DongBeetle

Member
Oct 25, 2017
8,234
Maybe it's a bit of a special case when Helldivers IP is owned by Sony. There isn't really much Arrowhead can or will do without Sony. With how popular HD2 is they'll be locked into for the foreseeable future. Not like that's a bad thing, but Sony owning them wouldn't change anything in this case.
It would change literally every non Helldivers project they try to do
 

vivftp

Member
Oct 29, 2017
20,003
They have yet to release any single player games day one so currently they are basing that off of no data. It's very likely to change within the next few years anyways

Sony doesn't pull data out of the ether to base their decisions off of. They have access to far more data than we can imagine. All we can do is draw conclusions from their statements and actions to guess at what that data is telling them
 

DongBeetle

Member
Oct 25, 2017
8,234
Sony doesn't pull data out of the ether to base their decisions off of. They have access to far more data than we can imagine. All we can do is draw conclusions from their statements and actions to guess at what that data is telling them
Assuming companies have all the data doesn't work because we see tech companies make uninformed and stupid in hindsight decisions all the time. I think what's happening here is many of us are exaggerating the savvy of a company we just like especially well lol
 

Joo

Member
May 25, 2018
3,945
It would change literally every non Helldivers project they try to do
They're around 100 employee studio. They aren't going to do anything else in any reasonable amount of time. Name one even remotely similar sized studio which has had multiple projects with new IP in the mix after success on this scale.

I mean it's one thing to be wary of consolidation and I'm also against it in general, but it's also a bit disingenuous to say that Arrowhead isn't a very special case in terms of possible acquisition by Sony. Them being owned by Sony would without a doubt bring security and resources to a studio that's bound to work with a Sony IP anyway.
 

Kopite

Member
Oct 28, 2017
6,141
Reinforces the theory that you'll just never know what can and will blow up.

Hopefully Sony listens and gets as close to Day 1 on PC as they can for all their other titles.
 

DongBeetle

Member
Oct 25, 2017
8,234
They're around 100 employee studio. They aren't going to do anything else in any reasonable amount of time. Name one even remotely similar sized studio which has had multiple projects with new IP in the mix after success on this scale.

I mean it's one thing to be wary of consolidation and I'm also against it in general, but it's also a bit disingenuous to say that Arrowhead isn't a very special case in terms of possible acquisition by Sony. Them being owned by Sony would without a doubt bring security and resources to a studio that's bound to work with a Sony IP anyway.
Why are we assuming their next project is going to be Helldivers 3? If anything, HD2 taking so long probably means they wanna do something new next.

No it really isn't a special case, it's the same as every other case if people want to be consistent lol. Their first game, which I have fond memories of, isn't owned by Sony. It really just feels like a case of people picking and choosing which consolidation they want to be against
 

ArchAngel

Avenger
Oct 25, 2017
1,499
They must be lying, why else didn't they tweet about milestones a few weeks ago??? /s

Congrats to Arrowhead! They did such a fantastic job and deserve this success so much!
 

Red Kong XIX

Member
Oct 11, 2020
8,617
Sales of Sony's Game & Network Services segment reached a total of 1,097,331 million yen. Of that, PC sales accounted for 54,456 million yen. So them being a platform holder accounted for 1'042'875 million yen of their sales.

Ultimately, Sony has to decide if releasing everything day-and-date doesn't hurt their position as a platform holder. Because that's what still generates most of their sales. Also, not every game will be as huge as Helldivers 2. There is a reason why people call it a surprise hit.
 

St. Eam the 3rd

▲ Legend ▲
Member
Aug 18, 2022
2,590
Do we know the split? I imagine it's 4-5m on PS5 7-8m on PC. Day one PC power, I think the gap for all their games will shrink
 

Genesius

Member
Nov 2, 2018
15,990
Well that definitely explains why the Arrowhead CEO felt confident in directing ire about the account thing to Sony. Very much a "we did our job, assholes" move.
 

g-m1n1

Member
Oct 27, 2017
2,432
Luxembourg

Joo

Member
May 25, 2018
3,945
Why are we assuming their next project is going to be Helldivers 3? If anything, HD2 taking so long probably means they wanna do something new next.

