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Timu

Member
Oct 25, 2017
15,662
I really recommend it.
Except for the TAG 1 final boss (unerfed), I had a blast with all of it.
Yeah I heard horror stories about the DLC so it seems like it needed a patch.

Serious Sam's always been an interesting example of good hard and bad hard in the same game.

The standard final difficulty (out of five) is Serious, which drives enemy counts and damage way up to the point where common enemies can three-shot you from full health without armor and a direct hit from a big enemy with armor will still leave you at death's door. But it doesn't adjust enemy health or player damage at all, and nicks DOOM's idea of giving you double ammo, so the whole thing winds up being this incredibly tense skill check where you're forever teetering on the knife's edge but all your knowledge of how the game works still applies and your resources can keep up with the increased carnage.

Beating that unlocks Mental mode, which is balanced like hard difficulty rather than serious, but with the caveat that the enemies are invisible most of the time and only briefly phase into view every couple seconds. Complete insanity. The score multiplier for it is higher than serious mode though, so if you're chasing high scores, uh, good luck.
This honestly makes me want to try more of those Serious Sam games(as I only own the 3rd game) and test Serious mode. Mental mode sounds insane with invisible enemies.
 
Oct 25, 2017
613
I enjoyed European Extreme in Metal Gear Solid 2. Really turned the game into just straight up pattern recognition and muscle memory construction.
 

SmittyWerbenManJensen

▲ Legend ▲
Member
Oct 27, 2017
4,707
Floater’s Cemetery
I enjoyed the harder difficulties in Darksiders 3 (and 1/2, to an extent). It was just more damage received + increased enemy health + fewer i-frames, but it felt like the right difficulty for me (someone looking for a fun, new souls-like) and never unfair or cheap. One of the few games I played on the hard/apocalyptic difficulties.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,843
Playing the Uncharted Trilogy on Brutal. It's not imposible because because I beat them all but man it a was painfully slow experience. I think I could probably them blindfolded lol

The only positive is that at least I played a canonical version of the games where Nate can realistically die by 1-2 bullets.
 

Timu

Member
Oct 25, 2017
15,662
Playing the Uncharted Trilogy on Brutal. It's not imposible because because I beat them all but man it a was painfully slow experience. I think I could probably them blindfolded lol
Even the 1st game was rough on Brutal(that I beaten), can't imagine the 2nd and 3rd games on that difficulty.
 

RaphaBE

Member
Sep 19, 2020
774
California
If you were able to blow the disc launcher in one hit, you were playing on Very Hard. Those are specifically designed to be much harder to knock off in UH difficulty, even if you put an Tearblast arrow on the disc launcher directly.
Tearblaster, not Tearblast arrows. As I said, you need to use all your tools in UH mode.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,843
Even the 1st game was rough on Brutal(that I beaten), can't imagine the 2nd and 3rd games on that difficulty.
Not as hard as the first surprisingly. If you previously beat them on Crunshing, a lot of the same strategies apply. There are some spots in 3 where you could get stuck in a loop because of one shot kills and Lazarevich in 2 is not for the faint of heart.
 
Jan 20, 2024
152
Yeah, it was tuned for NG+, so eh, not surprising an initial UH playthrough sucks. That just seems like a terrible time. Although, I did it the quote unquote proper way in NG+ and it was pretty easy.

I got up to crushing on the Uncharted series. That was enough
 

Ploppee

Member
Nov 28, 2018
1,041
I love Max Payne's New York Minute difficulty cos it forces you to push forward and be reckless like a drunk pilled up grieving widow would be.
 

psynergyadept

Shinra Employee
Member
Oct 26, 2017
15,744
Another thread for me to complain about the Uncharted series on crushing difficulty; The game are just hoping a stray bullet doesn't end your run…
 

IIFloodyII

Member
Oct 26, 2017
24,112
I actually enjoyed it back in the day, as it forced me to really build into stealth, armor, mods even my damn bow I think, which I barely touched in my normal playthrough, but definitely a ng+ thing, which I do think makes it very off putting in general. The FF7R games are they same and I absolutely loved it it them, Rebirth especially really forces you to get good at it (or just spam magic), but it's more a NG+ thing than an actual hard mode.

My favourite "hard mode" thing I've done in any game is probably solo dungeons in Destiny 2.
My favorite actually a hard mode is probably the Xcom games or TLoU 1 (not tried 2 on grounded yet) I like limited resources in higher difficulty modes I guess.
 
