Adopt a user thread on behalf of, GootecksShimmy
Atmosphere is one of the biggest selling points to me and the best way to create immersion.
Great example would be Souls/Bloodborne which fully deliver through a variety of elements this sense of dread and hopelessness for atmosphere. The world building, enemies and bosses, soundtrack, and very moody voice acting help bring these games to life to truly suck players in.
Just about any horror game does this as well. They ooze atmosphere and I would argue without the success in atmosphere you can't have a good horror game at all. You can have pieces to a good game (gameplay, story, etc) but if it doesn't come off scary and dreadful or intense then it failed it's job.
Uncharted is a great franchise but I never feel like I'm on some great Indiana Jones adventure instead I feel like I'm in a poor mans Michael Bay film.
What are some standout games that excel in atmosphere? What ones failed at it miserably? How important is atmosphere to you? Is it being marketed well enough to players and if not how do you market this key element in games?
Atmosphere is one of the biggest selling points to me and the best way to create immersion.
Great example would be Souls/Bloodborne which fully deliver through a variety of elements this sense of dread and hopelessness for atmosphere. The world building, enemies and bosses, soundtrack, and very moody voice acting help bring these games to life to truly suck players in.
Just about any horror game does this as well. They ooze atmosphere and I would argue without the success in atmosphere you can't have a good horror game at all. You can have pieces to a good game (gameplay, story, etc) but if it doesn't come off scary and dreadful or intense then it failed it's job.
Uncharted is a great franchise but I never feel like I'm on some great Indiana Jones adventure instead I feel like I'm in a poor mans Michael Bay film.
What are some standout games that excel in atmosphere? What ones failed at it miserably? How important is atmosphere to you? Is it being marketed well enough to players and if not how do you market this key element in games?