chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,931
Haven't played yet, but I remember BBI mentioning the shift towards more character-driven stuff even in the original Fig campaign, so I'm not really surprised at any of this. I would be fine with it if it's executed well enough, so I guess I'll see whenever I get the chance to dig in.
 

dgrdsv

Member
Oct 25, 2017
12,105
Delayed to incorporate feedback
@
Stutters like crazy at launch because of shader compilation and constant CPU limitation on a 12C CPU

l6lx9a.jpeg
 

lurtuz

Member
Jun 25, 2019
24
I can't be too surprised as it seems they're following up on the "progenitor" lore of HW2 which always was a massive downgrade to HW1's story.

I will never stop being irritated by the changes to the lore between HW1 and 2, which necessitated that the Hiigarns smuggled an ancient hyperspace core the size of a large boat with them into exile instead of just reverse-engineering the one their exile ships used. That plus the mystical S'jet bloodline doing everything important.
 

dgrdsv

Member
Oct 25, 2017
12,105
Is the release version vastly different from the demo? Unless I remember incorrectly the demo ran quite well maxed out at 1440p@60hz on my 4070 Ti Super / 5900X
The game itself seem to be running 2-3X better than the benchmark (which is on the screenshot above) in general fps but the stuttering issues and severe CPU limitation are still there.
 

cowbanana

Member
Feb 2, 2018
14,117
a Socialist Utopia
The game itself seem to be running 2-3X better than the benchmark (which is on the screenshot above) in general fps but the stuttering issues and severe CPU limitation are still there.

That sucks. I had a bad feeling about this one, and I'm trying to learn not to grab every new shiny thing, so I will not be playing this until a price drop and hopefully some patches. I do like how the game looks, but there's too many alarms going off for this release. Looks like they made a simplified game and bet the farm on people pre-buying all the wargames stuff they plan to release in the future. I just wanted a solid new Homeworld campaing and this seems to have fallen short in both campaign design and technical proficiency :(
 

medyej

Member
Oct 26, 2017
6,558
A few missions in and I'm loving it so far. Controls seem improved over the demo but there are still some issues like using the modern controls means stuff like stop unit binding just doesn't work since that is always controlling the camera. I'm getting used to it though and am pretty ok with the controls now.

They absolutely nailed the visuals and atmosphere, the opening staging area missions is STUNNING. Runs really well too.

I agree that the overall story and dialog seem pretty weak so far. It's definitely more character driven than previous games. Kind of reminds me of Grey Goo where it seems like they built the missions and gameplay then contracted out some CG story/characters to link it together, and also probably to give it more of a focus for a wider audience.
 

Messofanego

Member
Oct 25, 2017
26,585
UK
This is coming in hot! Just saw the mixed Steam reviews. I'll hold off for now. Especially for £50. Is this an AAA production? It's definitely at an AAA price.
 

glaurung

Member
Oct 26, 2017
1,629
Estonia
This is coming in hot! Just saw the mixed Steam reviews. I'll hold off for now. Especially for £50. Is this an AAA production? It's definitely at an AAA price.
It is... Weird. This is a game that should fit in the AAA category, but it just doesn't. The repeated delays and the main development team getting gutted shortly after the demo version came out earlier this year have left a sour taste with this. There is a great game here, but whenever the pre-recorded cut scenes start playing, I feel like they're from an inferior product.

Regarding the benchmark: I found that I got stuttering in the benchmark with certain DLSS quality settings but I've never encountered those in the game itself.
 

mantidor

Member
Oct 25, 2017
1,874
Downloading! I'll hold off to buy the soundtrack and stuff given the mixed reception although I don't buy that much into that, the demo was ok, and its a shame about the odd CGI story but I have to try it for myself honestly.
 

maabus1999

Member
Oct 26, 2017
9,197
Yeah mixed reviews and the low review numbers do not bode well.

Edit: Honestly it may end up being behind Deserts of Kharak...
 
