I have a very specific question about HDR on my set, and I'm wondering if anybody could help shed some light, like
EvilBoris maybe. Just curious, more than anything.
I own an LC C8. Had it for about three years now and love it. Bought it at the time mainly because the RTings review was strong, and it was a leading model for games.
But ever since I've owned it I've had this really specific oddity with how it displays certain reds/yellows in HDR. The best way I can describe it is that a lot of the yellow detail is low in the luminescence, blurring together with the red, creating a very bright red glow. It is almost exclusively appears only on bright sources, like fire, lava, lasers, and stuff like that. And it only ever appears in HDR. Sometimes it's so striking that there's what almost looks like clear banding on the fall off; as in, the bright red fire blooms and glows a bright red, and there is a clear tonal line where it falls off into differing background colour. It's not an awful look, but it's weird.
I've noticed it on fire in a lot of sources, almost all directly from my PlayStations. I noticed it first on God of War '18 HDR on my PlayStation 4 Pro. I noticed it watching Fury Road HDR on my PlayStation 5. And I'm not noticing it in Ratchet & Clank. It's super weird and I've always wondered what caused it, as no amount of tweaking of brightness, colours, contrast, display modes, etc on the display seems to make any impact at all. And as said it only ever shows up in HDR.
Below is the Ratchet & Clank example. The left is a direct feed screenshot with the OS running with HDR turned off. The right is an offscreen shot with HDR turned on, but looks pretty accurate to how it displays. I'm wondering if I'm missing something in my calibration (even if my tweaking seems to produce no difference), if it's a panel or model issue (fixable, or just the model), a quirk with PlayStation systems, or something lost in HDR information that causes this and it is, in fact, displaying "correctly".