So, Dark Souls 3's story makes numerous references to the coming "Age of Deep Seas."
And in Sekiro, From has introduced not only swimming, but underwater combat. Despite being simplistic compared to your options on land, it's decent and fun.
This leads to a natural question: How would you feel about a From game centered around water? Where danger can come from any angle, where equip weight determines whether you sink or float, where the real-world creatures already look like something Fromsoft designed. It's a totally untapped setting in From's games (and ARPGs in general), offering tons of interesting possible locales and biomes that would range from gorgeous grottos to immense coral reefs to sunken ruins to a new kind of pitch-black abyss.
And the aforementioned creatures... nature did From's work already:
So, what do people think? I know that underwater gameplay has failed in other series (Monster Hunter being a great example of how not to do it), but if any dev can get it right, it's From.
And in Sekiro, From has introduced not only swimming, but underwater combat. Despite being simplistic compared to your options on land, it's decent and fun.
This leads to a natural question: How would you feel about a From game centered around water? Where danger can come from any angle, where equip weight determines whether you sink or float, where the real-world creatures already look like something Fromsoft designed. It's a totally untapped setting in From's games (and ARPGs in general), offering tons of interesting possible locales and biomes that would range from gorgeous grottos to immense coral reefs to sunken ruins to a new kind of pitch-black abyss.
And the aforementioned creatures... nature did From's work already:
So, what do people think? I know that underwater gameplay has failed in other series (Monster Hunter being a great example of how not to do it), but if any dev can get it right, it's From.