Tokyo_Funk

Banned
Dec 10, 2018
10,053
I know people have posted the Master System version of Street Fighter 2, but let me add 2 more "Just because you can, doesn't mean you should" ports.

Mortal Kombat 2 Master System. Trying to jam this down onto Sega's little 8-bit beast was a bit of a case of compromise. While the roster was upped slightly from MK1 and there are more backgrounds it is still a choppy wierd mess. How it updates the tilesets makes the game super judderly/low framerate. On the bright side lots of moves are kept, fatalities and blood is in as well as 2 player if you want to suffer with someone else while playing this.


EarthWorm Jim Master System
It exists. Cut back levels, smaller screen space, awkward controls and missing cool effects like parralax (Which made it into Alien 3 SMS) the devs barely gave a fuck when it came to moving it over from the Game Gear. Even the HUD elements are just upscaled pixelated blobs. What is crazy is that there are NES bootleg devs that made a better version.
 

sox

Member
Oct 27, 2017
661
I know people have posted the Master System version of Street Fighter 2, but let me add 2 more "Just because you can, doesn't mean you should" ports.

Mortal Kombat 2 Master System. Trying to jam this down onto Sega's little 8-bit beast was a bit of a case of compromise. While the roster was upped slightly from MK1 and there are more backgrounds it is still a choppy wierd mess. How it updates the tilesets makes the game super judderly/low framerate. On the bright side lots of moves are kept, fatalities and blood is in as well as 2 player if you want to suffer with someone else while playing this.


EarthWorm Jim Master System
It exists. Cut back levels, smaller screen space, awkward controls and missing cool effects like parralax (Which made it into Alien 3 SMS) the devs barely gave a fuck when it came to moving it over from the Game Gear. Even the HUD elements are just upscaled pixelated blobs. What is crazy is that there are NES bootleg devs that made a better version.

Sure the graphics aren't great in that Earthworm Jim port but it seems like it plays like the actual game based on the 30 seconds I watched in the video. Seems like a neat port.
 
Jul 1, 2020
6,956
PS1 Doom is a great example of a completely unique version of the game. It has its own soundtrack, new sounds and colored lighting. It also adds Doom 2 enemies and the super shotgun into Doom 1 levels.
 

MegaApple

Member
Jun 20, 2020
547
India
Do you like Demakes and weird obscure ports?

I have the right engine for you : Java
As in "mobile games before smartphones"

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Sonic Unleashed, Assassin's Creed 1/2/3 (actualy most ubisoft games =P), Prince of Persia, Lost Planet, Force Unleashed, God of War, The Sims 3, Sim City, Call of Duty, Far Cry, Turok, Need for Speed, Saint's Row ... even weird chinese versions of Diablo and WOW Wrath of the Lych King
Will forever be indebted to Java phone games.
Since none of the Nintendo consoles came to India (legally), this was our handheld experience for a decade.
 

Turnabout Sisters

The Fallen
Oct 25, 2017
2,378
Somehow I missed this thread back then I guess. How about one that's not particularly notable? I remember being young and seeing that PC version of Gyakuten Saiban (Pheonix Wright Ace Attorney) released in 2005. That boggled my mind. I thought, wow, imagine this game on PC, there must be higher res artwork, mouse control, and other cool features.

I checked it out many years later and it's pretty disappointing. It's just a GBA emulator loaded with a ROM. This is after the release of the DS improved versions in Japan. Very threadbare features, no save states of course. You could remap the controls, which I think wasn't that common for Japanese PC VNs at the time. Also I think there was a couple skins that could serve as a border, but they were not too great.

I think the more interesting takeaway is that this must have been one of the, if not the earliest examples of commercial GBA emulation. And a rare example of commercial emulation of a system that was only 1 year obsolete. (Maybe I'm wrong and it was common for games that I'm unaware of).

But yeah when I installed it several years ago, it was like a decade+ of curiosity sated. Never heard anyone really talk about it, but I guess it's pretty useless if you don't read Japanese. Maybe now that there's an English GBA patch, someone could hack that into the PC version. It would be totally pointless, but someone could do it.
 

Santar

Member
Oct 27, 2017
5,229
Norway
Nice idea for a thread!
I've also always been fascinated by ports and different versions of games.
Not entirely sure this fits, but Ghostbusters 2 got a lot of different video game adaptations.

uhvIRKX.jpeg

Some computers like the C64 and the Amiga got a game where every stage was it's own sort of mini game. The first stage you lowered Ray down towards the river os slime to get samples. The second stage was a shmup with you controlling the statue of liberty etc.

