They also asked in a survey if people would be interested in console port. I would be.
This is week old footage, but I couldn't see it posted so lock if re-posted.
The burning up is important in time attack modes. It's to signal that they're completely destroyed and they don't need further damage.Suffer like G did.
EDIT:
They need to work on those zombies burning up after dieing ...
Makes them feel weightless.
Lightgun games aren't physics games. If they didn't burn up they would have to clip others in the crowd to not interfere.I do not like how the zombies just burn up but other than that it looks good.
Lightgun games aren't physics games. If they didn't burn up they would have to clip others in the crowd to not interfere.
Nope, just do it like the early HOTDs, zombies should show localised damage, fall back and flicker out of existance. Instant burn up is not satisfying.
Why don't the zombies have any dismemberment or blow apart any more? That was most of the fun IMO.
Uh, the Switch has both infrared and gyro options, unless you mean it's not strong enough to run it, in which case it all depends on how scalable the assets are.To all the people saying "VR!" I ask: how would two-player mode work?
Before you say "online!" I will say that no game in this genre has ever had online play, possibly because there is no acceptable amount of lag.
There was just a thread about this last week, and I'll say here what I said there: apart from PS Move support in a PS4 version, I don't believe there is any current platform physically capable of a home version right now, and since there's little to no market for PS Move games anymore I don't think that's going to be made. We'll need to wait for the next "light gun games are back!" period, last seen when PS Move was new and the Wii was still getting new games.
Maybe you acquire new weapons over the course of the game and it's cool to see them while the gun you hold remains the same. Also it visually lets you know when you can't and can fire?Why can you see his hands reloading the gun? You're holding the gun! It's supposed to be you! Doesn't make sense.
You could be right, ive never played 4, despite owning HOTD1 on Saturn still, buying a Japanese DC for HOTD2 at launch, still owning HOTD3 on xbox, and HOTD 2+3 on Wii.
Should I buy 4, is it worth it?
Uh, the Switch has both infrared and gyro options, unless you mean it's not strong enough to run it, in which case it all depends on how scalable the assets are.
Too bad the Guncon4 doesn't work with it, as it did work with Razing Storm and Deadstorm Pirates. It beats the Move to hell.
Gyro isn't the same as pointing something at the screen and having your shots go there. And how would the IR work? Isn't it just one beam out of one Joy-Con? There's no sensor on the TV side or in the Switch itself, right? Maybe I'm just not understanding?
I'm not even considering whether Switch could run the game as is, I'm just focused on whether a lightgun-style setup is feasible.
Pretty sure you mean the GunCon3, but yeah, that's one of biggest tragedies of last generation, if you ask me. You have a perfectly good gun peripheral, it works really well, and you can only play 3 games with it. Sigh.
They make lightguns like they make Wii remotes when they want them to be on flat panels, see my previous post. That's how they make them for arcades too. For Switch they could even make a Labo gun shell if that endeavor is successful, but I'm not sure if the reflective IR tape would be enough to shoot from a certain distance so maybe a sensor bar type thing as with GunCon3 for PS3 would have to be bundled and somehow powered. It can't cost that much, I just ordered a cheap mayflash dolphinbar to make this type of system for my PC to use not only with Dolphin but also other software/lightgun stuff. The dolphinbar seemed the best option because it includes built in drivers and settings for the wiimotes so I won't have to mess with other programs on top of that, just the given emulator settings or simple software like touchmote for other stuff (I've seen people configure it for Mame with it on youtube).
You've got it backwards, it's an IR camera. All you need is an emitter, which would be a $5 peripheral if that.Gyro isn't the same as pointing something at the screen and having your shots go there. And how would the IR work? Isn't it just one beam out of one Joy-Con? There's no sensor on the TV side or in the Switch itself, right? Maybe I'm just not understanding?