Not really sure how this product differs from a Vive Focus. I hope more info comes out soon.
I think they're implying one of the features is that it can also be used as a personal smartphone carrier, for all those times you don't want to physically touch your Portable Facebook Device. Convenience and power, all at the tip of your forehead. YOU HEARD IT HERE FIRST!...So does this require a phone or no? This image in the video is confusing.
Yeah the wires and setup are my biggest complaint with Vive (well that and the headband, but that was already alleviated).claims the goal of Cosmos is to make VR as easy to get into as possible. Said the number 1 complaint they've heard from VR users is that it's cumbersome to setup. Goal of Cosmos is to provide a plug and play VR system.
God yes. This is the one reason I don't use my PSVR as often as I'd like these days. Too many steps to get going.claims the goal of Cosmos is to make VR as easy to get into as possible. Said the number 1 complaint they've heard from VR users is that it's cumbersome to setup. Goal of Cosmos is to provide a plug and play VR system.
Source: https://www.vive.com/us/cosmos/Introducing VIVE Cosmos, a new premium PC VR system, and a vision of the virtual future. It conforms to your wants, your needs with surprising ease and versatility. Whether you're new to VR or familiar, a fantastic voyage awaits. VIVE Cosmos goes beyond everything you could want in one device.
Crystal-clear graphics.
Introducing our sharpest screens yet. The all new pixel-packed displays with minimal screen door effect delivers crystal clear graphics bringing every detail in VR alive.
Real RGB displays.
Minimal screen door effect.
The all-new VIVE tracking system.
With wide and accurate tracking, gesture controls, and a 6 Degrees of freedom (DOF) headset-and-controller setup, VIVE Cosmos promises a deeply engaging VR experience right out of the box.
Source: https://blog.vive.com/us/2019/01/07/htc-vive-evolves-premium-vr-portfolio/HTC will first offer developer kits of Vive Cosmos in early 2019, and more details on availability and price will be announced later in the year.
Oh, ok. Guess they have a different idea of what a home user wants/needs vs an enterprise when it comes to a 100% comprehensive tracking system. Not exactly a fan of that, but I guess I'll be waiting for valve. Still weird that the WA seems to have been sidelined here in favor of Virtualink. Thanks for the heads up.they announced the HTC Vive Pro Eye directly before Cosmos, which uses lighthouse.
So its a PCVR system first and foremost, with a new tracking system. Seems like a direct replacement for the OG Vive, and they've completely dropped lighthouse. HTC does not seem to be messing around here.
Sounds promising, but there's not a lot of info yet it seems. I'd love my next VR device to be able to work both with my PC and phone. I think this approach is much better than Quest and Go which have their issues with utility and cost, as Go lacks 6dof tracking and Quest has a steeper price yet no ability to connect to a PC. That said I'm not sure how the inside-out tracking plays out compared to lighthouse tracking. Maybe it's possible to use both for better overall tracking?
The north american version of the Focus is targeting enterprise/developers, and is a dedicated headset like the Quest, but with differing tracking+hardware characteristics.
It's a lot of reading about brand new high end tech, and in regards to the Cosmos specifically, HTC's not being very clear about its full capabilities. The platforms themselves aren't a mess at all, considering that each has different specifications/needs. It's like the differences between PC gaming, console gaming, handheld gaming, mobile gaming - if you don't follow any very closely, of course you might not know what's going on. Recently, it took me a week to figure out the differences between Ryzen and Threadripper cpus, their boards, how they handle memory, and how a PC build focused around multi card gpu rendering+gaming that would compare to something from the intel mainstream coffee lake/skylake-X camp. Pretty overwhelming for someone like me who's been a stalwart intel/nvidia user for a long time.VR is a mess with all of the competing products and confusion over which is which.
Well, that's a lot less exciting since wireless is separate and it's what, $300 for the Pro?slightly more information released -- HTC calls this an "expandable VR system," sort of like the original vive where lots of individual components can be replaced, kind of like not having to buy an entirely new PC every time you want to upgrade your motherboard. They clarified that it is "tethered initially," meaning out of the box, you need to tether it to a PC (probably using usb-c), but that users can "expand" the headset to work as a mobile VR headset sorta like gearVR where it pairs with your phone. Similarly, there will be wireless adapters for it, just like the original vive pro.
Is this wireless?
They never show the wire but my assumption is that this would ideally be paired with the official wireless adapter hooked to the PC?
What we know:
It's a wired PCVR headset with inside-out tracking.
What HTC promises:
Modular add-ons (wireless?)
Connection to non-PC devices (phones, tablets?)
When will we know more about HTC's longterm promises?
It could be days, weeks, even months.
I was just thinking yesterday while using two VR headsets back-to-back how nightmarish the Vive setup was.claims the goal of Cosmos is to make VR as easy to get into as possible. Said the number 1 complaint they've heard from VR users is that it's cumbersome to setup. Goal of Cosmos is to provide a plug and play VR system.
What we know:
It's a wired PCVR headset with inside-out tracking.
What HTC promises:
Modular add-ons (wireless?)
Connection to non-PC devices (phones, tablets?)
When will we know more about HTC's longterm promises?
It could be days, weeks, even months.
The Qualcomm reference headset was plugged into a Qualcomm MTP-8150 (an early hardware test kit) based on Snapdragon 855 with 5G hardware built in. The device was powering the headset, rendering the content, and handling the processing necessary for the optical 6DOF tracking. Qualcomm had a local 5G network set up which was streaming volumetric video content from NextVR (which looked really impressive on the high res display) as a 5G proof of concept.
The MTP-8150 is like a reference device for a smartphone, except before all the hardware has been compacted into a sleek form-factor. Phone makers use MTPs to test hardware while designing news phones.
So for Cosmos, the play ahead of HTC very much seems like the company plans to launch a new phone—probably built on Snapdragon 855 and including 5G—that will be compatible with Vive Cosmos. That would explain why HTC wasn't ready to talk about the headset's smartphone compatibility—because they've yet to announce the phone that will power it.
New Smartphone-tethered Qualcomm Headset Has 2x the Pixels of Vive Pro
The Crux of this article: the author believes that the HTC Cosmos is built on top of a new Qualcomm VR headset reference design, one shared with headsets like the ACER OJO (technically, what the author saw was a new unannounced prototype of the Acer OJO)
The Highlights:
- 2160 x 2160 screens (per eye!) running at 90hz
- FOV could be from 85 - 100 degrees
- The smartphone part: