Reviews for the game are finally coming in.
Metacritic (PS4): 57
Opencritic: 58
Push Square 6/10
Metro.co.uk 6/10
VG247 1/5
Rock Paper Shotgun
EGM 2/5
ACG: Rent
Gamespot 4/10 (campaign)
Xbox Achievements 6/10
Eurogamer Avoid
PC Gamer 4/10
Kotaku
IGN 6/10
US Gamer 2.5/5
Spiel Times 3/10
Metacritic (PS4): 57
Opencritic: 58
Push Square 6/10
For the most part, Ghost Recon: Breakpoint is an enjoyable open world excursion, provided you know what to expect -- and let's face it, you probably know exactly what to expect. Its loot and gear score systems seem more than a little tacked on, but much like many of Ubisoft's other open worlders, there's a moreish quality to Breakpoint that's difficult to deny. In co-op there's potential for a lot of fun, and the freedom that you're given in both building Nomad and tackling missions is the game's greatest strength. However, an eye-watering number of microtransactions leave a sour taste, and a parade of annoying bugs give the release a disappointingly rough feel. Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
Metro.co.uk 6/10
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
VG247 1/5
I really wanted to like Breakpoint. Ubisoft has a habit of making mediocre games – Assassin's Creed, Watch Dogs – really shine with a sequel, but this is a significant step back. I would rather play Anthem – at least traversal doesn't make me want to put my head through a window in that game.
Ubisoft has failed in two areas where it usually excels here – sequels and open worlds – but there's still a small glimmer of hope in another area: reinvention. Perhaps this concept will get scrapped entirely for the next one and we'll go back to the good old days where Ghost Recon was an excellent shooter with its own identity. Right now it's out of focus, confused, and frustrating. A ghost of its former self.
Rock Paper Shotgun
In 2019, a massive and meticulously-crafted open world just doesn't cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you'd do better to save your breath for other games.
EGM 2/5
Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.
ACG: Rent
Gamespot 4/10 (campaign)
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
Xbox Achievements 6/10
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
Eurogamer Avoid
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
PC Gamer 4/10
Ghost Recon: Breakpoint is a bizarre Frankenstein's monster of a shooter, functional in a basic sense, but fundamentally at odds with every second of its own existence. The only breakpoint represented here is for Ubisoft's carte-blanche open world design, which completely loses sight of the core experience Ghost Recon is supposed to offer. The systems borrowed from other Ubisoft games are about as fitting for a tactical shooter as a clown suit and a megaphone, while the toolbox available to the player is nowhere near deep enough to spread across the hundreds of samey activities filling the world. If Wildlands was disappointing, Breakpoint edges close to disaster.
Kotaku
I have gone from ambivalence to anger to quiet acceptance with Breakpoint. There is so much that frustrates me, so much that drags down the experience into a muddled and forgettable thing. But every now and then I'll dive into a snow filled ditch, covering myself in dirt as enemies walk within feet of me or hit a shot from 400 meters out and everything feels right. It's a damn shame that Breakpoint seems religiously devoted to slapping together mismatched bit of modern game design into a mediocre patchwork. For all the clumsiness, there's something here but it's been watered down.
IGN 6/10
Ghost Recon Breakpoint seems to be trying to please everyone. Its slow-burn of a single-player story coexists with an open-world bombastic romp with friends, which leads into a play-everyday grind for PvP-rewards, faction and raid gear with seasonal content, and a realistically gritty wargame of survival. But almost every ingredient clashes with another, making them all feel a little more padded, underwhelming, or contradicting than they need to be. But fun can be salvaged if you focus on one or two of those and just limit your expectations.
US Gamer 2.5/5
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.
Spiel Times 3/10
All of that has been done away with, replaced by a nauseating terrine of pointless progression mechanics, baffling interface decisions, and clunky controls, fermented in a formaldehyde cocktail of technical issues. This game is agonizingly bad.
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