Having a lot of trouble with the fourth boss
I feel like the game is cheating a bit in the second phase, all the cues for damage zones and safe zones look completely different to how they do in the rest of the game and Ive died 3 times in a row because I simply didn't know I was standing in a bad area as opposed to a good area.
I don't want to look up a guide or be told the answer, but on the other hand getting up to Chronos only to die because of misinformation rather than lack of skill feels atrocious
Made worse by having chronic wrist pain that means I can only really do 1-2 attempts per day
50 hours in and I nearly did everything possible and the torches just never get better lol, they need a damage buff to match the base DPS of the other weapons.
They just don't feel fun to play with. The base attack of the skulls feel better despite having a limited capacity. Their explosion on contact actually have a pretty decent range while the Torch's basic attack feels like I'm whiffing all the time. The basic attack of the Torch also feels like I'm barely doing any damage meaning you feel like you're forced to hold the button to use the Omega shots which eat up mana quick.50 hours in and I nearly did everything possible and the torches just never get better lol, they need a damage buff to match the base DPS of the other weapons.
Yes. Mostly cause weapons just do not work well with certain gods. Very little plasticity with boons right now which means you're kinda taking the same ones when you get a weapon. Like an easy win with the torches is zues attack with hep special. You can still get broken builds but feels like theres less to accomplish it withIs it me or is the capacity for really crazy builds just less in this. I know it's not complete. But everything feels very paired back. Like the game doesn't want you to get too crazy.
They are good if you stack boons that make the specials overpowered then just spam them circling around you.
Picked up the Marauder's Slice hammer effect for the Sister Blades and I'm getting the feeling it's completely worthless? Effect says "Hold Attack to slice repeatedly, but can't use Omega Attack".
What I'm seeing is that holding the attack button just makes you do the normal attack combo, but now you can just hold the button? I've been doing the same thing before just mashing while also still letting me do the Omega Attack.
Feels like it just removed an option for me.
Also doesnt help that most the fire god boons suck outside of the sprint
That plus make the crossroads feel more homey. I realized after a while that this game to me is sorta missing a really truly nice hub area like the house of hades in the first game, it just doesn't feel as restful and relaxing between runs. Part of it might be the cold colour pallette / that it looks too similar vibes-wise to the first area you go through each run, dunno.
I do hope it'll help, the layout and general vibes just haven't done it for me so far and I don't know what if anything might fix that with cosmetic addons to how it currently looks. Glad to hear it's on their radar!They mention in the roadmap that they want to add a lot of cosmetic options for the Crossroads
Yeah, even testing this out on a steam deck it was a bit much for me. Lots going on and the colours of the enemies and the background sometimes blend together too much.i also have no idea how people are going to play this on a switch (in handheld mode) or hell, a switch lite. i played h1 on both and it was...a pain for my eyes.
but h2 has so much more going on. more enemies, much MUCH more projectiles and other crap. i hope the final version will offer some qol options to improve visibility (outline, deactivate some effects, darken the background etc.).
the color blending is something i truly don't understand. why do so many enemies (and their projectiles) have the same or a similiar color scheme as the background?Yeah, even testing this out on a steam deck it was a bit much for me. Lots going on and the colours of the enemies and the background sometimes blend together too much.
It's pretty awful really where the weapon just doesn't work on its own. Lack of range, fixed aim, slow movement while channeling, a special whose omega attack goes just beyond melee range. Fwiw though you can spawn multiple orbits albeit at 20 mana each and even then they only last so long.They just don't feel fun to play with. The base attack of the skulls feel better despite having a limited capacity. Their explosion on contact actually have a pretty decent range while the Torch's basic attack feels like I'm whiffing all the time. The basic attack of the Torch also feels like I'm barely doing any damage meaning you feel like you're forced to hold the button to use the Omega shots which eat up mana quick.
Just had a run where my damage was low but I was unkillable. 400 Health, the healing hex, impervious to first hit, 2 death defiances, and the boon that caps you at 15 damage per hit. Chronos couldn't even get past my first health bar and I was face tanking him.
Yeah this is the only way I've found to get far with torches. Poseidon knock-away boons can be really good, especially during the boat section on the surface.They are good if you stack boons that make the specials overpowered then just spam them circling around you.
Yeah got my first win with that boon that caps damage at 15 per hit. Still ended up being close since I had pretty low health total.Just had a run where my damage was low but I was unkillable. 400 Health, the healing hex, impervious to first hit, 2 death defiances, and the boon that caps you at 15 damage per hit. Chronos couldn't even get past my first health bar and I was face tanking him.
They are good if you stack boons that make the specials overpowered then just spam them circling around you.
Eh, I don't know, the special spam is kind of always good. Surprisingly long range, decent damage, doesn't cut into your mobility... Works well with a fair few boons.Yeah, they're just too damn reliant on specific boons that if you don't roll them, you're FUCKED. They really don't feel good to use, sadly.
Eh, I don't know, the special spam is kind of always good. Surprisingly long range, decent damage, doesn't cut into your mobility... Works well with a fair few boons.
Every other part of the weapon is baffling, mind, but just spamming basic special is at least decent.
beat Chronos a good 20+ times now and I still can't tell when hes about to throw his boomerang whirlwind attack.. especially on the 30% faster enemies heat/challenge
otherwise I think it's a solid boss fight, it should spawn less foes to help him though gets too busy otherwise
Just fought Chronos with my slow time cycle build and he wasn't affected by the slow!! I mean, duh right, I should have seen that coming but it was still a surprise and still helped with the adds he spawns. I lost with him only having like 10% hp left because I still haven't figured out how to deal with his shrinking rings attack. I think I need to dash over them? I was so close and this build is too fun to stop yet though so I decided to dip into the real time manipulation power, save scumming.
beat Chronos a good 20+ times now and I still can't tell when hes about to throw his boomerang whirlwind attack.. especially on the 30% faster enemies heat/challenge
otherwise I think it's a solid boss fight, it should spawn less foes to help him though gets too busy otherwise