No it really isn't a special case, it's the same as every other case if people want to be consistent lol. Their first game, which I have fond memories of, isn't owned by Sony. It really just feels like a case of people picking and choosing which consolidation they want to be against
Not assuming anything. Their next game isn't going to release in ten years at least, no way around that with a company of that size and with how many years Helldivers 2 will need the support of the whole studio.

Lol all you want, but it's the same case as with Insomniac, Playground and developers like that. Just because these studios have done something else when they were basically a start up doesn't mean it completely changes the case. It's different to acquiring developers that are 100 % third party, multiplatform devs. Arrowhead has been working with Sony for 10 years for god's sake. Doesn't mean they have to be acquired, but being owned by Sony would 100% also help them and it's not like this kind of acquisition consolidates the industry in the same sense or has the same impact as when a multiplatform dev is acquired. Like come on.
 

Kalentan

Member
Oct 25, 2017
45,241
Why are we assuming their next project is going to be Helldivers 3? If anything, HD2 taking so long probably means they wanna do something new next.

I don't think your going to see a new game from Arrowhead for a very long time unless HD2 starts performing super badly. The game is going to require all hands on deck for years if it wants to continue to be a big player in the GAAS space.
 

DongBeetle

Member
Oct 25, 2017
8,234
Not assuming anything. Their next game isn't going to release in ten years at least, no way around that with a company of that size and with how many years Helldivers 2 will need the support of the whole studio.

Lol all you want, but it's the same case as with Insomniac, Playground and developers like that. Just because these studios have done something else when they were basically a start up doesn't mean it completely changes the case. It's different to acquiring developers that are 100 % third party, multiplatform devs. Arrowhead has been working with Sony for 10 years for god's sake. Doesn't mean they have to be acquired, but being owned by Sony would 100% also help them and it's not like this kind of acquisition consolidates the industry in the same sense or has the same impact as when a multiplatform dev is acquired. Like come on.
They've been working with them for ten years because it took so god damn long to make both HD1 and HD2. That is zero indication that they want to be tied up, although there aren't a whole lot of indie dev owners who wouldn't like a nice fat check lol. We already saw how a major publisher interference almost caused a major hit to Arrowhead's reputation. We'll have to agree to disagree on any of those cases being different or somehow "better" for the industry, especially as it's becoming abundantly clear that being acquired is far from guaranteed safety. Hell we even had an Insomniac game be pubbed by a different publisher last gen. I'm largely indifferent to acquisitions as I think this 3 console industry is already an ultra consolidated hellscape, but I think there is some irony in cheerleading for certain acquisitions while play fighting against industry wide consolidation (not you or the person I quoted but a growing number of this board). It really feels like we're making up rules as we go
 

DongBeetle

Member
Oct 25, 2017
8,234
I don't think your going to see a new game from Arrowhead for a very long time unless HD2 starts performing super badly. The game is going to require all hands on deck for years if it wants to continue to be a big player in the GAAS space.
Arrowhead is not putting 100 people exclusively on HD2. This isn't Fortnite
 

Kalentan

Member
Oct 25, 2017
45,241
Arrowhead is not putting 100 people exclusively on HD2. This isn't Fortnite

Considering they are already struggling to release new content and fix all the bugs at the same time, the last thing Arrowhead is probably thinking about is moving people off of HD2 to work on a new project. You don't take 8 years to release a GAAS, and take off a large portion of the developers to work on a new project when your studio is struggling just to maintain the current project.
 

DongBeetle

Member
Oct 25, 2017
8,234
Are you? Because you seemed to want to question those that were anti-acquisition before in the Acti/MS threads, whether or not they were being genuine, or if they were just rooting for a team. Or are we seeing why this shit is bad no matter what platforms you prefer?
Take a chill pill lol. I'm not even that personally that against acquisitions, this industry is already far gone in terms of consolidation hence why we have three consoles. I just find it interesting when ppl have double standards regarding them, that's all. Let's stop with the cross thread drama, this isn't Reddit. I don't even have any consoles except Switch atm.
 

