I honestly don't know what kind of magic 343 Industries pulled to make it happen, but upon replaying the series for the MCC (XBO), I'm amazed Halo 4 was released at the tail-end of the Xbox 360's life-cycle and it pushed that console to it's limits in visual fidelity and overall presentation. The game in general had a lot of issues that most fans have beef with, but looking between Halo 3 (2007) and then Halo 4 (2012), there's no denying that H4 was a gosh-darn pretty game to look at at (720p/30FPS for the original release or 1080p/60FPS with the MMC version) & from the smallest rendering elements to the sense of overall size and scale, Halo 4 represents an impressive leap over what has come before.
So, yeah. I don't have anything else to add, other than I appreciate what this game was able to accomplish at the technical level in 2012 and I think it visually holds up. And given that the PC version will probably be released sometime this year, I'm looking forward to check it out again with my beefy PC gaming rig.
So, yeah. I don't have anything else to add, other than I appreciate what this game was able to accomplish at the technical level in 2012 and I think it visually holds up. And given that the PC version will probably be released sometime this year, I'm looking forward to check it out again with my beefy PC gaming rig.