Yes. Yessssss....Thanks guys. Interested in trying Pandemic and Marvel Champions.....gonna leave Gloomhaven for later. Def seems heavy for us to start with.
board game is a MAJOR investment in your timeSo just reading through here kind of gets me interested in the board game....
I've never really played a board game like this before...
Would Gloomhaven be a good start for me and my wife?
Just to setup the game feels like a entire day. I pity people playing the game without a organizer. So many chits and tokens...A couple of these seem like things Isaac (the board game designer) would've wanted to do but couldn't due to physical limitations. Enhancements going away when a character retires, for example, makes complete sense, but because they're stickers, they're forced to work for every future iteration of that class in the physical version.
I restarted the campaign digitally today with a friend, and oh man does it move so much faster when there's not a ton of admin to deal with.
I think I'm interested but I have a few questions.
Is it playable solo?
If I play in co-op, how well does the experience scale up or down? I could probably only get one other friend to play.
What's the average play session length for this like? Do I have to commit 2+ hours each time I sit down?
What's the progression like? There's a full campaign, is there a beginning, middle, and an end? How's saving handled for co-op?
Gloomhaven is a amazing, probably my favorite board game, but dont start with it, at least not with the big box. Try to get the stand alone (Gloomhaven-Jaws of the Lion) if you want to have some board game rpg campaign. Or check out Aeons End. It plays completely different, but is a lot of fun and a good coop game.So just reading through here kind of gets me interested in the board game....
I've never really played a board game like this before...
Would Gloomhaven be a good start for me and my wife?
In its full-release state, I'm highly impressed with Gloomhaven digital. Despite being extremely dense and demanding, the original title is a remarkable board game experience. That experience has been masterfully translated to the PC by cutting out all of the obstacles and focusing on the central mechanisms. The end product is one of the most satisfying turn-based dungeon crawlers of 2021
So just reading through here kind of gets me interested in the board game....
I've never really played a board game like this before...
Would Gloomhaven be a good start for me and my wife?
Thanks guys. Interested in trying Pandemic and Marvel Champions.....gonna leave Gloomhaven for later. Def seems heavy for us to start with.
I tried it out, and spent about 2 hours trying to clear the first scenario on the hard difficulty setting (and only managed to do it after levelling up and basicall cheesing through it).
And thats after dropping down to a party of 2, because the 3 character variant seemed even more absurd.
Is this supposed to be this hard, or am I just missing something? Because I'm generally okay at turn based strategy games, but this was incredibly brutal for the first mission in the game.
I thought this was about the Thief-like immersive sim and got REALLY excited.
I tried it out, and spent about 2 hours trying to clear the first scenario on the hard difficulty setting (and only managed to do it after levelling up and basicall cheesing through it).
And thats after dropping down to a party of 2, because the 3 character variant seemed even more absurd.
Is this supposed to be this hard, or am I just missing something? Because I'm generally okay at turn based strategy games, but this was incredibly brutal for the first mission in the game.
I tried it out, and spent about 2 hours trying to clear the first scenario on the hard difficulty setting (and only managed to do it after levelling up and basicall cheesing through it).
And thats after dropping down to a party of 2, because the 3 character variant seemed even more absurd.
Is this supposed to be this hard, or am I just missing something? Because I'm generally okay at turn based strategy games, but this was incredibly brutal for the first mission in the game.
Really subjective.I was saving for a physical copy of the game. How does this digital one hold up compared to that
There is a puzzle aspect to many of the scenarios in Gloomhaven, and beyond that, grasping the card system is something that is necessary and can take some time. A big part of the game is about using your cards wisely, as they are both a timer, your action pool and your health. Some missions are quite tricky, but when you've grasped the rules it's generally manageable.
- Customize your deck of cards to try and enable synergies between skills (for example a card that buffs ranged damage with a card that fires off a strong ranged attack) and try to further specialize your characters by selecting the appropriate cards. For example, select healing and defensive cards if you want your big unit to be more of a tank than a cannon.
This is, haha, not the case with Gloomhaven. I've played the board game on hard because that's what it recommends when you do solo play, but it is absolutely a challenge, and I failed scenarios about 20% of the time with decent foreknowledge of the game and mechanics from having played it with friends.I always play games on hard because in general normal modes are designed so that anyone can beat them without too much effort.
If you have friends to regularly play the physical copy with, all of whom have a high tolerance for crunch, rules, setup, and finicky board game stuff, it is a superior experience. It takes up a lot of space and time (and even more time if you don't have space to keep it set up).I was saving for a physical copy of the game. How does this digital one hold up compared to that
This is, haha, not the case with Gloomhaven. I've played the board game on hard because that's what it recommends when you do solo play, but it is absolutely a challenge, and I failed scenarios about 20% of the time with decent foreknowledge of the game and mechanics from having played it with friends.
I might be wrong but I think the biggest reason the game encourage you to play on higher difficulty when playing solo is simply because the game rules officially ask you to keep hidden information. For example you are not suppossed to say the exact initiative you will play during your turn, I think even your character objective is supposed to be hidden, which is obviously impossible when playing solo.This is actually something I was wondering about when playing: is the digital version by default already using a harder-than-default-tabletop difficulty when you're playing it solo (which would make digital normal equivalent to tabletop hard)?
Because while I've never played the tabletop version, I do remember people saying you should make it harder when playing solo.
I was saving for a physical copy of the game. How does this digital one hold up compared to that
It's a phenomenal game but it is a major investment, both in terms of money AND time.
Try starting with something smaller and work your way up to GH. Gotta see if you're "board game people".
As far as I can tell, nope. You get to select difficulty at the start of the campaign/guildmaster mode, and I think you can adjust the difficulty whenever you want? So you don't have to play solo as Hard if you don't want to.This is actually something I was wondering about when playing: is the digital version by default already using a harder-than-default-tabletop difficulty when you're playing it solo (which would make digital normal equivalent to tabletop hard)?
Because while I've never played the tabletop version, I do remember people saying you should make it harder when playing solo.
I've played the board game and the TTS mod, and this version is night and day. To the point where it's almost a problem for new players, I would guess, because they won't understand how some things resolve unless they're paying close attention. Everything happens v. fast.Curious to see how much this accelerates playtime. The tabletop simulator mod is amazing, but still has a fair amount of crunching in managing the monster movement.
To the point where it's almost a problem for new players, I would guess, because they won't understand how some things resolve unless they're paying close attention. Everything happens v. fast.
Glad to hear re: speed/efficiency. The groups I would consider playing this have some experience with the tabletop game. I feel like it would be easier to explain alongside what the game is doing vs. whole doing a chunk of mental math.I've played the board game and the TTS mod, and this version is night and day. To the point where it's almost a problem for new players, I would guess, because they won't understand how some things resolve unless they're paying close attention. Everything happens v. fast.
Yeah, enemy actions just kind of happen here without much fanfare or explanation.This is a good point. Understanding the modifier decks and the enemies action decks is an important part of understanding the game, and I can only assume that this is a lot harder to pick up in the digital version.
I feel like that's the ideal audience, honestly. There is also a detailed combat log that breaks down any math or advantage/disadvantage stuff, which helps.The groups I would consider playing this have some experience with the tabletop game.
The tutorials are good! I would fire those up and maybe play some of the Guildmaster mode before starting a campaign with friends.Grabbed this on an impulse buy, gonna play with friends who have a better idea of how to play vs me jumping in knowing next to nothing.
Yeah, I went through em yesterday and goofing off with one friend in guildmaster with me playing brute so its straightforward-ish.The tutorials are good! I would fire those up and maybe play some of the Guildmaster mode before starting a campaign with friends.
Got any recs?
I guess I like the idea of something me and my wife can play together. And of course I like RPGs.
Just ordered some mystery board game on Amazon for us to play. Only $25 so let's see how that goes. Thanks for stopping me from diving in all the way lol.