792803-ghostbusters-ii-nes-firing-slime-at-a-hopping-ghost.png


The NES got a sidescrolling shooter sorta kinda in the vein of Contra with some driving stages.

2438331-new-ghostbusters-ii-nes-busting-makes-me-feel-good.png


The NES and game boy also got a top down affair where you run around zapping catching ghosts.

793768-ghostbusters-ii-dos-ghosts-in-the-courtroom-ega.png


The PC got a more ambitious game where you go out on various ghost busting jobs trying to collect slime and earn enough money to take control of the statue of liberty and defeat Vigo.
 
Last edited:
Oct 25, 2017
3,414
Canada
Rayman 2 on PS1 is an interesting port. It's very pared down compared to the N64/Dreamcast/PC release, with levels being adjusted, shortened, or completely absent. It also has full voice acting.

I definitely wouldn't recommend it as a first playthrough, but it's an interesting addendum to the originals.
 

Shaneus

Member
Oct 27, 2017
8,935
I only recently found out about this version/port of Road Rash for the Mega CD, despite it releasing literally in the mid-90s. Uses the engine from Road Rash 3 (including the horrible "realistic" sprites) but includes all the licensed music, menus AND cinematics from the 3DO version.

It's also the only version of that game where you can play the licensed music in-game, because all the others stream game assets while playing but the Mega CD one is running the gameplay from memory (because it's basically an MD game at that point).



View: https://www.youtube.com/watch?v=nZMQJY-pe9Y
 

SixtyTwoMike

Member
Oct 26, 2017
750
I feel like quite a few people in this thread would love the port breakdowns of old games in Retro Gamer magazine. It's mad seeing how one game was so different on day Spectrum/Commodore/Amstrad etc.
 

Culex

Member
Oct 29, 2017
6,961
I only recently found out about this version/port of Road Rash for the Mega CD, despite it releasing literally in the mid-90s. Uses the engine from Road Rash 3 (including the horrible "realistic" sprites) but includes all the licensed music, menus AND cinematics from the 3DO version.

It's also the only version of that game where you can play the licensed music in-game, because all the others stream game assets while playing but the Mega CD one is running the gameplay from memory (because it's basically an MD game at that point).



View: https://www.youtube.com/watch?v=nZMQJY-pe9Y


Just saying Road Rash Sega CD is definitely something special. Yes, it's NOT the 3DO version, but what you get is everything that made the Genesis version great, but even better.
 

Santar

Member
Oct 27, 2017
5,229
Norway
I feel like quite a few people in this thread would love the port breakdowns of old games in Retro Gamer magazine. It's mad seeing how one game was so different on day Spectrum/Commodore/Amstrad etc.
Yeah lots of different ports back in the day. Some platforms even got multiple completely different ports of a game like Afterburner and Bionic Commando on the C64.
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,762
Cape Cod, MA
I'll add Ghostbusters: The Video Game on the Wii. It's the same story as the PS3/360 game but with a more cartoony style, different level layouts, and IR aiming.

EDIT: Pic showing the graphical style change.

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Forgive me if someone else already elaborated on this but the Wii version also was the only version with split screen coop for single player. It also had the option to play as a female character... something clearly planned for the other version at some point, since you may notice that they never actually refer to the rookie as a man in dialogue. They always call them 'rookie' or 'the rookie'. Never he or him.
 

Burly

Member
Oct 25, 2017
5,136
How about Duke Nukem 3D for the Tiger Game.com?


View: https://www.youtube.com/watch?v=uZMs0Yl_aJI

Notable that you can move forward/backwards and strafe left/right, but you can't move the camera at all. You are facing "forward" for the entire game and have to strafe around until enemies are in your line of sight. Also the game has been re-designed to be a series of long hallways.
 

knightmawk

Member
Dec 12, 2018
7,551
I don't know if anyone has brought these up yet, didn't see them, but there were a couple of Elder Scrolls games released for Java era phones and devices like the Nokia NGage, which was also a phone, but it is worth distinguishing. I didn't find a good gameplay video without supremely annoying commentary, but here is a full play of one of them.


View: https://www.youtube.com/watch?v=iin9htrRzv0

There was also an Oblivion Travels game in development for the PSP, that was supposed to be more along the lines of a full port of Oblivion, but it never came out. I pre-ordered it as a teenager, pretty sure I just lost that money. I remember it having a trailer but I don't think it ever did, if it did I didn't find it online.
 