DongBeetle

Member
Oct 25, 2017
8,234
Considering they are already struggling to release new content and fix all the bugs at the same time, the last thing Arrowhead is probably thinking about is moving people off of HD2 to work on a new project. You don't take 8 years to release a GAAS, and take off a large portion of the developers to work on a new project when your studio is struggling just to maintain the current project.
They are likely struggling because not everyone is on the project anymore. There is no doubt some part of Arrowhead that is doing preproduction work for a new title which will go into full production within the next couple years, if it hasn't already. Yes working on a new project is exactly what you do when you spent 8 years on one
 

bitcloudrzr

Banned
May 31, 2018
14,468
Take a chill pill lol. I'm not even that personally that against acquisitions, this industry is already far gone in terms of consolidation hence why we have three consoles. I just find it interesting when ppl have double standards regarding them, that's all. Let's stop with the cross thread drama, this isn't Reddit. I don't even have any consoles except Switch atm.
Yeah the double standards is shitty considering we can see Sony and their agreement with Bungie, where they can take over management if the latter underperforms over a period of time. Even when the initial terms were "good", Sony was always going to come out on top with a buyout.

People said that?

I knew the game was going to be good even before all the new recruits came pouring in. So glad it exceeded all expectations though. Grats Arrowhead and Sony!
It came up more than a few times.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
24,248
To think this game was debuted with CG on that severely underwhelming 2023 Showcase.

At least Jim got the last laugh.

qydXjtM.gif
 

bezuzu

Member
May 3, 2023
519
They are likely struggling because not everyone is on the project anymore. There is no doubt some part of Arrowhead that is doing preproduction work for a new title which will go into full production within the next couple years, if it hasn't already. Yes working on a new project is exactly what you do when you spent 8 years on one

Basically every job opening on their site lists working on the HD2 team, there is very little chance they are working on anything else but HD2 for the foreseeable future. They even say so in the job postings:

This is a live service title in the early stages of post-launch updates and we aim to support the title for many years before you would move onto any upcoming future titles.

Source
 

Kalentan

Member
Oct 25, 2017
45,241
They are likely struggling because not everyone is on the project anymore. There is no doubt some part of Arrowhead that is doing preproduction work for a new title which will go into full production within the next couple years, if it hasn't already. Yes working on a new project is exactly what you do when you spent 8 years on one

Then Arrowhead is making a poor decision, it's clear that a lot of the issues with HD2 is starting to boil to the point of large player frustration with the game which is resulted in folks starting to drop the game. I'm not sure sacrificing HD2 for some new title years and years down the line is a good idea.
 

Joo

Member
May 25, 2018
3,945
They've been working with them for ten years because it took so god damn long to make both HD1 and HD2. That is zero indication that they want to be tied up, although there aren't a whole lot of indie dev owners who wouldn't like a nice fat check lol. We already saw how a major publisher interference almost caused a major hit to Arrowhead's reputation. We'll have to agree to disagree on any of those cases being different or somehow "better" for the industry, especially as it's becoming abundantly clear that being acquired is far from guaranteed safety. Hell we even had an Insomniac game be pubbed by a different publisher last gen. I'm largely indifferent to acquisitions as I think this 3 console industry is already an ultra consolidated hellscape, but I think there is some irony in cheerleading for certain acquisitions while play fighting against industry wide consolidation (not you or the person I quoted but a growing number of this board). It really feels like we're making up rules as we go
"Major publisher interference", just... They've been working together for ten years. That partnership made the whole game possible and clearly it has worked out. The whole PSN account integration was announced when the game launched and wasn't some ploy by a major publisher to interfere with the launch. Of course Arrowhead knew about. They had 100% agreed on it with Sony way beforehand. You don't think Sony doesn't have the right to plan on that kind of account integration when they own the IP and have paid for the whole 10 year development? You don't think you wouldn't plan on doing something like that if you were in their shoes? Doesn't mean it was handled well or that PSN is ready for that, but to say that it's just "major publisher interference" is just so damn stupid and ignorant.

It just feels like you have absolutely no grasp how this type of companies work in general, or how this kind of collaboration works. They actually do work together. It's not like some Sony person just pays their bills and they have zero contact on top of that. After ten years of basically having a business relationship that can't work without the other and after delivering a massively successful game because of that, you think it's likely that Arrowhead now wants to pivot to some other publisher entirely?

