It's my personal favourite of the trilogy, though admittedly it has some insane difficulty spikes at various points. I've heard Trilogy rebalanced the game, but I've never played that version so I don't know for sure.
Why choose? Play all three.I was about to start playing Prime 3 but you people telling me I should play Prime 2 instead?
Only played the first Prime game, back when it first came out.
For people who will play MP2 for the first time: don't save up on ammo. You'll just make yourself miserable. Use your beams (and missiles) liberally, no matter how you feel, ammo is pretty easy to get even when you run out. Just need to open containers with one type of beam to get the opposite ammo type.
It has the best OST of the prime games and Sanctuary Fortress is a marvel of area design.
this is for anyone in here with a decent PC and a copy of Trilogy who's thinking about another playthrough (of any Prime, not just 2)
Primehack
Primehack Installer/Updater
Primehack is a Dolphin fork that enables you to play any of the three main Metroid Prime games as if they were native PC games (in terms of feel). Mouse and keyboard support, custom keybinds for weapon/visor switching and motion control stuff etc, adjustable FOV, etc. It's a whole new experience, you don't even need to use lock-on most of the time if you don't want to.
I've found that even playing Primehack with a controller can be a really new experience - I've fooled around with Dualshock 4 and Steam Controller setups for the three games by using Steam controller config and adding Primehack as a non-Steam game. Dual-analog with high sensitivity and gyro assist, for example, is a thing you can do if you feel so inclined.
This is exactly how I feel haha, like the oppressive atmosphere of the game was done so well, that it felt like every frustrating or stressful element to it was meant to be that way in order to contribute to it. It's really hard to explain.Such a good damn game. Everything is trying to kill you, very little of the game is actually fun. It's a straight-up Samus simulator and I have such immense respect for the experience as designed. Hell, Torvus Bog feels like what an actual bog would feel like to traverse; a yucky and irritating slog, and it's fully intentional (and has a lovely payoff in the end).
That the game is so pretty and polished and has such killer level design really makes the meanness of the experience look like that was the goal all along, and I can't find enough good things to say about it in light of that.
I liked the Cyber fortress and some of the more clever secrets but I found the endgame scavenger hunt unbearable (worse than Prime 1 and Wind Waker's) and never beat it. Always meant to. Really liked the light suite and the new beams, though.
I mean that roughly 66% of your time you spend in the dark world and I dreaded everytime I had to go back there and when I was there I was miserable and looking forward to getting out.
I will say though, there is no getting around the fact that the Boost Guardian is EXTREMELY difficult on hard difficulty on the gamecube version nomatter what you do (even if you've maxed out your E-tanks and beam ammo up to that point), since the environment is literally killing you at all times. If you're playing the trilogy version though he's a breeze.
I started an MP1 playthrough using hlhbk's excellent config from this thread. Game looks incredible even without texture packs. I'd highly recommend it if you have a gaming PC.
Overall excelent. Some of the highs are even better than prime. One thing that keeps me from replaying it more often is the beginning is kind of a slog. I can breeze through the frigate in mp1 no issue, but mp2 just feels like it takes forever to actually start.