?
Everyone comes here to talk about how well or how bad their setup runs things without listing what they hardware have, what vendor, what clocks, what bios,
In reference to the camera stutter issue that I noticed and was mentioned in the DF video. I have personally tried multiple different combinations between displays and computers and have found every version to have the issue. I can also report that I was able to point it out to my friend who also noticed, of course there still might be hardware combinations out there where these issues don't present, but it's clearly an issue with the game that should be fixed since it seems to affect a lot of common setups.
The Special K framerate cap doesn't work for me, but Special K's vsync at 60hz is the only thing I've found that works. It's also a rather temperamental solution since sometimes I load the game and it still has the stutter making me need to restart the game to fix the issue, and if I change any graphical settings at all in the game then I get stutters.I grabbed a copy to test, and yup - camera stutter here too, albeit it manifests a little differently than in DF's video, it's more of a constant microstutter vs the larger periodic stutters DF's video shows. It's also similar in nature, but perhaps worse than what I saw in Forbidden West.
It's likely not something you're going to notice that much unless you're using a gamepad to slowly pan the scene, but there is a noticeable jitter.
60hz display, 3060, latest drivers. Tried both with and without Nvidia reflex, also Rivatuner and Special K framerate caps - however unlike you, Special K does not fix it for me.
The Special K framerate cap doesn't work for me, but Special K's vsync at 60hz is the only thing I've found that works. It's also a rather temperamental solution since sometimes I load the game and it still has the stutter making me need to restart the game to fix the issue, and if I change any graphical settings at all in the game then I get stutters.