Daggett

Member
Sep 16, 2021
89
THPS3 on the PS1. It actually had a few leftover assets from the beta/E3 build of the PS2 version, including brands that they couldn't secure the license from in time for the final release.

Geoff Rowley specifically has Flip apparel and his pro model Vans shoes, both of which aren't in the next-gen THPS3 versions.
 

MoonlitBow

Member
Oct 25, 2017
4,904
How about Duke Nukem 3D for the Tiger Game.com?


View: https://www.youtube.com/watch?v=uZMs0Yl_aJI

Notable that you can move forward/backwards and strafe left/right, but you can't move the camera at all. You are facing "forward" for the entire game and have to strafe around until enemies are in your line of sight. Also the game has been re-designed to be a series of long hallways.

Game com games had some interesting solutions for what were originally 3D titles that would have worked a lot better on systems that measured framerate in per second and not per minute. RE2 was another example (though that version probably would have been pretty bland even if it ran well, but it did seem like quite a bit of effort was put to make it work).
 

Borman

Digital Games Curator at The Strong Museum
Verified
Oct 26, 2017
851
I don't know if anyone has brought these up yet, didn't see them, but there were a couple of Elder Scrolls games released for Java era phones and devices like the Nokia NGage, which was also a phone, but it is worth distinguishing. I didn't find a good gameplay video without supremely annoying commentary, but here is a full play of one of them.


View: https://www.youtube.com/watch?v=iin9htrRzv0

There was also an Oblivion Travels game in development for the PSP, that was supposed to be more along the lines of a full port of Oblivion, but it never came out. I pre-ordered it as a teenager, pretty sure I just lost that money. I remember it having a trailer but I don't think it ever did, if it did I didn't find it online.


Oblivion PSP was pitched as a port, but quickly became its own thing. It retained the first person view, but covered different parts of the world during the Oblivion crisis, including Rhalta and Anticlere. Early concepts called for a visit to Daggerfall.
 

Eila

Member
Oct 27, 2017
2,956
There was also an Oblivion Travels game in development for the PSP, that was supposed to be more along the lines of a full port of Oblivion, but it never came out. I pre-ordered it as a teenager, pretty sure I just lost that money. I remember it having a trailer but I don't think it ever did, if it did I didn't find it online.
A prototype was actually leaked a couple years back, you can watch a playthrough here.


View: https://www.youtube.com/watch?v=ps91eezMACw

It does look awesome. I do believe it was being developed as a more linear game, not open world.
 

Borman

Digital Games Curator at The Strong Museum
Verified
Oct 26, 2017
851
Oct 28, 2017
1,927
Do you like Demakes and weird obscure ports?

I have the right engine for you : Java
As in "mobile games before smartphones"

Sonic Unleashed, Assassin's Creed 1/2/3 (actualy most ubisoft games =P), Prince of Persia, Lost Planet, Force Unleashed, God of War, The Sims 3, Sim City, Call of Duty, Far Cry, Turok, Need for Speed, Saint's Row ... even weird chinese versions of Diablo and WOW Wrath of the Lych King
Assassin's Creed, NFS Pro Street, Wipeout and I even had some turn based Garfield RPG on my old Sony Ericsson. Also the Bobby Carrot series They were awesome!
If we go even farther, here's Prince of Persia on an old black and white (amber) Siemens feature phone. My dad had one of these and it could even record sound! Imagine that high tech thing in your pocket!

View: https://youtu.be/OKKk_NwhFds?si=EvlSAIHqoPNtOEqq

Just like Ghost Busters, Forgotten Sands and Force Unleashed: X-Men Origins Wolverine had a different game for the PS2 (and Wii I guess?).

View: https://youtu.be/g070EjqR8w0?si=FDpHKcVBiXjcdiqu
 
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Ry.

AVALANCHE
Member
Oct 10, 2021
1,217
the planet Zebes
People often say that Tony Hawk 2 isometric GBA version is good.

Like, it's no Tony Hawk on PS1, but I put more hours into the GBA game by a large margin. I'd say it was a good game for sure, just its own weird unique thing.

*edit* it's getting way too late, I just realized I replied to a 6 year old post haha. My bad.
 

Rodney McKay

Member
Oct 26, 2017
12,330
I actually really enjoyed the DS port of Splinter Cell Chaos Theory.

