Exactly what I was thinking. Worst case scenario right there.
Exactly what I was thinking. Worst case scenario right there.
At first all the public saw with BioWare were the highest profile departures as well. People thought Casey Hudson leaving was leaving the rest in good hands but when the key figure of a game production leaves midway through development it can have a ripple effect on the entire progress and focus of the project as it inevitably shifts direction, sometimes becomes rebooted when we don't see it.It was pretty clearly outlined that there were a million other issues that led to Anthem being the way it is. To lay it all on the creative director leaving is pretty ridiculous.
...and Halo 4 and Halo 5 both had very messy development cycles at 343.Post Halo 2 they have never shown gameplay more than a year before launch
Per article:I mean, that tends to happen when the Captain of your ship leaves.
Indeed, but the equivalent of Neil Druckmann at 343 is Bonnie Ross who is above Chris Lee (Studio Head for HI) who was also above Tim Longo. And when you consider that, it sounds like a case of too many cooks and hierarchy which could be a reason behind the leadership shake up.Creative Directors are responsible for the vision of the game and making sure that the design teams meet that vision. Neil Druckmann and Miyamota are two iconic creative directors responsible for beloved series.
95% of this thread is exactly that.
...and Halo 4 and Halo 5 both had very messy development cycles at 343.
Usually when a director leaves on a game they have publically announced and promised to release, it means something went wrong in the project.And when you consider that, it sounds like a case of too many cooks and hierarchy which could be a reason behind the leadership shake up.
It was pretty clearly outlined that there were a million other issues that led to Anthem being the way it is. To lay it all on the creative director leaving is pretty ridiculous.
He wasn't the captain, more like the quarter master.
Chris Lee is the captain.
Kotaku said:As these questions lingered, the Anthem team faced a major shake-up. In August of 2014, as they continued to prototype and dream about their game, they lost their leader. Casey Hudson, who had directed the beloved Mass Effecttrilogy and was supposed to be creative director on Anthem, was departing. "The foundation of our new IP in Edmonton is complete," he wrote in a letter to the studio, "and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment." Jon Warner, a relatively new hire who had worked for Disney before joining EA in 2011, took on the role of game director.
BioWare veterans liked to describe Casey Hudson's Mass Effect team as the Enterprise from Star Trek: They all did what the captain said, and they were all laser-focused on a single destination. (By comparison, they called the Dragon Age team a pirate ship, meandering from port to port until it reached its final destination.) Now, the Enterprise no longer had its Jean-Luc Picard.
Indeed, but the equivalent of Neil Druckmann at 343 is Bonnie Ross who is above Chris Lee (Studio Head for HI) who was also above Tim Longo. And when you consider that, it sounds like a case of too many cooks and hierarchy which could be a reason behind the leadership shake up.
They did? I get you may not like the games but is there a documented troubled development?!?!...and Halo 4 and Halo 5 both had very messy development cycles at 343.
Lol. This is funny.I'm imagining him leaving or being moved for very good reasons, most people in the project agreeing with the decision, and Stinkles reading this thread, going "YOU DUMB FUCKS, IF YOU ONLY KNEW!".
What is the role of the creative director exactly ? Does he work on the story of the game too ?
The fact of the matter is, we don't know what's going on. We know one person left, and while that person is important we know they weren't the overall creative lead on the project. So until we know more, this is just running around screaming for the sake of it. Projects don't live and die by one person alone and if the creative director leaving causes such a ripple then that wasn't the only problem in development.At first all the public saw with BioWare were the highest profile departures as well. People thought Casey Hudson leaving was leaving the rest in good hands but when the key figure of a game production leaves midway through development it can have a ripple effect on the entire progress and focus of the project as it inevitably shifts direction, sometimes becomes rebooted when we don't see it.
What makes you say that? Microsoft's statement indicates he's left Microsoft altogether.
halo 1 and 2 had messy cycles as well...and Halo 4 and Halo 5 both had very messy development cycles at 343.
Indeed, but the equivalent of Neil Druckmann at 343 is Bonnie Ross
Halo 3 had issues aswell.
He wasn't the captain, more like the quarter master.
Chris Lee is the captain.
We were talking about Halo games made post-Halo 2. And Halo 3 turned out great, hence why I didn't mention it.
Who said I didn't like Halo? I'll be there day 1 when they finally launch the MCC on PC. And I think the problems with both games' campaigns and H4's multiplayer speak for themselves, but I'll try to find some articles/videos about the two games and let you knowThey did? I get you may not like the games but is there a documented troubled development?!?!
Oh yeah, even Neil said that they pretty much trew away half of the work done, and the game suffer some delays for it, but sometimes this changes need to be made.Kinda, it certainly wasn't ideal due to the work changes they had to do in a short timeframe (they described it has a 3y project made in 2) and Bruce asked to leave because of it.
But yeah, the critical reception and sales were amazing.
I'm not really making a point to compare, I'm more showing how a creative director leaving (like the two I listed) is rather a big deal. Imagine if Neil left TLOU before it came out, it could have been veeeeeeeeery different.
halo reach?We were talking about Halo games made post-Halo 2. And Halo 3 turned out great, hence why I didn't mention it.
Who said I didn't like Halo? I'll be there day 1 when they finally launch the MCC on PC. And I think the problems with both games' campaigns and H4's multiplayer speak for themselves, but I'll try to find some articles/videos about the two games and let you know
The fact of the matter is, we don't know what's going on. We know one person left, and while that person is important we know they weren't the overall creative lead on the project. So until we know more, this is just running around screaming for the sake of it. Projects don't live and die by one person alone and if the creative director leaving causes such a ripple then that wasn't the only problem in development.
Kinda, it certainly wasn't ideal due to the work changes they had to do in a short timeframe (they described it has a 3y project made in 2) and Bruce asked to leave because of it.
But yeah, the critical reception and sales were amazing.
Is she the creative director and writer of Halo Inifinite? Because wiki only says studio head, Evan Wells would be the equivalent in ND I think.
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Some of you are getting really defensive in here. This could mean nothing, but in general changing the creative director a year before release isn't a good sign. People said the same thing with Anthem and nobody accused them of doing it just for concern trolling.
Indeed, but the equivalent of Neil Druckmann at 343 is Bonnie Ross who is above Chris Lee (Studio Head for HI) who was also above Tim Longo. And when you consider that, it sounds like a case of too many cooks and hierarchy which could be a reason behind the leadership shake up.
But in reality we're talking about one person - albeit in a very key position - in a studio of 800. We can speculate but there's no doubt a gulf of information, detail and context we will never know.
So it's safe to assume that the core gameplay/structure is finished and all the remaining time to launch will be spent on tweaks and making sure the experience is as pretty and flawless as it's possible.
You're probably right, in terms of hierarchy it looks like Evan Wells = Bonnie Ross, Neil Druckmann = Chris Lee.Is she the creative director and writer of Halo Inifinite? Because wiki only says studio head, Evan Wells would be the equivalent in ND I think.
shhh....Technically, the creative director didn't leave. Tim Longo was no longer creative director a week ago and still worked at 343. He did not like his new role and left. So when he left,he was no longer the creative director.