The new format doesn't really make sense. They say they're rating characters within a class, but then they put these "apex" and "meta" lines that differentiate the characters across classes. For example, the "apex" line marks characters that "[allow] you to easily clear MoC and PF". So then no sustain should be at Tier 0 or 0.5 in PF. None of them make it much easier to clear PF. As far as I know, for any level of account investment people get better results without sustains. It's not like MoC where at the very top end sustains fall off but until then they're vital.Any thoughts on Prydwen's latest tier list? They seem to have revised their grading system and now allow for 4* gacha LCs and the 5* standard LCs.
Any thoughts on Prydwen's latest tier list? They seem to have revised their grading system and now allow for 4* gacha LCs and the 5* standard LCs.
My own thoughts just from personal experience:Criteria
- Manual play,
- Using optimal team composition/support characters,
- Character level 80,
- All Major Traces unlocked and skills upgraded to level 8,
- Character equipped with level 80 non-limited 4★ or 5★ Light Cone(including the 'standard' Light Cones),
- Battle Pass Light Cones aren't taken into account because you can't obtain them without spending,
- Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),
- Eidolon level 0 for 5★ characters,
- Eidolon level 0/6 for 4★ characters.
Roles
We compare characters within their role - so damage dealers are compared to other damage dealers and the ratings are adjusted based on their performance within the role. Don't try to compare characters between roles (for example an amplifier with a damage dealer), because their ratings mean different things.
- Damage Dealer - Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3-star objective, the easier and more quickly achieved the higher the rating,
- Specialist - Rating is heavily influenced based on the damage they provide, defense or efficiency boost created by the unique teams these characters create or the utility they provide against certain encounters,
- Amplifier - Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,
- Sustain - Rating is influenced based on the characters ability to keep the team alive and the utility they provide. The more utility and higher the safety, the higher the rating.
Other criteria affecting the ratings
Each tier list rates characters based on their average value in the specific game mode it represents. The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode. We consider:
Utility - recently released characters possess abilities that lie beyond their defined role, for example Amplifiers/Sustains that can deal decent damage. The more a character helps the team outside of their role, the bigger positive impact on their rating it has.
- Flexibility - how the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,
- Investment - some characters require specific limited 5★ units, heavy investment in certain relic sets or an abundance of sub-stats in order to function at the highest level. Each of these points impacts the rating in a negative way. - the more the character requires to perform well, the bigger the impact,
Agree
Disagree
- Gallagher's greatness is recognised.
- QQ stays winning.
- Blade's placement is... depressingly accurate. Hoping Jade's release heralds the return of the king as OhSatan promised.
- Acheron really is the pinnacle at the moment. Even without balling out like some of you, at E0 it's my go-to "turn brain off" auto team even in MoC.
I think it's mostly spot on and my disagreements are minor but I also kinda wish there was some hotter takes. I dunno, it would be interesting to have them just flat out say Ruan Mei is better than Robin or vice versa and let the hate flow :D
- I would swap Huo Huo and Fu Xuan personally.
- Gepard is far too low, especially now that they're accounting for his signature LC. His utility, while limited, exists and when it comes to just keeping everyone alive he should be ahead of Bailu at least.
- Probably the biggest disagree is Pela. Again looking at their new criteria that accounts for flexibility, investment and utitlity, she should be way higher.
- I'd bump up Asta.
I get it though, they're a good resource for people and different characters serve different purposes so it's difficult and unnecessary to stake out a bold claim. Also hell hath no fury like a character stan sleighted.
Honestly I pay no attention to tier lists in this game, characters are either useful or useless depending on the game mode and your team setup, and you can clear story content/farming with almost anyone, hell I still use destruction Stelle despite her always being ranked st the bottomAny thoughts on Prydwen's latest tier list? They seem to have revised their grading system and now allow for 4* gacha LCs and the 5* standard LCs.