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Timu

Member
Oct 25, 2017
15,662
Not as hard as the first surprisingly. If you previously beat them on Crunshing, a lot of the same strategies apply. There are some spots in 3 where you could get stuck in a loop because of one shot kills and Lazarevich in 2 is not for the faint of heart.
Ha, that's what I fear the most about them!=O But glad to hear they are more manageable than the 1st game.

Yeah, it was tuned for NG+, so eh, not surprising an initial UH playthrough sucks. That just seems like a terrible time. Although, I did it the quote unquote proper way in NG+ and it was pretty easy.

I got up to crushing on the Uncharted series. That was enough
Might be for the best as it gets far worse with Brutal(PS4 versions of 1st 3 games).
 
OP
OP
haziq

haziq

Member
Oct 29, 2017
1,671
Tearblaster, not Tearblast arrows. As I said, you need to use all your tools in UH mode.
That costs 7500 shards & 2 Thunderjaw hearts on UH mode. So, it just goes back to my earlier point about it being hard to acquire new weapons thanks to the nerfed shard economy & loot drops along with increased vendor pricing. You can't use all your tools if you can't afford to buy them on the first run.
 

Zebesian-X

Member
Dec 3, 2018
19,889
I'm surprised to hear that Ultra Hard is selectable on a first playthrough, I always thought it was a NG+ exclusive. I feel your pain OP, I wouldn't be caught dead trying it without an endgame build
 

Pendas

Member
Oct 28, 2017
4,712
Playing the Uncharted Trilogy on Brutal. It's not imposible because because I beat them all but man it a was painfully slow experience. I think I could probably them blindfolded lol

The only positive is that at least I played a canonical version of the games where Nate can realistically die by 1-2 bullets.

Brutal is an unbalanced mess and I'm convinced it was never tested. There's no further evidence than the on-rails sections of the game, where you can't dodge bullets that kill you in 1-2 hits. You can play perfectly and winning is still a literal dice-roll because if the bullets decide to hit you, you're dead. The only way to beat it is dying over, and over, and over, until luck is in your favor and game rolls enough misses to make it through.
 

Timu

Member
Oct 25, 2017
15,662
Brutal is an unbalanced mess and I'm convinced it was never tested. There's no further evidence than the on-rails sections of the game, where you can't dodge bullets that kill you in 1-2 hits. You can play perfectly and winning is still a literal dice-roll because if the bullets decide to hit you, you're dead. The only way to beat it is dying over, and over, and over, until luck is in your favor and game rolls enough misses to make it through.
Yep, chapter 7 in the 1st Uncharted game is a guessing game if you live or die on Brutal.
 

RaphaBE

Member
Sep 19, 2020
774
California
That costs 7500 shards & 2 Thunderjaw hearts on UH mode. So, it just goes back to my earlier point about it being hard to acquire new weapons thanks to the nerfed shard economy & loot drops along with increased vendor pricing. You can't use all your tools if you can't afford to buy them on the first run.
That is (partially) incorrect. It's a quest reward, and it's an easy quest at that.

horizon.fandom.com

Hunters' Blind

Those blinds up there concentrate fire on a target, making it impossible to fight back. It's a cheat -- and a wasteful one, too.Aloy Hunters' Blind is a side quest in Horizon Zero Dawn. After delivering her first set of trophies to Ahsis, Aloy speaks to Talanah, who tells her that instead of...
horizon.fandom.com

Tearblaster

The blasts of compressed air from this close-range weapon strip armor and components from machines without the need to aim precisely, leaving them more vulnerable to follow-up attacks.Inventory description The Tearblaster is a short-range ranged weapon that fires blasts of compressed air that...

It's correct that you can also purchase it, but that option should only become available once you've already acquired it through the quest. (I guess that's for people who accidentally sold it.) It looks like you completed the quest and never opened the reward box, or something like that.
 

Kinthey

Avenger
Oct 27, 2017
22,426
I had to do this for one of the last Hunting Grounds trials; the one where you have to use a Thunderjaw's disc launcher to kill two Ravagers. It's basically impossible to knock off the disc launcher without emptying a full clip & a half of Tearblast Arrows at it on UH, unless you're not going for a Blazing Sun.
Forbidden West also hae a hunting ground trial where you need to stealth kill enemies but on hard difficulty the damage of the stealth attack simply wasn't enough to kill them with one strike (I'm quite sure I also had a bunch of armor and skills that increase stealth damage) making the trial impossible. Switched to normal and suddenly it worked perfectly. That no one noticed this makes me think these games are really foremost made with the normal difficulty in mind.
 

