Just to be clear getting a bad ending doesn't lock you out from everything else, it's not one of those games that forces you to do it all again for different endings.There are good and bad endings? Fuck it, I'm out. I'm done. This game is too fucking long.
For me it's the other way round. After having a blast with Hollow Knight, I decided to give Ori a shot.
For me it's the other way round. After having a blast with Hollow Knight, I decided to give Ori a shot.
Though it is truly a beautiful game, I had a lot to criticise. And I wonder how different my experience would have been, hadn't I played Hollow Knight before it.
For me it's the other way round. After having a blast with Hollow Knight, I decided to give Ori a shot.
Though it is truly a beautiful game, I had a lot to criticise. And I wonder how different my experience would have been, hadn't I played Hollow Knight before it.
It's called cult following, it's not even 100 best games of all time.
It's an incredible game for the developing team it had, it's beautiful and the gameplay it's top notch.
But let's not go way beyond that. But if it's in your top 10 then that's all you.
Nah you're playing it just fine. Without any help your playtime seems fine.How the fuck did you do that? I'm on 50+ hours & I don't think I'm close to finishing it yet. I've been having to get some hints from the internet, and I haven't even got the dark dash thing that lets you go through black gates. I even posted on here to say "Am i playing it wrong?". I must be.
A couple of examples of Metroid polish?It's okay. I think the overall level design combined with the map system is extremely lacking and time wasting. The locations and power ups don't have that metroid polish
Let me try to explain why I mean by that as I'm not sure I can.
Hollow Knight is obviously a great game, but by impressive I don't mean that. I mean how every single aspect of the game seems to be made with a surgical precision. Every decision seems to be made in a way that minimizes the need for resources and gives the maximum amount of quality. For example, the animations. If you separate one particular animation to look closely, from any character or enemy, they tend to be very simple. Yet the effect they have on the player is always what it should be. It always feel good.
It's been a while since I finished it but I decided to reinstall to try the godmaster DLC, and I don't think there is another game with so many bosses that feel so well done. Not that every boss is equally great, but there was not a boss that felt cheap or unncecessary. And always felt the people behind this game were making the correct decision to make the most of that particular foe. The most fun, the most challenge, the best it could be.
And this Hollow Knight as a whole. Every decision in this game feels like the correct one. There was no effort put into something that wouldn't add much to the game, or would be superfluous. There was no waste. The game is like a impossible machine that runs at 100% efficiency, even if there are machines out there with more overall output.
I was quickly disappointed by Ori's dull combat and the reappearing enemies, that were mostly color coded.Probably varies on whichever you play first to an extent. I loved Ori's platforming and the movement were so unique and fluid that HK felt really clunky in that regard.
I was quickly disappointed by Ori's dull combat and the reappearing enemies, that were mostly color coded.
I disagree with those points, and actually enjoy those aspects that you dont - such like the death system, it made each life meaningful, and I had to be smart about my decisions and be careful. Definitely one of the best games ive playedIt's a well made game that plays well. That's the extend of the accolades I'll give the game. The game has so many baffling game design decisions, it's hard not to drop an otherwise beautifully crafted game. The death/soul system is totally inappropriate given the level design of the game. You'll be spending minutes of time after each death going to reclaim your soul or trekking back to the boss from the far away checkpoints. The game also lacks that smooth power progression that game like Super Metroid provides and that increases the difficulty against even regular enemies. Those two things kill the game for me. I lack the patience for games like this that don't respect the players time or energy by design.
It's not one of the best game ever. It's not the best Metroidvania ever.
It's called cult following, it's not even 100 best games of all time.
It's an incredible game for the developing team it had, it's beautiful and the gameplay it's top notch.
But let's not go way beyond that. But if it's in your top 10 then that's all you.
the PC version has some input lag problem that makes it feel less precise than it should.
I remember that at launch several users complained about this on Steam. I tried to limit the FPS using an external tool (rivatuner IIRC) and other old tricks but even so the results were not optimal. Maybe it's how the game works and I'm used to games with less input latency, who knows.No input lag here. It could be a problem with your specific setup, or maybe it was an issue early on and was patched out? It's certainly not widespread if a google search is anything to go by. The Switch version on the other hand has very noticeable input lag.
I remember that at launch several users complained about this on Steam. I tried to limit the FPS using an external tool (rivatuner IIRC) and other old tricks but even so the results were not optimal. Maybe it's how the game works and I'm used to games with less input latency, who knows.
I really wish I could've gotten into Hollow Knight. I played about... 10 hours maybe? And while I liked the game I never felt this way about it, I think what holds it back for me is the map system and having to start back from the town with penalties in place whenever I died. I'd definitely go back to it when I have a chance, but yeah it never resonated with me that much.