delete the LocalCacheDX12 folder and verify. it will do the start up again when you launchYeah, I think shaders are all fucked for my installation. May need do full reinstall of the game.
is your PC underwater? Those clocks are great on the RTX 2080 Ti! Also very surprised you are getting full clocks on the 3900x - this game never touched mine enough to make it hit max frequency really too often.
I've only been able to run the benchmark so far but it seems to be inline with the announced system requirements. I'm obviously getting bottlenecked by my FX-8150 but still get around 44 fps.
I had the same thing happen to me too. It has been the only crash so far though.Aaaannnnddd the game just crashed during the tutorial mission...
The one thing to be careful with with driver vsync, is that it should be double buffered - so you need a very nice overhead on your GPU there.Dunno about you guys - but for me, in game vsync absolutely ruins performance. On my modest setup ( 2600 rtx + i5 9400 ) the benchmark ran horribly on 'prefer quality' settings. Pure stutter fest. However, disabling in-game vsync and frame limiter, and turning on vsync in the driver settings, the benchmark ran right through from beginning to end, buttery smooth. The benchmark results say it dropped down to 25fps, but to my eyes, I didn't see a single hitch.
Its weird. This isn't the first time ive seen a game perform crap when using in-game vsync over driver vsync. But yeah - be keen to hear if any of you notice a difference between the two in this game.
What are these optimized settings? I'm installing now.71 fps average on the benchmark for me at 3840x1600 ultrawide using DF's optimized settings.
hmmmm when you choose a different settings other than the devs the steam controller still works ingame? I tried using base steam control settings with mouse and the game doesn't respond to these settings.HZD supports Steam Input support, so use whatever the hell controllers and control schemes you like.
The default config and setup however seems pretty poor imo, but that's the good thing with Steam Input where you can do what you want.
No descriptors for actions, instead just compatible buttons suggests this isn't going to work as well as hoped.
I'll investigate how flexible this is as I haven't seen a Steam Input supported game not using actions.
Setting up as Mouse+Gamepad for now, and will test it out
They're in DF's video and someone posted a screenshot of them in the DF thread.
Thanks very much!
Are you referring to the shader compilation process? Because that's what it's doing then. Though I don't know if shader compilation is CPU based.What is the game doing when it says optimizing based on your hardware? It has my 9900k pegged at 100% and my temperatures are dancing around 90 C. My CPU is custom watercooled lol, I've never seen it go past 70 C before unless I was stress testing.
What is the game doing when it says optimizing based on your hardware? It has my 9900k pegged at 100% and my temperatures are dancing around 90 C. My CPU is custom watercooled lol, I've never seen it go past 70 C before unless I was stress testing.
Safest bet is to check the manual of your motherboard and verify if the GPU is plugged into a PCIe 3.0/4.0 x16 slot. You should be able to find the bus info in your GPU utility software as well (Nvidia Control Panel > Help > System Information for NV, not sure about AMD).Dictator - is there a way to confirm my pci-e bidrectional bandwidth is good to go for proper setup like you mentioned in your video? i didn't build my pc (shameful, i know)
Safest bet is to check the manual of your motherboard and verify if the GPU is plugged into a PCIe 3.0/4.0 x16 slot. You should be able to find the bus info in your GPU utility software as well (Nvidia Control Panel > Help > System Information for NV, not sure about AMD).
Dictator - is there a way to confirm my pci-e bidrectional bandwidth is good to go for proper setup like you mentioned in your video? i didn't build my pc (shameful, i know)
The one thing to be careful with with driver vsync, is that it should be double buffered - so you need a very nice overhead on your GPU there.
Looking good!
looks like that matches then, so i assume good? also, is there a concerning difference between 3.0 vs 4.0?
I usually don't have any overhead as I play 4k max settings, but BlurBusters says to enable driver vsync to make Gsync work properly. So now I'm confused on what to do.The one thing to be careful with with driver vsync, is that it should be double buffered - so you need a very nice overhead on your GPU there.
Scary times for me when i see the Devs make their own configs for the steam controller.
hmmmm when you choose a different settings other than the devs the steam controller still works ingame? I tried using base steam control settings with mouse and the game doesn't respond to these settings.
I'd want to know the reasons, too, although there are only two games I know of that do it to these extreme extents: CODMW and HZD – and it's totally annoying. I don't really buy the "performance reason". If it would be necessary to greatly improve performance I guess every game would do that? I'm not sure, hence I'd like to learn more about this. Most games I play run just fine and perform great without the need to compile shaders for minutes.What is the reason for the initial shader compilations with these PS4 ports? Is it that wildly different than a normal PC game?