I'm on about how he's by far the least popular person on staff and he out talked everyone by a lot. Vast majority of people don't go to GB for Ben I would say.
Oh dear, you poor soul...
I'm on about how he's by far the least popular person on staff and he out talked everyone by a lot. Vast majority of people don't go to GB for Ben I would say.
Please StopI'm on about how he's by far the least popular person on staff and he out talked everyone by a lot. Vast majority of people don't go to GB for Ben I would say.
Links to timestamps in the OP. I believe that would be day 5Are there timestamps yet? I'd like to hear Dan's Red Dead rant.
Wow for some reason I looked everywhere for timestamps except the OP of this thread. What a dunce.
I agree... but I think it gives him a different perspective which is nice to have.I love Jeff I really do. I watch all his old game content and pretty much every show he does. But he really didn't have a lot to say this year and I feel he doesn't really like new games anymore lol.
I feel like Dan's nostalgia for RDR1 has completely obfuscated his memory of what you do in that game.
Do you mean the female characters stuff? I was kind of surprised Vinny was so incredulous about that. Has he really never heard of the "women in refrigerators" trope before?Abby's criticisms of GoW were nothing new and merited some discussion (even though I personally disagree). There were tons of articles on this subject soon after the game's release with the exact same talking points raised by Abby. Not sure why people were incredulous that it was brought up. Vinny did an okay job arguing the other way I feel but everyone else was disengaged.
Yes those ones. You're right that Vinny was also taken back by the criticism and could have handled them better but I think he also did an okay job at rebutting them. Just would have been nice to hear others opinions for or against as well. I personally don't think the fridged critique applies here and nor is the use of a trope necessarily a negative either. I think that happened way too many times in discussions in general where something was labelled to employ a trope and dismissed. Tropes are just a story telling short hand and can be used well.Do you mean the female characters stuff? I was kind of surprised Vinny was so incredulous about that. Has he really never heard of the "women in refrigerators" trope before?
Admittedly, I wish Abby had better articulated her thoughts on that subject in the moment, but I completely understood where she was coming from.
Yes those ones. You're right that Vinny was also taken back by the criticism and could have handled them better but I think he also did an okay job at rebutting them. Just would have been nice to hear others opinions for or against as well. I personally don't think the fridged critique applies here and nor is the use of a trope necessarily a negative either. I think that happened way too many times in discussions in general where something was labelled to employ a trope and dismissed. Tropes are just a story telling short hand and can be used well.
Yes those ones. You're right that Vinny was also taken back by the criticism and could have handled them better but I think he also did an okay job at rebutting them. Just would have been nice to hear others opinions for or against as well. I personally don't think the fridged critique applies here and nor is the use of a trope necessarily a negative either. I think that happened way too many times in discussions in general where something was labelled to employ a trope and dismissed. Tropes are just a story telling short hand and can be used well.
I'm not sure how convincing the argument would have been, but I thought it was a conversation worth having. Tropes aren't bad in and of themselves (just like something failing the Bechdel Test doesn't make it bad) but there's nothing wrong with discussing or interrogating how those tropes are employed. It seemed like Abby's point was that there are barely any characters in the game, and the only two women die offscreen, or ask to die on screen, as motivation for the men's stories, and that rubbed her the wrong way. I think it could have been a better discussion, but it was kind of stalled from the beginning when Vinny questioned whether any of what Abby was bringing up even happened the way she said it did and she seemed to get a bit flustered while explaining herself. But as Window pointed out, nobody else at the table seemed particularly interested in it, so it probably wouldn't have gone very far anyway.Dan getting red dead onto the most disappointing list of his greatest achievement in life. He's also right.
I disagreed with Abby's take on that as well. The one major female character in god of war was well developed and powerful. A mother choosing her son's life over her own doesn't just scream sexism to me, most mother's would make the same decision and kratos wife's death being off screen and from natural causes pregame doesn't really seem like fridging. There were barely any characters in the game period. I don't think GoW 2018 really fits the criticims abby was making.
Yes absolutely, it could have been interesting listening if they dug into it deeper. I think discussions in these talks are largely uninteresting because they rarely ever care to consider narrative/mechanics/art in a larger scope beyond the surface. Most of it is about bugs, menus, how good something looked, how emotional it got someone etc (okay I'm being a bit unfair here). Those points obviously matter but emotional resonance is the base requirement for any work to be a favourite and is largely the same across all favourite works so hearing the same thing again and again is uninteresting. There's quick throwayay comments about how Donut County is about gentrification but that's the extent of it. I think some speakers have their moments where they do a good job of diving deeper and breaking down the narrative's overarching themes (like Vinny and Abby at times or Brad when he's not being hyperbolic) but many others just don't. I think hearing passion again and again is boring if you cannot articulate what makes this experience especially resonant or interesting vs others.I'm not sure how convincing the argument would have been, but I thought it was a conversation worth having. Tropes aren't bad in and of themselves (just like something failing the Bechdel Test doesn't make it bad) but there's nothing wrong with discussing or interrogating how those tropes are employed. It seemed like Abby's point was that there are barely any characters in the game, and the only two women die offscreen, or ask to die on screen, as motivation for the men's stories, and that rubbed her the wrong way. I think it could have been a better discussion, but it was kind of stalled from the beginning when Vinny questioned whether any of what Abby was bringing up even happened the way she said it did and she seemed to get a bit flustered while explaining herself. But as Window pointed out, nobody else at the table seemed particularly interested in it, so it probably wouldn't have gone very far anyway.