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smisk

Member
Oct 27, 2017
3,034
It's still a miracle to me this came out. I don't think the old ones were ever huge sellers and RTS isn't even a big genre the way it used to be. Will probably buy it just cause I like space games.
 

maabus1999

Member
Oct 26, 2017
9,197
It's still a miracle to me this came out. I don't think the old ones were ever huge sellers and RTS isn't even a big genre the way it used to be. Will probably buy it just cause I like space games.
Sold 500K in 6 months as a PC exclusive in the 90s. That was a pretty big title for then.
 
Oct 28, 2017
3,697
I remember HW2 not selling well back then tho

I think that was one reason why they cancelled the planned Vagyr expansion (yeah back then it was called "expansion pack") at the time.
 

mantidor

Member
Oct 25, 2017
1,874
Homeworld 2 wasn't received very well back then, most of the criticism was about the story actually, but also the RNG stuff and difficulty. Cataclysm was better received but I don't think it sold that much.

RTS definitely struggle.
 

maabus1999

Member
Oct 26, 2017
9,197
I remember HW2 not selling well back then tho

I think that was one reason why they cancelled the planned Vagyr expansion (yeah back then it was called "expansion pack") at the time.
Think the bigger issue was they sold the studio (Relic) while not transferring the IP.

Edit: This sale is also what probably killed the franchise back then, since the IP got put on ice and sold several times over.
 

hobblygobbly

Member
Oct 25, 2017
7,708
NORDFRIESLAND, DEUTSCHLAND
I feel HW3 has better gameplay than HW2 when you get down to the tactical layer of it. Because yea, its ballistics-simulated again instead of the pre-calculated and RNG like HW2. In HW2, the result was pre-calculated upon firing, and subsystem targeting was omnidirectional (again not ballistics based)

In HW1 and HW3, for example, that not the case. For example, projectiles like missiles, can follow a trajectory, and collide with say, other ships (that may not be its intended target) or in this case HW3, also structures in space. So you can even use your mothership or large ships to shield/provide cover to other craft. This plays in hand with the fact that different ship types have different armour levels on different parts (starboard/port/bow/stern), so you can keep craft that is vulnerable at certain parts at different angle when a fleet of bombers uncloak and unleash a volley. Only problem is the game needs to explain armour/armour direction way better than it does and visually with UI or something show that better.

Some people dislike they removed subsystem targeting, and yea I get it, it should still be there, but it's not like they didn't reintroduce and bring new tactical layers into HW3 her

The let down of HW3 is simply the campaign story for me. I actually never disliked the HW2 story/progenitor stuff, I actually more disliked the change in gameplay with HW2, but even with HW2's focus on progenitor stuff, the story telling was still HW-style

In my own steam review, I wrote "I am disappointed in the story, not disappointed in the game" and gave it thumbs up, and that's how I truly feel. I am having a good time with wargame mode (both solo and co-op) and pvp skirmishes for example. My only issue with skirmishes is that we need larger maps, and also be allowed to hyperspace in the map again
 

mantidor

Member
Oct 25, 2017
1,874
Subsystems sound nice in theory but I remember in HW2 I only care about them once and that was the mission that required it.
 

maabus1999

Member
Oct 26, 2017
9,197
I feel HW3 has better gameplay than HW2 when you get down to the tactical layer of it. Because yea, its ballistics-simulated again instead of the pre-calculated and RNG like HW2. In HW2, the result was pre-calculated upon firing, and subsystem targeting was omnidirectional (again not ballistics based)
Some folks mentioned this was not working, and you can test it with fighters. Basically, it goes back right to RNG. I don't have the game yet to confirm.
 

hobblygobbly

Member
Oct 25, 2017
7,708
NORDFRIESLAND, DEUTSCHLAND
Some folks mentioned this was not working, and you can test it with fighters. Basically, it goes back right to RNG. I don't have the game yet to confirm.
It works but there is some weird issues at times (I think related to physics processing), I have seen it work, I even used it to help me win last mission in the campaign more effectively, but I think its quite buggy. I have witnessed a torpedo from enemy torp frigate when they fired at one of my destroyers, hit a structure that one of my destroyers just narrowly got behind/shielded by. The enemy fired it from far away and my destroyer was just able to get into cover

There is even friendly fire for some things, the mothership fusion missile inflicted damage on my other capital ship for example because it was in the way, and MAJOR SPOILER the Khar-sajuuk mothership mega beam also the same IIRC (might need to replay last mission to confirm, pretty sure tho) Also I was able to use my mothership to shield the Khar-sajuuk mothership from being targeted by the Incarnate Queen's titanship meson beam

But I think since some people have stuttering and perf problems, that maybe the physics system is not ticking correct for them?