If I remember right it's a port of the Ngage version, but the DS allows for essentially right stick or mouse camera control with the touch screen.

The performance is bad, and only gets worse when you turn on night and thermal vision, but the game played surpringly faithful to the main versions.
 

Vampirolol

Member
Dec 13, 2017
5,901
I actually really enjoyed the DS port of Splinter Cell Chaos Theory.

If I remember right it's a port of the Ngage version, but the DS allows for essentially right stick or mouse camera control with the touch screen.

The performance is bad, and only gets worse when you turn on night and thermal vision, but the game played surpringly faithful to the main versions.
I played that too and it was surprisingly fun! I remember the stiff animations and the funky OST fondly.
 

AkimbOb-omb

Member
Oct 30, 2017
1,506
How about the HD version of Sonic Unleashed compared to the Wii version (dubbed UnWiished).

The Wii version was pretty cool in the sense that it had:

- Worse controls
- Worse visuals
- Cut content
- Barebones level design

and overall, it's just, like, a completely different game.

and it's shit.

Amazing post. I realized that this ist 6 years old, but it reads like a forum post from 2008 and completely misses the point of the OP.

Yeah, fuck that pesky little Wii! /S
 
Oct 26, 2017
7,455
I recently rediscovered the unofficial PC port of Street Fighter 2. The official one was notoriously bad, but there was a homebrew one that was available in the early/mid 90's. I remember finding it on my first online excursions. It's called SF2 IBM or SF2 Liu. Someone basically took photos of the SNES game, and scanned those to make sprites. It was updated over the years to look less crap, and there were versions with Mortal Kombat characters. But ultimately it played pretty well iirc. However, by the time I found it, the PC had gotten an excellent port of Super Turbo, so it was a bit redundant.
 

Qark-Voss

Member
Apr 22, 2022
250
I have the same exact problem that you have XD

My collection is also full of this kind of strange ports and "demakes" for portable systems.
Other platforms that are full of this kind of games are PSP and PSVita. Need for Speed Most Wanted (2012) for Vita is quite a crazy porting honestly!
 

SoneaB

Member
Oct 18, 2020
1,189
UK
Nice idea for a thread!
I've also always been fascinated by ports and different versions of games.
Not entirely sure this fits, but Ghostbusters 2 got a lot of different video game adaptations.

uhvIRKX.jpeg

Some computers like the C64 and the Amiga got a game where every stage was it's own sort of mini game. The first stage you lowered Ray down towards the river os slime to get samples. The second stage was a shmup with you controlling the statue of liberty etc.

792803-ghostbusters-ii-nes-firing-slime-at-a-hopping-ghost.png


The NES got a sidescrolling shooter sorta kinda in the vein of Contra with some driving stages.

2438331-new-ghostbusters-ii-nes-busting-makes-me-feel-good.png


The NES and game boy also got a top down affair where you run around zapping catching ghosts.

793768-ghostbusters-ii-dos-ghosts-in-the-courtroom-ega.png


The PC got a more ambitious game where you go out on various ghost busting jobs trying to collect slime and earn enough money to take control of the statue of liberty and defeat Vigo.
Ghostbusters 2 is such a weird game. I played the C64/Amiga version and it was awful, and only had 3 stages. The last of which was.. a weird isometric puzzle sort of. You could complete the game in 20 min and I think half of that was very bad cutscenes/digitised stills. I would love someone to release a licensed game like this today. I still wish the sequence in the movie had been the Statue of Liberty fighting a ghost like the game though. I wonder if that had been the plan when the game got greenlit and they just couldn't make it look right on film?
 
Oct 27, 2017
116
Toronto
I've been playing Metal Slug Advance lately and that's a very different game from the mainline Metal Slugs but still captures a lot of what makes it great, and has some progression with hidden cards that increase weapon power or ammunition of pick-ups. It gets super tough though.
 

BFIB

Member
Oct 25, 2017
11,837
The DooM ports have always fascinated me. I'm not a collector, but if there was one set of games I would collect, it would be all of the ports of DooM.
 

hyouko

Member
Oct 27, 2017
3,270
More and more of the old Japanese g-mode games have been getting ports... I don't know who is buying those ports but I hope maybe I will eventually get to play some of the really weird ones, like the Etrian Odyssey mobile game.
 

Nairume

SaGa Sage
Member
Oct 25, 2017
7,060
So something that I've been long obsessed with and actually want to maybe do some kind of deep dive video series into is console conversions of PC RPGs.

