Did you get the expert carver skill yet. It raises heart drops.
Played ~4 hours. Game is great but for me way to easy. The new "weapon" feels overpowered. Playing on hard.
I will, thank you!At least bump the difficulty up to Very Hard. It's obviously harder but not as much as the jump from Very Hard to Ultra Hard.
Very Hard was a nice sweet spot.
So no one else had this issue where time of day wasn't advancing anymore?
I hope my game isn't glitched... :(
The second one happened to me, too.I had two glitches while playing the game.
1) At night, at a certain part of the map, simply walking would make the sky and the moonlight to go crazy, as if every step I took, time advanced 2 hours, very rapidly. It was weird, I could see the starts shifting quickly in the sky as I walked back and forth. And I'm an idiot for not recording it...
2) Final Mission Spoiler
During the final mission with Aratak and Ourea, they disappeared from the map while I was creating the bridges for them to cross over. I looked for them everywhere and even backtracked quite a bit. Nothing. I had to kill myself in a lava pool for them to respawn.
What kind mods do I want to put on these new weapons? Handling? Damage? Elemental? I don't know which has the biggest benefit.
The one thing that bothers me about this game is the focus. Like trying to lock onto enemy weak points to see what the weaknesses are is difficult since they're always on the move. I wish there was a way to cycle through with the D-pad
The new Fireclaw enemies are such a bitch to fight. Their attacks come out fast and furious and it seems like they have 20 different attacks. I don't think I'm a fan.
Also I wish there was a way you could show particular animals on the map. The same way machines show up. I'm trying to increase my carry capacity and I have no idea where to find an Owl or a Squirrel.
What kind mods do I want to put on these new weapons? Handling? Damage? Elemental? I don't know which has the biggest benefit.
The idea of there being other AI besides GAIA and her subordinate functions is awesome. Hopefully CYAN plays a big part in Horizon 2, especially if you end up rebuilding GAIA that game.
Yeah, the conversation with CYAN gave me the feeling that's exactly where this is going. We now know for sure that the core we saw that had a calming influence on the machines was GAIA's; CYAN seem to be intelligent, able to learn and have a fair amount of technical knowledge. Only thing missing is probably the manufacturing capabilities for the stuff they'll need to rebuild. I thought HEPHAESTUS would provide that.
I suppose that if the other functions all escaped it only makes sense that was GAIA. It's implied that the Metal Flowers and the similar tribute around Sobeck's resting place are the work of DEMETER. Maybe she'll be friendly and help rebuild GAIA? She must have some kind of manufacturing capabilities to make those flowers.
Also I am 100% convinced it was Far Zenith/Odyssey that sent the signal.
Also, do tearblast arrows not work against daemonic Thunderjaws?
What kind mods do I want to put on these new weapons? Handling? Damage? Elemental? I don't know which has the biggest benefit.
Also I wish there was a way you could show particular animals on the map. The same way machines show up. I'm trying to increase my carry capacity and I have no idea where to find an Owl or a Squirrel.
Sharpshot bow, again, depends on your preferred arrow. Precision arrows benefit from damage and handling. Tearblast, from tear + handling. I find hardpoint modded with damage to be way more effective than precision arrows, so I mainly use my sharpshot for tearblast.
This is what I thought too before coming back to this DLC. Precision arrows have WAY higher base damage than hardpoint though; is this something that the new bows changed or did I never realize it before?
Higher damage but at the cost of handling. The time it takes to stack and fire 3 precision arrows, I can fire more than a dozen hardpoint arrows.
Hunter bow has more craftable ammo, cheaper to craft and added bonus of having fire arrows on the same bow.
I just started playing through the DLC, and it feels like they took criticism of the game's voice acting and character animations to heart, because the new stuff feels vastly improved over what was in the base game.
Fuck multiple scorchers and freeze claws. Jfc. Nothing says fun like continuous stun lock...
It's amazing how good this game looks. You could show that to people and I'd bet a majority would think it's from a movie.
If the DLC came out while I was playing through the first time I wouldn't be having so much trouble but with multiple scorchers it really feels like if you fuck up once you're just constantly being tossed about.
So I originally stopped playing this game shortly after launch because Zelda came out and am now finally going to get back to it. I managed to get up to the point where the world finally opens up and probably played like 2 or 3 hours after that. I was around level 10 and I remember the combat being kinda difficult for me even back then so I'm afraid to go back. Anyone have any tips for me on the game or how to get back into it. Also, I bought the DLC because of the preorder discount. Should I finish the game before I play that or will I just naturally play it in the late game?
Advanced into the main quest (and completed a pending side-quest) and it still didn't fix the day/time cycle. Dammit. My game is bugged. :(