Description says high caliber rounds, while in reality it's worse than a standard assault rifle.Not quite sure of the point of the new AR in the latest Warbond? I get that it's not necessarily a case of weapons being better than others but unless I'm using it incorrectly it just seems to be worse that the likes of the Sickle and even the original AR.
No wonder it just feels like they don't stop coming. On the flip side, I guess the game is going to feel so much easier when soloing after they fix it lol.
Edit: It really screws with the load out. For example, I had to ditch the rover because it's just not doing enough to be worth taking up the backpack slot. Then they had to go and lower its damage output. The difference is very noticeable when soloing lv 9. They really need to spin up a public test server.
That explains a LOT. Spawn rates have gotten insane lately, its like you can't keep up with the nonstop flow of enemies!
Wait so are the authors saying bot spawn rates were also broken since the last MO? Or just after a more recent patch?
Welp seems like it's not the MO. Patrol spawn rates are bugged. No matter how many players, it spawns the number of patrols 4 players would spawn.
Wait so are the authors saying bot spawn rates were also broken since the last MO? Or just after a more recent patch?
I rarely play bots solo (prefer to just veg out & autopilot on bugs), but when I did never noticed an uptick in patrols. OTOH, if it was bugged to begin with, it would explain these times I ran across a bunch playing Pokemon Go; guess their pathfinding glitched & is why I never encountered them piecemeal.
The bot patrol spawn rate is definitely way higher than before. They do get stuck fairly frequently and I notice the stuck ones don't always show up on radar so it can be pretty dangerous.
So the author of the video only started playing again after the patch, but considering the complaints I've seen from solo people in 4,5, and 6, I believe it's been busted on both fronts since the patrol update.Wait so are the authors saying bot spawn rates were also broken since the last MO? Or just after a more recent patch?
I rarely play bots solo (prefer to just veg out & autopilot on bugs), but when I did never noticed an uptick in patrols. OTOH, if it was bugged to begin with, it would explain these times I ran across a bunch playing Pokemon Go; guess their pathfinding glitched & is why I never encountered them piecemeal.
The bot patrol spawn rate is definitely way higher than before. They do get stuck fairly frequently and I notice the stuck ones don't always show up on radar so it can be pretty dangerous.
Ah ok. In the end, I guess it doesn't matter when the spawn bugs happened; fact seems to be that both sides are less fun for people unless they have four friends/run with randos.So the author of the video only started playing again after the patch, but considering the complaints I've seen from solo people in 4,5, and 6, I believe it's been busted on both fronts since the patrol update.
The ones in the picture have been a bug since at least March from what i've seen. They're always stuck near the center of the map and unable to path / walk past each other.
My buddy was raving about them last night, I don't have the new WB yet but definitely looking forward to them.Those incendiary impact grenades? Idk if I'll ever use anything else tbh. They're almost too good. How is no one talking about these things? 🧑🍳👌
Those incendiary impact grenades? Idk if I'll ever use anything else tbh. They're almost too good. How is no one talking about these things? 🧑🍳👌
Ooh, now I'm tempted to go full fire bug for the next major bug order. Breaker incendiary, impact incendiary, flamethrower, napalm!My buddy was raving about them last night, I don't have the new WB yet but definitely looking forward to them.
It's so nice having flame dot working now, running the breaker incendiary last night and it was doing serious work.
Wish there was an orbital napalm. Orbital gas is really good at bug breaches though.Ooh, now I'm tempted to go full fire bug for the next major bug order. Breaker incendiary, impact incendiary, flamethrower, napalm!
Inconsistent at best. I think some said it can take 3 to kill a charger while others have said sometimes you can throw all 4 to basically minimal effectAnyone done more testing with the Thermite grenades since the new patch? Not got round to it yet.
Wish there was an orbital napalm. Orbital gas is really good at bug breaches though.
Inconsistent at best. I think some said it can take 3 to kill a charger while others have said sometimes you can throw all 4 to basically minimal effect
I have not played around with the gas very much. Going to have to try it out!Wish there was an orbital napalm. Orbital gas is really good at bug breaches though.
Yes, without the audio cues I'm bad at keeping track of Eagle rearms, so I never want to take another Eagle strat that might hold up Airstrike when I need it. Will try gas over laser now that DOT is fixed.Wish there was an orbital napalm. Orbital gas is really good at bug breaches though.
Ooh, now I'm tempted to go full fire bug for the next major bug order. Breaker incendiary, impact incendiary, flamethrower, napalm!
At this point, it has to be a visual bug. I really doubt the third faction is ready yet.I saw some blue lasers today. Came from behind me and struck the rocks I was running towards. I immediately turned and saw nothing. And then I proceeded to forget to record it...
I was thinking the same thing. But it's more fun to play along. Hopefully, AH leans into it even if it is a glitch and pretends it was the Illuminate the whole time.At this point, it has to be a visual bug. I really doubt the third faction is ready yet.
I guess. Would love to see more in-game lore with buff, bugs and nerfs.I was thinking the same thing. But it's more fun to play along. Hopefully, AH leans into it even if it is a glitch and pretends it was the Illuminate the whole time.
At least the CEO has, lolI was thinking the same thing. But it's more fun to play along. Hopefully, AH leans into it even if it is a glitch and pretends it was the Illuminate the whole time.
I suspect it works but is just useless.Going by that video above, is Motivational Shocks bugged? Doesn't seem to do anything?
As you might be aware, helmets in Helldivers 2 are purely cosmetic. However, they have their own section in the Armoury with stat readouts and a window dedicated to showing off their bonuses—of which there are none.
As Pilestedt reveals, Arrowhead actually had designs on making helmets a key part of your loadout: "I know there's a convo on helmets … Originally, each helmet was going to have a unique 'HUD'—so medics would be able to see health, recon would get enemy outlines etc. But we unfortunately had to cut it due to... Well, having to ship the game."
Arrowhead CEO says Helldivers 2 was going to have helmets with bespoke HUD elements like enemy outlines—but they were cut due to 'well, having to ship the game'
Maybe but probably not. I'm guessing it was something in the design doc that they didn't have time to implement. I saw some wild things in design docs when I worked in QA.I guess this means they're planning to bring the idea back one day?? Would be pointless bringing it up otherwise
Maybe but probably not. I'm guessing it was something in the design doc that they didn't have time to implement. I saw some wild things in design docs when I worked in QA.
Absolutely get Cutting Edge instead. That warbond is super goated now with all the post patch updates. All those weapons are really effective now. I ended up going back to Steeled Veterans over Polar Patriots for the same reason.Is the new WarBond any good or should I get Cutting Edge instead?
Is the new WarBond any good or should I get Cutting Edge instead?
It is a massive bummer to struggle through a particularly tough Helldive with only 3 players because people kept joining and dropping, make it to extraction with a ton of samples, and then the Pelican bugs out and refuses to take off. I basically just take that as my cue to shut the game off for the day at that point. They really need to fix that.
I've noticed that this usually is an issue if there's corpses and stratagems basically terraforming the landing zone. It's a bit finnicky and annoying though I agreeIt is a massive bummer to struggle through a particularly tough Helldive with only 3 players because people kept joining and dropping, make it to extraction with a ton of samples, and then the Pelican bugs out and refuses to take off. I basically just take that as my cue to shut the game off for the day at that point. They really need to fix that.
How we feeling about the MO? Think we'll pull it off? Over a day into it and not 25% done yet.