Also could be that it doesn't work for everything, I haven't tested it that extensively
 
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maabus1999

Member
Oct 26, 2017
9,197
Denuvo and EULA are getting a lot of (negative) traction in the forums and reviews. First is obvious, but the EULA has some crazy items written in it:

Information Gearbox can collect:

- first/last name
- e-mail address
- residential address
- telephone number
- photographic images (if uploaded by user)
- credit card information, if provided to their third-party payment processors for purchases
- shipping information, if provided for purchases
- country
- game device identifier
- screen name
- demographic information (age, gender, date of birth, marital status, race, level of education, etc.), if you choose to provide it in profiles, surveys or forums, such as an application to become one of their playtesters "
 
Oct 28, 2017
3,697
Denuvo and EULA are getting a lot of (negative) traction in the forums and reviews. First is obvious, but the EULA has some crazy items written in it:

Information Gearbox can collect:

- first/last name
- e-mail address
- residential address
- telephone number
- photographic images (if uploaded by user)
- credit card information, if provided to their third-party payment processors for purchases
- shipping information, if provided for purchases
- country
- game device identifier
- screen name
- demographic information (age, gender, date of birth, marital status, race, level of education, etc.), if you choose to provide it in profiles, surveys or forums, such as an application to become one of their playtesters "
They forgot blood samples
 

SneerfulOwl

Member
Nov 4, 2017
1,896
Denuvo and EULA are getting a lot of (negative) traction in the forums and reviews. First is obvious, but the EULA has some crazy items written in it:

Information Gearbox can collect:

- first/last name
- e-mail address
- residential address
- telephone number
- photographic images (if uploaded by user)
- credit card information, if provided to their third-party payment processors for purchases
- shipping information, if provided for purchases
- country
- game device identifier
- screen name
- demographic information (age, gender, date of birth, marital status, race, level of education, etc.), if you choose to provide it in profiles, surveys or forums, such as an application to become one of their playtesters "
Might as well ask for ssn, personal cell, your bank routing
 

cowbanana

Member
Feb 2, 2018
14,117
a Socialist Utopia
Denuvo and EULA are getting a lot of (negative) traction in the forums and reviews. First is obvious, but the EULA has some crazy items written in it:

Information Gearbox can collect:

- first/last name
- e-mail address
- residential address
- telephone number
- photographic images (if uploaded by user)
- credit card information, if provided to their third-party payment processors for purchases
- shipping information, if provided for purchases
- country
- game device identifier
- screen name
- demographic information (age, gender, date of birth, marital status, race, level of education, etc.), if you choose to provide it in profiles, surveys or forums, such as an application to become one of their playtesters "

Sometimes I wonder if these companies really care about games, or if the mediocre slop they create is merely a vehicle for data mining.

Also, please pay up front for all this content of an unknown quality that we haven't made yet for this failing game.
 

Dirigibleduck

Member
Jul 27, 2023
159
Wow, as a fan of Homeworld since the original game, it's disappointing to see what people think of Homeworld 3. I was really looking forward to it, but I guess I'll wait and see if they put some more work into it before it's worth buying. In the meantime, I'll go enjoy the classics. I never played Homeworld Cataclysm/Emergency, back in the day, but I picked it up on GOG recently.
 

Baseline

Member
Jun 1, 2019
168
Portland, OR
I've been a fan since the first as well. Have some complaints about certain parts of the story, but I'm having as much fun with 3 as 1-2 and DoK
 

Elandyll

Avenger
Oct 25, 2017
8,885
Taking my sweet time as I am a huge HW fan, and there is a lot to love here...

But damn, why...

Why have such long cutscenes that while pretty are janky and develop a brain dead been-there-done-that story?

Why taking away control constantly with Fleet Intelligence, and often at the worst moments? Some is fine, but it's ALL the time.

Why supposedly having more tactical options (with formations/ positioning/ real balistics and situational unit boosts) when actually removing subsystems and making so that overwhelming with numbers and pushing through often remains the best tactic?

Why is every single map about giant derelict wrecks? I get it. It's cool and new and it looks great. But between the camera wigging out, the navigation around it simplified to basically in and out of corridors, and the added difficulty to positionning fleets in 3D around it... I end up missing my big empty spaces with cosmic matter/ nebula background.

Why so many bugs, after such a long dev and many delays? In my last mission, my Resource Controllers just stopped working randomly.

And my worst pet peeve (already in HW2, but magnified 10x here):

Why the rush?

I HATE being jumped out of the mission by the game the very second I complete the main objective.
I truly, really do.

In HW1 I just loved going around the map, exploring, finding resources... For as long as I chose.
Wanting the player to feel pressure, I get.
For maybe 3 or 4 missions tops.
Constantly rushing you out just pisses me off.
 
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Ayato_Kanzaki

Member
Nov 22, 2017
1,485
This is the first time I'm asking Steam for a refund.

The camera feels less responsive that what I remember of HW2, and can't zoom as closely to admire the ships.
The dogfighting AI between fighter formations is pretty bad.
Worse, the bullets they fire are 2D sprites. It's an insult to a franchise that pioneered 3D RTS games.

Overall, the combat didn't feel great.

I haven't progressed enough in the campaign to have an opinion on the story, but I hear it's pretty bad.

And there there's this Denuvo shit and abusive Eula terms.
 

mantidor

Member
Oct 25, 2017
1,874
The smoke looks so weird, maybe it's my card.

I'll try to keep an open mind to the story, but it started really bad.

I don't know how to put it... They speak too much? There was always this understated dialog in the previous games, and even on DoK, at the end these are military personnel, not civilians. When Kharak blew up Intel still gave a regular briefing, although you can hear his voice cracking, that was fantastic and emotional. In HW3 basically they are trying too hard, it's very cringey, like a bad movie.
 

Slatsunus

Member
Nov 2, 2017
3,267
The smoke looks so weird, maybe it's my card.

I'll try to keep an open mind to the story, but it started really bad.

I don't know how to put it... They speak too much? There was always this understated dialog in the previous games, and even on DoK, at the end these are military personnel, not civilians. When Kharak blew up Intel still gave a regular briefing, although you can hear his voice cracking, that was fantastic and emotional. In HW3 basically they are trying too hard, it's very cringey, like a bad movie.
The first fucking scene having Imogen broadcast her breakdown over the comms is amazing.

Just immediately tells you that they have no idea how to write Homeworld
 

mantidor

Member
Oct 25, 2017
1,874
Ok a few more missions in and is not that bad, is not good either though. Really the problem of focusing so much on Imogen and Isaac is that everything else feels small, and that is the opposite of what Homeworld is, the game is a space RTS, things should be grandiose. Their dialog is really cringe, that is really the worst part. The battle chatter is also not as good as before.

The gameplay is fine, the megastructures are not as well used as I expected, although I'm still only a few missions in, there were some issues when salvaging but nothing that makes it unplayable.

Really why they did not stick to the elegant 2D animations, even Deserts of Kharak type of storytelling would have been fine.
 

mantidor

Member
Oct 25, 2017
1,874
I think I'm close to the end of the campaign. The cutscenes are still terrible, the gameplay is ok, but this has reminded me of all the promises they made and didn't keep. It's not only subsystems, but ships gaining experience and maintaining scars of battle for instance, the AI has a lot of problems as well.

Even then I've enjoyed the battles, they are still amazing, one terrible bug is indeed pretty awful though, when a big ship falls Imogen will report it as a loss even when its an enemy ship. I freaked out that I lost a carrier only to see it was the enemy's carrier that I just destroyed.

I honestly would have been very ok if they delayed it more to fix all these problems. All those delays were not enough.
 

eyeball_kid

Member
Oct 25, 2017
10,324
The first Homeworld is one of the best RTS games of all time. It's disappointing that this one seems so off the mark in many ways. I hope they can put more work into it.