My own thoughts just from personal experience:Criteria
- Manual play,
- Using optimal team composition/support characters,
- Character level 80,
- All Major Traces unlocked and skills upgraded to level 8,
- Character equipped with level 80 non-limited 4★ or 5★ Light Cone(including the 'standard' Light Cones),
- Battle Pass Light Cones aren't taken into account because you can't obtain them without spending,
- Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),
- Eidolon level 0 for 5★ characters,
- Eidolon level 0/6 for 4★ characters.
Roles
We compare characters within their role - so damage dealers are compared to other damage dealers and the ratings are adjusted based on their performance within the role. Don't try to compare characters between roles (for example an amplifier with a damage dealer), because their ratings mean different things.
- Damage Dealer - Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3-star objective, the easier and more quickly achieved the higher the rating,
- Specialist - Rating is heavily influenced based on the damage they provide, defense or efficiency boost created by the unique teams these characters create or the utility they provide against certain encounters,
- Amplifier - Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,
- Sustain - Rating is influenced based on the characters ability to keep the team alive and the utility they provide. The more utility and higher the safety, the higher the rating.
Other criteria affecting the ratings
Each tier list rates characters based on their average value in the specific game mode it represents. The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode. We consider:
Utility - recently released characters possess abilities that lie beyond their defined role, for example Amplifiers/Sustains that can deal decent damage. The more a character helps the team outside of their role, the bigger positive impact on their rating it has.
- Flexibility - how the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,
- Investment - some characters require specific limited 5★ units, heavy investment in certain relic sets or an abundance of sub-stats in order to function at the highest level. Each of these points impacts the rating in a negative way. - the more the character requires to perform well, the bigger the impact,
Agree
Disagree
- Gallagher's greatness is recognised.
- QQ stays winning.
- Blade's placement is... depressingly accurate. Hoping Jade's release heralds the return of the king as OhSatan promised.
- Acheron really is the pinnacle at the moment. Even without balling out like some of you, at E0 it's my go-to "turn brain off" auto team even in MoC.
I think it's mostly spot on and my disagreements are minor but I also kinda wish there was some hotter takes. I dunno, it would be interesting to have them just flat out say Ruan Mei is better than Robin or vice versa and let the hate flow :D
- I would swap Huo Huo and Fu Xuan personally.
- Gepard is far too low, especially now that they're accounting for his signature LC. His utility, while limited, exists and when it comes to just keeping everyone alive he should be ahead of Bailu at least.
- Probably the biggest disagree is Pela. Again looking at their new criteria that accounts for flexibility, investment and utitlity, she should be way higher.
- I'd bump up Asta.
I get it though, they're a good resource for people and different characters serve different purposes so it's difficult and unnecessary to stake out a bold claim. Also hell hath no fury like a character stan sleighted.
Any thoughts on Prydwen's latest tier list? They seem to have revised their grading system and now allow for 4* gacha LCs and the 5* standard LCs.
My own thoughts just from personal experience:Criteria
- Manual play,
- Using optimal team composition/support characters,
- Character level 80,
- All Major Traces unlocked and skills upgraded to level 8,
- Character equipped with level 80 non-limited 4★ or 5★ Light Cone(including the 'standard' Light Cones),
- Battle Pass Light Cones aren't taken into account because you can't obtain them without spending,
- Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),
- Eidolon level 0 for 5★ characters,
- Eidolon level 0/6 for 4★ characters.
Roles
We compare characters within their role - so damage dealers are compared to other damage dealers and the ratings are adjusted based on their performance within the role. Don't try to compare characters between roles (for example an amplifier with a damage dealer), because their ratings mean different things.
- Damage Dealer - Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3-star objective, the easier and more quickly achieved the higher the rating,
- Specialist - Rating is heavily influenced based on the damage they provide, defense or efficiency boost created by the unique teams these characters create or the utility they provide against certain encounters,
- Amplifier - Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,
- Sustain - Rating is influenced based on the characters ability to keep the team alive and the utility they provide. The more utility and higher the safety, the higher the rating.
Other criteria affecting the ratings
Each tier list rates characters based on their average value in the specific game mode it represents. The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode. We consider:
Utility - recently released characters possess abilities that lie beyond their defined role, for example Amplifiers/Sustains that can deal decent damage. The more a character helps the team outside of their role, the bigger positive impact on their rating it has.
- Flexibility - how the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,
- Investment - some characters require specific limited 5★ units, heavy investment in certain relic sets or an abundance of sub-stats in order to function at the highest level. Each of these points impacts the rating in a negative way. - the more the character requires to perform well, the bigger the impact,
Agree
Disagree
- Gallagher's greatness is recognised.
- QQ stays winning.
- Blade's placement is... depressingly accurate. Hoping Jade's release heralds the return of the king as OhSatan promised.
- Acheron really is the pinnacle at the moment. Even without balling out like some of you, at E0 it's my go-to "turn brain off" auto team even in MoC.
I think it's mostly spot on and my disagreements are minor but I also kinda wish there was some hotter takes. I dunno, it would be interesting to have them just flat out say Ruan Mei is better than Robin or vice versa and let the hate flow :D
- I would swap Huo Huo and Fu Xuan personally.
- Gepard is far too low, especially now that they're accounting for his signature LC. His utility, while limited, exists and when it comes to just keeping everyone alive he should be ahead of Bailu at least.
- Probably the biggest disagree is Pela. Again looking at their new criteria that accounts for flexibility, investment and utitlity, she should be way higher.
- I'd bump up Asta.
I get it though, they're a good resource for people and different characters serve different purposes so it's difficult and unnecessary to stake out a bold claim. Also hell hath no fury like a character stan sleighted.
Not really.
Aventurine forcing Acheron to use her power pushed everyone into the real Dreamscape and into Dreamflux Reef.
That was his plan. To break through into the real Dreamscape. Whether it was to corner Acheron(who he figured was an Emanator and powerful enough) or somehow detonate the Trailblazer's Stellaron.
We'd have never gotten there otherwise.
You do get a text message from him later and he kind of explains what happened to him but it's a bit of a cop out on their part.
But Aventurine's arc in 2.1 wasn't pointless.
I think the HSR writers watched Inception numerous times for inspiration.
I'm not sure that the second part of that is true. Penacony is weird.Aventurine did what he did to get himself there, and then did absolutely nothing after that. There was no suggestion that his actions would get the rest of us there until it just sort of happened. And then we get there and learn not only is Gallagher on our side and could've brought us there anytime but Dreamflux Reef is not nearly as secret or mysterious as we've been led to believe and some people get ferried back and forth like it's nothing.
Because the players who play it are shit.Firefly's best f2p team got a showcase a few hours ago. 9 cycles. Against fire weak enemies. I cant overstate how shit that is.
I'm not sure that the second part of that is true. Penacony is weird.
Yes, Aventurine didn't really do anything, wasn't trying to get the Trailblazer to the deepest dream, and the Trailblazer could have gotten there a number of other ways.
But I have no idea how we're supposed to take Dreamflux Reef. Misha is the only one who mentions easily getting in and out, and at that point Misha has no idea what he's talking about -- he believes a bunch of falsehoods about his own life. He's not a reliable observer at all; he hasn't even noticed that almost no one can see him.
A couple other people we meet there are kinda weird. The game makes a point of showing a woman who believes the whole town is about to be destroyed, and dismisses her as doing this all the time. I'm not sure what relationship these people have with the outside world.
In general the extent to which the layers of the dream are independently real places or whether you can only dream yourself there from a higher layer is something that's really unclear about Penacony still. When Aventurine gets blown up, isn't he still asleep in a hotel room? The game only ever pursues this question for Firefly and then never has to answer it because she wasn't in the hotel. Sunday never says that Robin is physically in the hotel but is asleep and unresponsive. I'm not sure that we get clear confirmation that anyone in Penacony is ever physically asleep in a hotel room while they're in the dream (as opposed to disappearing from the hotel room until they "wake up"). The closest we come is finding, like, a memory ball in a hotel room in a side quest. And it seems clear at the end that people can physically enter the dream because it turns out that the hotel was also a dream.
What's wrong with Huohuo or Fu Xuan?Because the players who play it are shit.