I feel like Dan's nostalgia for RDR1 has completely obfuscated his memory of what you do in that game.
I had this same thought. I wonder when the last time he played it start to finish was? The shooting is just as bad and there's the same amount, if not more. Those turret missions come to mind.
Some of the animations take longer in RDR2 but the world and characters are a thousand times more interactive.
Shrug
Yeah. I disagree with Dan, but just because he liked RDR1 doesn't make his criticisms of RDR2 invalidI think his point that games have evolved a lot in the last 8 or so years is solid. Like, yes, 1:1 RDR2 is a better game than RDR1, but RDR1 in 2010 was probably a better/funner game than RDR2 in 2018 to some people, if that makes any sense.
I think his point that games have evolved a lot in the last 8 or so years is solid. Like, yes, 1:1 RDR2 is a better game than RDR1, but RDR1 in 2010 was probably a better/funner game than RDR2 in 2018, if that makes any sense.
Yeah. I disagree with Dan, but just because he liked RDR1 doesn't make his criticisms of RDR2 invalid
Sometimes these awards end up in an awkward middle ground where they are titanically long, and yet it feels like almost nothing gets an in depth conversation. Possibly because they have to spend a lot of time talking about awards on a meta level and what the definition of "is" is every year.Yes absolutely, it could have been interesting listening if they dug into it deeper. I think discussions in these talks are largely uninteresting because they rarely ever care to consider narrative/mechanics/art in a larger scope beyond the surface. Most of it is about bugs, menus, how good something looked, how emotional it got someone etc (okay I'm being a bit unfair here). Those points obviously matter but emotional resonance is the base requirement for any work to be a favourite and is largely the same across all favourite works so hearing the same thing again and again is uninteresting. There's quick throwayay comments about how Donut County is about gentrification but that's the extent of it. I think some speakers have their moments where they do a good job of diving deeper and breaking down the narrative's overarching themes (like Vinny and Abby at times or Brad when he's not being hyperbolic) but many others just don't. I think hearing passion again and again is boring if you cannot articulate what makes this experience especially resonant or interesting vs others.
Those two always do get mixed up (that was part of the drama from last year) but it seems fairly simple from my perspective as basically meaning "best visuals" and "best execution of a unified aesthetic (preferably while being cool)". If it were 2004's awards, Half-Life 2 or MGS3 probably wins best looking, but Katamari Damacy wins Best Styyyyle in a walk. But depending on the year, there can be a lot of overlap (Cuphead), so maybe they need to tweak the wording somehow.I think they need to do something about the style and best looking categories as they kept getting them mixed up.
He talked far more than just "less clunky". He talked about a game that evolved in the open world department to the rate other open world games have in the years it took for it to came out, and maybe even surpass those. He talked about a game coming out and having another GOTG impact. If it was just about being "less clunky" there's no way it's that disappointing because R* games have always been in the shooting, running, movement department, because they stack too many systems on top of each other and prefer cinematic presentation (i.e. animation priority), and they have always been a "you know what you get" in that department.
For example: Tapping to run is a staple in R* games, and if it wasn't a disappointment before then it can't be now, and if it was, then at least you knew that already and you liked it anyway or didn't hinder your experience to a degree it wasn't your GOTG, and it's completely unrealistic to expect something drastically different next time from a developer so hellbent in their own ways.
I love Jeff I really do. I watch all his old game content and pretty much every show he does. But he really didn't have a lot to say this year and I feel he doesn't really like new games anymore lol.
Yes absolutely, it could have been interesting listening if they dug into it deeper. I think discussions in these talks are largely uninteresting because they rarely ever care to consider narrative/mechanics/art in a larger scope beyond the surface. Most of it is about bugs, menus, how good something looked, how emotional it got someone etc (okay I'm being a bit unfair here). Those points obviously matter but emotional resonance is the base requirement for any work to be a favourite and is largely the same across all favourite works so hearing the same thing again and again is uninteresting. There's quick throwayay comments about how Donut County is about gentrification but that's the extent of it. I think some speakers have their moments where they do a good job of diving deeper and breaking down the narrative's overarching themes (like Vinny and Abby at times or Brad when he's not being hyperbolic) but many others just don't. I think hearing passion again and again is boring if you cannot articulate what makes this experience especially resonant or interesting vs others.
Yeah, when dan brought that up they knew they were fucked. I hope Brad's Destiny bullshit haunts him for years to comeIm just playing red dead now so i cant speak much to it, but i do think there was enough dissapointment within that group for red dead to be on that list. I totally get why brad and alex were so adamant it wouldnt make it on there, but ultimatley dans passion for it along with majority agreement by the others made it an appropriate choice. I didnt like that alex and brad in particular got so salty about it especially when they tried to play the voting rules against dan then ignored them themselves
Oh great, sounds like I've got a lot to look forward to, then, haha. 12 more hours to go!