Secret Bambino

▲ Legend ▲
Member
Mar 21, 2021
2,946
Critical Mode in Kingdom Hearts 2 and 3 is known to be a very good ultra hard mode.

It doesn't decrease your damage output, or increase the enemies' health. Instead, you deal more damage, but the same goes for the enemies. You have less health, but you also have advanced moves unlocked from the start.
 

Hotbug

Member
Dec 3, 2020
1,515
I remember not wanting to play Dragon Age: Origins at anything less than Nightmare once I'd tried it. Same thing for Baldur's Gate 3 now with Honour mode. I love it!

edit: iirc DAO Nightmare had you pausing the game more often (I think it was called Tactics Mode) and also had friendly fire. BG3 Honour mode gives some bosses new abilities and enemies use some different spells. It also has the single save which is much less interesting to me now that I have the achievement, just because of the possibility of a save getting bugged.
 

Isilia

Member
Mar 11, 2019
5,841
US: PA
Ys Oath / Origin

The HP/Damage thing is higher, but they also get a new move or two depending on the boss. They definitely have better reaction time, so you have to improve on that

For me, it's the perfect balance of pain and suffering with fun and exciting.
 

VIPER

Member
Nov 12, 2023
322
I think Doom Eternal is one of the few games which does it right.

You can get armour and health from killing enemies.

You can also dish out a lot of damage. They don't arbitrarily increase enemy HP on higher difficulty levels. Simply increase enemy attack aggressiveness, frequency of attacks, and damage output on higher difficulties.

It's a difficult but fair experience for the most part although I thought TAG1 was way too hard on nightmare.
 

Barrel Cannon

It's Pronounced "Aerith"
The Fallen
Oct 25, 2017
9,325
For me a good impossible difficulty is one that feels impossible but once you hit the groove from
Hours of experience you become a true master. There's many arcade style games that have that mantra and I would have a massive list of those if I started listing them out(SoR4 immediately comes to mind from this Gen). I'm going to limit my list to non arcade games that I adore.

Master ninja mode in NGB specifically is amazing fun and challenging without being too broken. Less reliance is needed on abusable stuff compared to the mode in NG, NG2 or the sigma games.

Grounded mode in both tlou games are excellent. It challenges your understanding of the games mechanics and forces you to use everything at your disposal to make it through the game.

Legendary mode in halo reach is one of the best balanced and challenging fps experiences without having any cheap aspects in missions/gameplay structure that prior halo games had at some point. On a related note Halo 3 odst's firefight mode is the best wave based type of game and when it gets to the waves with multiple skulls it feels impossible but so rewarding.

In recent memory lies of P was one of the most well crafted souls like games for me. It eclipses the balancing act of from software games even for me. The parry mechanic was very forgiving in its timing and the game had a steady rise in difficulty without it feeling too insane. By the time I beat the true end boss I realized how much harder that end boss was because my replay of the game became so much easier from hours of play
 

ket

Member
Jul 27, 2018
13,034
To add more to this thread: FF mode in ff16 is actually proving to be a fun, balanced challenge. You really have to pay attention to ur gear, ur powers, and enemy attacks patterns on that difficulty because enemies hit harder and faster. The mode makes the combat even better imo.
 

Tarot Deck

Avenger
Oct 27, 2017
4,238
bayonetta difficulty modes are the GOAT

completely remixed enemy placement
faster attack speeds
i don't remember if they unlock new movesets or not but they well might
i think some enemies only spawn on hard or above (gracious and glorious maybe?)
highest difficulty rating reveals a central game mechanic was actually a crutch the whole time and the game is completely playable without it

god tier shit

This is where a good game design really shines. Donkey Kong Country returns didn't have a hard mode, but had a time trial and the game simply transforms when you play, to a point you think it was originally designed to play this way.
I used to only play normal/regular until 007 Goldeneye. That game really made me understand the value of other difficult settings.
 

Viale

▲ Legend ▲
Member
Oct 25, 2017
11,626
Echoing KH 2 and 3 critical modes. Some of the most fun ways to play the game to the point where I'd almost say playing it different is doing a disservice to the game.