LOL at anyone showcase building Firefly as CR/CD carry or pair her with Huohuo/FuXuan
Maybe you were watching another video? This is a properly equipped and played showcase with FF, Asta, HTB and Gallagher. It's putrid.Because the players who play it are shit.
LOL at anyone showcase building Firefly as CR/CD carry or pair her with Huohuo/FuXuan
That's literally the only competitive team she has. And yeah E2S1 lol. I'm sure they'll fix her though in beta.E2S1 Firefly RuanMei HMC Gallagher 0 cycled MOC 12 Cocolia
Firefly does not need CR/CD at all and should've built as pure break carry.
I'm not sure what that shows. Of course all the regular tourists in Penacony think it works that way.You are actually in the hotel room sleeping, I remember a character saying hes still connected to medical devices in the real world while in the dream. Its more like the illusion of falling asleep can sometimes be really subtle and you dont know when it happened.
As for FTP option, losing her signature and RuanMei are pretty huge because
RM gives extra/separate 25% damage multiplier for break/superbreak damage. Extends broken status basically gives the whole superbreak team 1 rounds of extra damage.
Firefly signature has the highest raw ATK base stats in the whole game and additional def ignored. Traditional CR/CD and damage boost or atk boost does not scale in break damage at all. You basically facing Archeron's issue that all signatures replacement are trash that losing over 30% damage than signatures.
Is this actually a bad result?Firefly's best f2p team got a showcase a few hours ago. 9 cycles. Against fire weak enemies. I cant overstate how shit that is.
Firefly's best f2p team got a showcase a few hours ago. 9 cycles. Against fire weak enemies. I cant overstate how shit that is.
Edit: on a brighter note some new Jade team showcases have her performing really decent in MoC and not to mention PF where she's absolutely insane.
HereI do think Firefly will probably be viable without Ruan Mei, and all things considered, she's pretty low-investment and comparable to Acheron teams in that regard.
And I honestly would not be surprised if the rumored 2.4 March 7th unlock also benefits a Firefly Break team.
Where are you seeing this? Because I can't imagine her performing well in MoC w/ how many stacks she needs and now few enemies there are.
And I honestly would not be surprised if the rumored 2.4 March 7th unlock also benefits a Firefly Break team.
Here
Obviously it's a premium team but if it werent for a missplay that's a 0 cycle. Should perform decently even without eidolons. Def need to keep the debuffs up somehow though.
I wonder how this works, if it's just a switch like TB on her usual units. I guess they'd still make you pull for her eidolens lol. Some of the newer leaks point towards her being a support type.
Happy to be back at 145+ Speed for Talia extra break effect. 2 Extra Memories of the past would be nice since I'm not stealing Ruan Mei's S5 one.
E2S1Firefly+E1S0 Ruan Mei +HMC+ Gallagher 0 cycled 2 million HP MOC12 A Aventurine
I really hope we have more with Robin in the future. I like her character but I feel most of her stuff is in her marketing more than the game. Having played the character more I think shecwould have gotten more hyped up if they gave you a trial of the character story in the game like they did with Aventurine.
In fact, I can't think of one major instance of Robin or Boothill getting a major trial in game as far as the story goes. It's a shame since they are both very fun characters to play but the story does a major disservice to them.
Part of the problem when the main players (Acheron,Aventurine, Firefly) All steal the spotlight. Most of Robin and Boothill spend this patch talking and not doing much (in game mechanics). I even like their story but they both felt like their more interesting stuff is later with Robin andand Boothill's whole thing with the Galaxy rangers. Alas I think it was always going to be that fate for both these banners either way since they clearly weighted things heavily between Acheron's banner and Firefly's and stuffing character development into what is essentially act 3 of the Penavony story was always going to be cumbersome.her search for her Brother
TLDR summary. I think it would behoove the developers to let players play banner characters in the story more to hype them up when their banner arrives instead of sidelining them for two patches before dropping them. Especially when the more interesting stories seem to be reserved for the future.
If I were doing things I would have pushed Robin to 2.3 while Firefly would have a playable section in the Soulglad Audition venue and be the latter 2.2 release for this patch ala Aventurine.