I didn't notice much difference in draw difference. The game's draw distance in incredible for console.I didn't notice it from the videos but in direct comparison it's pretty noticable, draw distance in particular
It's pretty clear, you can see a lot further and see a whole town off in the distance in the 2018 version, in retail you see a lone tower and mist where the town should be.
How can you accurately call a downgrade in IQ when the footage of both versions is horribly compressed?god these posts are so annoying.
on topic, massive downgrade in my eyes. especially IQ. hopefully will get a 4k bump on ps5.
It's pretty clear, you can see a lot further and see a whole town off in the distance in the 2018 version, in retail you see a lone tower and mist where the town should be.
obvious downgrade, this is why i'm against open world games. would have preferred it as single player
Right? The game is single player. Vertical slices can affect non open world games too.This makes so sense at all, lol.
Are downgrades only typical for open worlds? The opposite of open world is also not single player.
Interesting post history, with 28 posts in 2 years. 🤔
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The part where Jin is riding through the field doesn't look as good but I wish they'd match the time of day.
I have hundreds of post and I could also see a downgrade. You don't need less than 30 posts to see it
Sony will never do that on it's big titles, they want to build hype.Damn. This is why I wish games weren't announced until <1 year before their actual release. Vertical slice gameplay is never beneficial.
I saw comments before I watch the video, expected some Ubisoft shit. Am I blind? This is really not how people say it is.
The fire near the end looks the most different, 2018 has a lot more going on. Was 2018 footage captured on PC?
Sony will never do that on it's big titles, they want to build hype.
IIRC it was PS4 pro footage.
Did you forget puddlegate or something? And what title from Sony showed massive downgrades? Besides the UC4 60 fps reveal, nothing else was the huge downgrade plenty are trying to say they were, not even TLoU Part II. It actually surprises me people say TLoU Part II was a massive or big downgrade.Much like TLOU II it's lots of little details which overall make quite a large difference if you're an enthusiast when it comes to visuals. The reveal looks more like a PS5 game when it comes to the first half of the video in the OP.
I will never understand why when Sony seem to do this people chuckle and say "calm down no need to get so toxic over graphics" yet when Ubisoft, CDPR, Nintendo or Xbox games are visually downgraded from reveal to launch there are 20 page threads baying for blood.
Of course they have to show games coming soon for the PS5, it's launching this year. What I meant to say is Sony will always have (some) titles they show that are more than a year out. Do we have a release date for Horizon 2? Looking back at PS4 so many titles they showed were released over a year after announcement.
I feel like quite a number of Sony 1st party games are downgraded to some degree. Uncharted 4, TLOU2, now this.
I will never understand why when Sony seem to do this people chuckle and say "calm down no need to get so toxic over graphics" yet when Ubisoft, CDPR, Nintendo or Xbox games are visually downgraded from reveal to launch there are 20 page threads baying for blood.
It can be if light hits it at just the right angle after it's rained or they've been watered.I still don't like how "shiny" everything is. Grass is not shiny sucker punch.
I don't know what part of this sentence makes senseobvious downgrade, this is why i'm against open world games. would have preferred it as single player
It's just funny to me that the reception is always "huh, whatever" even though they've done it again and again. And when some other company like Ubisoft or Blizzard did it, the reaction would be totally different. I'm not asking people to bring out their pitchforks, you know, it's just the way this place is.I don't I don't think "downgrade" is a very useful word for what's going on. I think it's deceptive marketing. Developers know what's possible and what's not possible at this point in the console's life cycle. They know what visual fidelity they can achieve during cutscenes, and they know that it's not possible during gameplay. Yet they still pass it off as "gameplay". Honestly, I think they do it because it makes a product look better before it's released, and they think that nobody really cares. And they're probably right, most people probably don't care. I mean, TLoU2 and Ghost of Tsushima both had significant "downgrades", but I still bought both games. The downgrades didn't reduce my enjoyment of either game. So it didn't really matter for me, even though I'm somebody who hates the deceptive pre-release marketing,
Not sure about that.After making the mistake of reading through this thread before watching the video I was expecting the difference to be far more dramatic than it actually is.
It's just funny to me that the reception is always "huh, whatever" even though they've done it again and again. And when some other company like Ubisoft or Blizzard did it, the reaction would be totally different. I'm not asking people to bring out their pitchforks, you know, it's just the way this place is.
Why are you stalking that dude's posts?Interesting post history, with 28 posts in 2 years. 🤔
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The part where Jin is riding through the field doesn't look as good but I wish they'd match the time of day.
I will never understand why when Sony seem to do this people chuckle and say "calm down no need to get so toxic over graphics" yet when Ubisoft, CDPR, Nintendo or Xbox games are visually downgraded from reveal to launch there are 20 page threads baying for blood.