For extra "impossible" you can do a level 1 critical run in KH 2 which is an even more completely different experience. It's extremely difficult, but makes you truly appreciate how well designed that game actually is.
 
Dec 6, 2017
11,015
US
The Last of Us

It's a game made for hard difficulties. It's not just the classic "you're extremely weak and enemies are fucking terminators", it balances everything out and makes a single shot of a gun being lethal for everyone.

It basically makes it "real" and super scary for both sides, and the AI is so damn good it's incredibly exciting.
TLoU2 on Grounded is the shit. Really pushes the gameplay in the best way and reveals just how well done it all is. Feels like that's how the game was designed and everything else just had modifiers added to lessen the difficulty and not the other way around.
 
Jul 1, 2020
6,726
1993 Doom's Ultra Violence difficulty is a good example of a harder difficulty because it modifies the enemy mix to make the game harder without making everything into bullet sponges. Doom's enemy variety makes this possible.
 

astro

Member
Oct 25, 2017
57,124
Helldivers 2.

As you go up in difficulty, the same amount of shots kill the same enemies. You go down in the same amount of hits. They increase difficulty with amounts of enmies, types of enemy spawns, mission types, modifiers, etc...
 

Ostron

Member
Mar 23, 2019
1,967
I always really enjoyed Insanity in ME3 much much more compared to ME1 or ME2 which were often very broken and just frustrating, especially for certain builds which made certain sections just torturous and straight up unfun to overcome with how gamey you had to be in order to win. ME3 was really well balanced and you still had a good sense of fodder enemies vs stronger enemies, so everyone was just giant multiple shield bullet sponge. It's a great showcase for the depth and quality of the enemy variety, build variety, and cross team dynamics how you can still wreck shit on Insanity in a lot of fights while still having some oh shit moments where you really need to play smart to not get torn to shreds. And this held true for all of the classes and not just some like the other games. Every build remained viable and capable and didn't rely on tricks and fudging the game to overcome challenges, you simply had to play the same way but smarter and more efficiently.
ME 1&2 hardest mode made companions completely useless, damage was scaled so high that they'd just fall over the instant combat started... and I finished ME1 as a glass cannon sniper.
 

BebopCola

Member
Jul 17, 2019
2,079
Helldivers 2.

As you go up in difficulty, the same amount of shots kill the same enemies. You go down in the same amount of hits. They increase difficulty with amounts of enmies, types of enemy spawns, mission types, modifiers, etc...

This is what I came to say too. Greater enemy variety and more complex mission objectives is so much better than turning everything into a bullet sponge
 

King Tubby

Member
Oct 25, 2017
1,528
Sifu does difficulty right, which is nice since they were introduced with a patch later on. Hard mode doesn't just make enemies a bit spongier, it changes their movesets and how the AI approaches you in general to be more aggressive and unpredictable.
 

Noema

Member
Jan 17, 2018
4,914
Mexico CIty
Nightmare difficulty in Doom Eternal is great. It forces you into a zen state of concentration and focus; you really feel like you've mastered the game mechanically and in terms of dexterity.

XCOM 2's Legend difficulty as well. The game expects to graduate into this difficulty by doing several campaigns in the lower settings before attempting this. Interestingly, it's the only difficulty in which the game doesn't 'cheat' in your favor, since in every other difficulty your soldiers get hidden aim bonuses depending on whether they've missed their previous shots, and the AI gets hidden aim penalties. Legend is the only difficulty in which what you see is what you get in terms of the aim percentages.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,513
Nightmare difficulty in Doom Eternal is great. It forces you into a zen state of concentration and focus; you really feel like you've mastered the game mechanically and in terms of dexterity.

XCOM 2's Legend difficulty as well. The game expects to graduate into this difficulty by doing several campaigns in the lower settings before attempting this. Interestingly, it's the only difficulty in which the game doesn't 'cheat' in your favor, since in every other difficulty your soldiers get hidden aim bonuses depending on whether they've missed their previous shots, and the AI gets hidden aim penalties. Legend is the only difficulty in which what you see is what you get in terms of the aim percentages.

you are correct but the true ceiling of difficulty in xcom is I/I (L/I in X2)

which is awesome and awful at the same time in their own special way
 

Xwing

This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
9,922
Echoing KH 2 and 3 critical modes. Some of the most fun ways to play the game to the point where I'd almost say playing it different is doing a disservice to the game.

