I don't believe there's been a thread about this, so I'm going to make one.
The other day, Bloomberg ran this article on a potential downswing in game industry revenue: https://www.bloomberg.com/news/arti...me-top-analyst-sees-industry-slumping-in-2019
But the interesting thing about it is this graph posted in the middle of the article, which contains quite a bit of valuable information:
A complete, year-by-year, sector-by-sector breakdown of global gaming industry revenue, from 1971 to present.
Observations:
-Arcades were the largest sector of the gaming industry until 1997.
-Consoles were the biggest market sector every year from 1997 through 2011.
-The PC market was bigger than the console market from 1994-96, overtook consoles again in 2013, and has held its lead since
-Mobile has been the largest sector since 2012
-Before 2019 (projected), the last year of overall decline in gaming industry revenue was 1995
-Peaks of each market sector in % of annual market share:
Arcade: 1971/72/73 (100%)
Console: 1976/2000 (40%)
PC: 1995/2014/2015 (29%)
Handheld: 2007 (24%)
Mobile: 2018 (48%)
VR: 2020 (6%, projected)
-Peaks of each market sector in total revenue:
Arcade: 1982 ($27b)
Console: 2018 ($27b)
PC: 2018 ($35b)
Handheld: 2007 ($16b)
Mobile 2018 ($67b)
VR: 2020 ($8b, projected)
The other day, Bloomberg ran this article on a potential downswing in game industry revenue: https://www.bloomberg.com/news/arti...me-top-analyst-sees-industry-slumping-in-2019
But the interesting thing about it is this graph posted in the middle of the article, which contains quite a bit of valuable information:
A complete, year-by-year, sector-by-sector breakdown of global gaming industry revenue, from 1971 to present.
Observations:
-Arcades were the largest sector of the gaming industry until 1997.
-Consoles were the biggest market sector every year from 1997 through 2011.
-The PC market was bigger than the console market from 1994-96, overtook consoles again in 2013, and has held its lead since
-Mobile has been the largest sector since 2012
-Before 2019 (projected), the last year of overall decline in gaming industry revenue was 1995
-Peaks of each market sector in % of annual market share:
Arcade: 1971/72/73 (100%)
Console: 1976/2000 (40%)
PC: 1995/2014/2015 (29%)
Handheld: 2007 (24%)
Mobile: 2018 (48%)
VR: 2020 (6%, projected)
-Peaks of each market sector in total revenue:
Arcade: 1982 ($27b)
Console: 2018 ($27b)
PC: 2018 ($35b)
Handheld: 2007 ($16b)
Mobile 2018 ($67b)
VR: 2020 ($8b, projected)
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