Wizardry 1 having an incredible port to NES is partially what got me down this hole, because it was apparently Robert Woodhead's favorite port of 1. Then there's also the wild path to us getting the port of Wizardry 2, because they originally skipped to 3 as the second NES Wizardry game due to how 2 would have had to be redesigned due to it being effectively an expansion pack to the first game rather than something that was intended to be played as a standalone title, but then they ended up having to make an NES version of 2 anyway, and we got that and it's maybe the most accessible version of that game.

There's a lot to be said about Ultima 3's wonky port that tries heroically to bring a groundbreaking title into JRPG framework and not always working, but being a fun play. Or Ultima 4 being a triumph of a port that managed to do right what Ultima 3 couldn't. Or the tragedy of Ultima 5's port where they decided to turn it into a non-functioning clone of Ultima 6, rather than just building off of what they already had done with U4. There's also a lot to say about the very weird but admirable in their changes conversions of Bard's Tale 1 and Might & Magic.

What I really want to highlight, however, is the NES version of Pool of Radiance. They took a very complex CRPG and converted it in a way where it didn't lose much in the process. The party size got reduced and you can now only have one hireling, but it ends up working out for you because it actually led to a good rebalancing of the game. Also the mechanics that did get streamlined, primarily weight and ammunition not being a factor, also makes the game much more accessible. In turn, the game also picked up much snappier combat, which took a very clunky turn based combat system (which is still hard to return to now) and made it snappy to the point that it almost feels like you are playing Fire Emblem when you are in the tactical combat mode. The game still has the same rich world of places to explore, things to do, and characters to build out. Also it brought in music, with the world map theme being an absolute banger

View: https://www.youtube.com/watch?v=4HRUnjLCoXA&list=PLhPt7n-ALrSDAYbTEqpwdNxr8zDrqShQ0&index=16

That port rules and it is a crying shame that it never really got a followup. Just a bad port of the mini-game collection midquel between it and its sequel, and then a middling TG16 game that was an original work that used a more streamlined version of its mechanics as a base. We were robbed of the possibility of some pretty great SNES D&D games that could have happened using PoR NES as a basis.
 

Lord Error

Member
Oct 27, 2017
4,416
Need for Speed Most Wanted (2012) for Vita is quite a crazy porting honestly!
Especially after being patched to run at native res on an overclocked Vita.

View: https://www.youtube.com/watch?v=VDmK_HrE2mY

I've been playing Metal Slug Advance lately and that's a very different game from the mainline Metal Slugs but still captures a lot of what makes it great, and has some progression with hidden cards that increase weapon power or ammunition of pick-ups. It gets super tough though.
There's a prototype of a GBA port of a 'real' Metal Slug game, and it's quite good. Just the first level, sadly.
hiddenpalace.org

Metal Slug: Super Vehicle-001 (Prototype)

An early prototype of an unreleased port of Metal Slug: Super Vehicle-001 for the Nintendo Game Boy Advance.
 

Shaneus

Member
Oct 27, 2017
8,935
The PlayStation version of Rayman 2: The Great Escape is an interesting case where whole sections of the game needed to be reworked to work on the hardware.
Literally on the same page:
Rayman 2 on PS1 is an interesting port. It's very pared down compared to the N64/Dreamcast/PC release, with levels being adjusted, shortened, or completely absent. It also has full voice acting.

I definitely wouldn't recommend it as a first playthrough, but it's an interesting addendum to the originals.
 
OP
OP
TheMoon

TheMoon

|OT|
Member
Oct 25, 2017
18,782
Video Games
Seems like no one has brought up Dead Rising: Chop Till You Drop. It's a port of the original Xbox 360 version to the Wii using the RE4 engine.

My bad. Thought I searched dead rising on every page.
just type the words "dead rising" in the forum search bar. it auto-defaults to "search in this thread" now and you'll see like a handful of posts, including my OP which mention it :D
 

Nyandeyanen

Member
Apr 16, 2024
73
I think this is one of my favorite weird ports:
www.youtube.com

Symphony of the Night's Tiger GameCom Port is Unbelievable! | Punching Weight | SSFF

Castlevania SotN almost officially came out for Tiger Electronics' GameCom system. And actually? It's incredible. It might be the best Game Com game even if ...
Symphony of the Night didn't get any handheld ports until the PSP, but did y'all know it almost got a Tiger Game.com port of all unholy things?