I don't care whether they get acquired or not. All I'm saying that in this case it definitely has benefits specifically for Arrowhead, and it does make sense. I also know that you will never, ever agree to that regardless of what I'll say, so let's just leave it at that.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,567
Considering they are already struggling to release new content and fix all the bugs at the same time, the last thing Arrowhead is probably thinking about is moving people off of HD2 to work on a new project. You don't take 8 years to release a GAAS, and take off a large portion of the developers to work on a new project when your studio is struggling just to maintain the current project.

It can go either way; they can hope and make the title their entire platform, and probably be on it in perpetuity as a actual sequel will be very risky, which yes, is the fortnite model, or they can plan support it for 1~2 years and then move on to developing the next entry (or even, another game) the same way that something like Splatoon does. There's of course risks involved with both approaches.

Not everything is fortnite and given the well publicised state of development to keep fornite going, nobody should want them to be the standard.
 

DongBeetle

Member
Oct 25, 2017
8,234
Then Arrowhead is making a poor decision, it's clear that a lot of the issues with HD2 is starting to boil to the point of large player frustration with the game which is resulted in folks starting to drop the game. I'm not sure sacrificing HD2 for some new title years and years down the line is a good idea.
It's what every developer who doesn't want to close does. Sales will drop off eventually anyways and they will need to not be starting fresh on a new project

Not every dev is like Epic who has like a billion streams of revenue
 

bitcloudrzr

Banned
May 31, 2018
14,468
It's what every developer who doesn't want to close does. Sales will drop off eventually anyways and they will need to not be starting fresh on a new project

Not every dev is like Epic who has like a billion streams of revenue
They supported HD1 for nine years and only worked on HD2, and the new release is significantly more successful than the previous.
 

The Gold Hawk

Member
Jan 30, 2019
4,636
Yorkshire
Wild numbers. It got a lot of buzz at launch. Despite some server issues the early chatter was certainly positive. The PC on day 1 thing also.

First thing I've played on my ps5 in like two years.
 

DongBeetle

Member
Oct 25, 2017
8,234
"Major publisher interference", just... They've been working together for ten years. That partnership made the whole game possible and clearly it has worked out. The whole PSN account integration was announced when the game launched and wasn't some ploy by a major publisher to interfere with the launch. Of course Arrowhead knew about. They had 100% agreed on it with Sony way beforehand. You don't think Sony doesn't have the right to plan on that kind of account integration when they own the IP and have paid for the whole 10 year development? You don't think you wouldn't plan on doing something like that if you were in their shoes? Doesn't mean it was handled well or that PSN is ready for that, but to say that it's just "major publisher interference" is just so damn stupid and ignorant.

It just feels like you have absolutely no grasp how this type of companies work in general, or how this kind of collaboration works. They actually do work together. It's not like some Sony person just pays their bills and they have zero contact on top of that. After ten years of basically having a business relationship that can't work without the other and after delivering a massively successful game because of that, you think it's likely that Arrowhead now wants to pivot to some other publisher entirely?

I don't care whether they get acquired or not. All I'm saying that in this case it definitely has benefits specifically for Arrowhead, and it does make sense. I also know that you will never, ever agree to that regardless of what I'll say, so let's just leave it at that.
They were told to include PSN integration about six months before launch while the game was obviously in development for much longer. Please don't call me stupid and ignorant over such an inconsequential thing and one which you clearly didn't even know about. If the game was in development the entire time with PSN integration then it wouldn't have worked so easily without it. Many third parties work with Sony and continue to develop other games after, they don't all get acquired. You do not need a first party partner to survive as an indie dev. What Arrowhead does next is likely dependent on what they want to work on next
 

Alexious

Executive Editor for Games at Wccftech
Verified
Oct 26, 2017
914
That's the plan for live service games.

It may be for more than just live service games, following Totoki's previous statement and these sales figures. Even for a single player game, capturing the zeitgeist (much like Baldur's Gate 3 did, for example) is what everyone needs nowadays, and you can do that much better if you release day and date on PC than if you do it two years later.
 

Rurunaki

Member
Oct 27, 2017
1,630
It may be for more than just live service games, following Totoki's previous statement and these sales figures. Even for a single player game, capturing the zeitgeist (much like Baldur's Gate 3 did, for example) is what everyone needs nowadays, and you can do that much better if you release day and date on PC than if you do it two years later.

Still can't see this happening for tentpole titles judging from what is happening to xbox. Sony is not blind to that fact.