Game Pass:
MS Acquisition:
It's an interesting interview and those are just snippets of course. Particularly interesting to see his thoughts on the impact of game pass
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That's part of why Schafer feels Double Fine is a good match for Microsoft today. Even though the Xbox maker dropped the original Psychonauts project in 2004, Schafer says the types of games the company specializes in make more sense under the modern Microsoft's business model.
"I think the value proposition now is what we can contribute to the Game Pass subscription service," Schafer says. "I think everything is moving in some form or another to subscriptions. That's just a relationship with players which I think is really great for Double Fine, where we want to do something new and original and surprising, which means there might be a higher barrier of entry for players who don't know what this is. And by lowering that barrier financially where it's not a matter of buying one $70 game over another and it's more about the time it takes to download them because they're all up there on Game Pass, I think that's a huge way for Double Fine games to find their audiences faster."
Schafer acknowledges that some people have concerns how subscription services erode ownership or how they might build up barriers to entry for developers and turn services into yet another gatekeeper determining which developers get access to an audience, but he sounds convinced subscriptions are taking over.
"I don't really feel like there's much of a choice about these things," Schafer says. "The way things are going is not something I feel like I have control over. You look at what happened with streaming in other media and it's just unstoppable. Even as a consumer, I went through a move recently and had all these boxes of DVDs and CDs and was like, 'Why do I own all these things?' So even as a consumer, I'm part of that move to subscription services. It just fits more of what I want."
MS Acquisition:
"We've been given so much creative freedom now," Schafer says. "Nobody has probed Psychonauts to second guess our decisions or anything like that. We've been trusted to handle the creative side completely, but we can opt-in to all these resources, like having it tested for accessibility and mental health checks. We had the resources but were left creatively to our own devices. And that's been great, and Microsoft has lived up to their word as far as what they said before the acquisition."
While the Microsoft acquisition appears to be working out to his liking so far, Schafer has a couple of metrics he'll use to ultimately determine whether or not the deal was a good one.
"The two things for me are the quality of the games we put out and the happiness of the team," Schafer says. "If in five years we're making really great creative games and we still have a lot of our team hanging out and happy to be working at Double Fine, that's my main metric. And so far, I think we're shipping a really good game and the team's really happy and proud of it."
It's an interesting interview and those are just snippets of course. Particularly interesting to see his thoughts on the impact of game pass
Inside the mind of Tim Schafer
Psychonauts 2 is set for release on Wednesday, which means that Double Fine Productions' very first game will be receiv…
www.gamesindustry.biz
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