For extra "impossible" you can do a level 1 critical run in KH 2 which is an even more completely different experience. It's extremely difficult, but makes you truly appreciate how well designed that game actually is.

I love Critical in KH2, 0.2, and 3, but level 1 crit is a step too far for me. Call me a wimp.
 

Kevin360

OG Direct OP
Member
Oct 25, 2017
6,684
The Arena fights in Forbidden West were particularly terrible and honestly I went down from Hard to Story because I just couldn't care to deal with a combat space that makes the entirety of their combat systems fall apart and show their limitations.

This is what made me drop Forbidden West. The giant snake mech was infuriating, and it wasn't a skill issue. I tried to convince myself up to that point that the game would click with me, after loving Zero Dawn, but it never did.
 

Shadout

Shinra Employee
Member
Oct 27, 2017
1,824
I remember not wanting to play Dragon Age: Origins at anything less than Nightmare once I'd tried it. Same thing for Baldur's Gate 3 now with Honour mode. I love it!

edit: iirc DAO Nightmare had you pausing the game more often (I think it was called Tactics Mode) and also had friendly fire. BG3 Honour mode gives some bosses new abilities and enemies use some different spells. It also has the single save which is much less interesting to me now that I have the achievement, just because of the possibility of a save getting bugged.
Agreed, like both of those.
For BG3 Honor mode it would be nice if you could play that difficulty, for the extra boss abilities etc., without the single save part. Still make it so you can't savescum dice rolls (predetermined).
There is a mod for adding some of this afaik, but would be great as a standard feature.

In a similar game, I liked the highest difficulty in Pillars of Eternity. Not sure I could play that on anything else anymore. Just made the balance much tighter, much more emphasis on each decision, similar to DAO.
In general, difficulty modes that pushes you to make use all your options is a good thing. Also liked HZDs Ultra Hard mode for the same reason (but for NG+, certainly not for a first playthrough).
If the higher difficulty just means you have to do the exact same thing for longer, or with better timing, perfect parries etc. then it isn't very interesting to me.
 

Timelord19

One Winged Slayer
Member
Aug 21, 2018
1,490
Mallorca, Spain
Pokemon Rom Hack Elite Redux. Pokemon have 4 abilities. Every battle since first trainer is like end game. Tjey also let you edit your pokemon ev/iv/nature/moves in the menu. It's a very nice: yeah this is bullshit, be even more bullshit and break the game.

Gardevoir with Psychic Terrain and Expandind force is funny.
 

Viale

▲ Legend ▲
Member
Oct 25, 2017
11,626
I love Critical in KH2, 0.2, and 3, but level 1 crit is a step too far for me. Call me a wimp.

Lol, I did the level 1 run, and I'd never call someone who chooses not to a wimp. I'd probably call anyone who does it masochistic though.


Was a good time. Don't think I'd ever want to try it again though lol.
 

ara

Member
Oct 26, 2017
13,029
Hngh, the KH mentions have me absolutely thirsting for a critical playthrough of 2 and 3 again. Such a shame the games are stuck on EGS on PC.
 

mantidor

Member
Oct 25, 2017
1,819
The worst kind of difficulty spike is making enemies damage sponges, it really sucks out all the fun of it. The opposite, one hit deaths, it's not that great either.

Normal F-Zero GX can be considered hard difficulty and it was so good, it punishes you but you just want more, and you improve constantly, its the way it should be.

Thief's highest difficulty is another one that is great, because the game mechanics do not change, just your objectives. You have to get more loot, you can't kill anyone, you have to really master the game mechanics, its fantastic.
 

CaptainMatilder

Certified FANatic
Member
May 27, 2018
1,899
Forbidden West also hae a hunting ground trial where you need to stealth kill enemies but on hard difficulty the damage of the stealth attack simply wasn't enough to kill them with one strike (I'm quite sure I also had a bunch of armor and skills that increase stealth damage) making the trial impossible. Switched to normal and suddenly it worked perfectly. That no one noticed this makes me think these games are really foremost made with the normal difficulty in mind.
omg I was wondering about that. I think I had to use strike from aboth (glider or higher position) because it deals more damage?
 

hannuraina

Prophet of Truth
Member
Jan 7, 2018
460
This is what made me drop Forbidden West. The giant snake mech was infuriating, and it wasn't a skill issue. I tried to convince myself up to that point that the game would click with me, after loving Zero Dawn, but it never did.

a couple of the challenges were so dumb. just ended up dropping difficulty for those sections.