The PvP is the main draw. The basic match would be, use your darksight to look for clues in any of the various named locations on the map (there are NPC enemies like zombies and hellhounds among others pretty much everywhere), then going to fight the boss once you've gotten 3 clues or have just stumbled upon it, and once you've killed it you have to wait for it to be banished (takes a few minutes), get the bounty and travel to an extraction point on the edge of the map.What's the gameplay-loop in this? What are the permanent things you keep when your hunter dies?
I'd be willing to buy this on the PS4, but I will suck at pvp and I need to know what the loop is. :/
When your hunter dies, you don't keep anything but t money you earned with them and your bloodline XP. Everything on the hunter themselves dies with them.
You keep any weapon/tool/equipment unlocks though (unlocked as in the ability to buy them). Just not the specific tools the hunter had on them, they will need to be repurchased or even unlocked if you recruited one that had something you hadn't unlocked yet (or picked up something off of another player's corpse!).
Which isn`t a big deal, imo. I was going in, expecting some crazy ass annoying perma death mechanic but fortunately there isn`t. You earn enough cash to buy new characters and gear, so loosing a character is basically just loosing a random skin, some coins and the time to reequip the stuff.
The game also gives out Blood Bonds, which is the premium currency. You can grind your way to buy the legendary skins/hunters - a nice departure from games that never let you earn premium currency outside of opening your wallet. (Accolades are earned every match, and you usually earn a dozen or so)
https://huntshowdown.gamepedia.com/Blood_Bonds
Pretty much every gun in the game is useful to some extent, and the base level gear is so cheap that the bounty collected from just a couple of clue discoveries will easily cover a loadout. And this is on top of being able to recruit a FREE hunter every single round. More often than not, these free hunters will have at least half the gear you want, maybe even a full kit, so going into matches with enough to feel comfortable is easy and cheap.
Absolute baseline; buy a knife. Every single hunter should have the knife, minimum. Or the dusters. I prefer the knife due to the extra damage it does to armoured, which I find more common than incinerators. Knife should be your standard form of killing for zombies and armoured, and hives if you go in quick and aim for the head. Avoid dogs if you can as they chew through health quickly and travel in packs. Incinerators pack a punch and move quickly, but are easy to take down if you have dusters. Do NOT use any piercing weapons on them at close range or...whenever you can avoid it, really. When their skin is pierced (bullets, blades, etc) Incinerators will explode and then burn as they run to attack. You'll be on fire and they'll be hitting you, and the noise generated from the explosion will alert other players. On the other hand, you can set them off from a distance and, if they haven't seen you, they'll run around on fire until they burn out and die naturally. They're also good for trapping, on the off chance you spot another player trying to punch one to death. Shoot the incinerator.
But yeah, basic build prices are very low.
Romero 77 (long barrelled single shot shotgun) = $34
Springfield 1866 (single shot rifle) = $38
Winfield M1873C (repeater rifle) = $75
While weapon and ballistic types will absolutely offer some advantages depending on your play style, and cost a pretty penny to use regularly, the damage model of the game technically makes all weapons useful. A single shot to the head at medium range with the Springfield will instant kill no less than a fucking Nitro Express Rifle or Lebel bolt loading rifle. A nicely lined up close range blast from the Romero into someone's chest will obliterate them, just as a shotgun would. The cheapest pistol in the game is the Nagant M1895 at $24 will still kill any hunter with a single shot to the head at up to 58 meters.
Losing characters seems really intimidating at first, but it's not really. It's much more like (and I'm sorry for this comparison) Dark Souls, in that the threat of "losing all your souls" is trivial when you realise you're always equipped to take on a challenge. Hunt is the same. Sounds shitty to lose your expensive loadout and maybe have not enough money left to buy the gear again. And it is annoying. But you'll earn back that money quick enough, and the base level gear is still more than useful to clear up NPCs and take on Hunters.
Think less about having to give your hunter the best gear, and more about knowing what gear you do have and how to play to its strengths and weaknesses.
All gear is independent of the hunter that bought it. You can unequip anything, and it goes into your bloodline (I.e. Your overall account) stash. You can then put that gear on a new hunter as you see fit, trash it, or sell it. Can't sell if it's contraband though (the red icon on the gear).This is really useful, thanks.
Also to add to this, and ask another question - it appears you keep whatever gear you win in a Quickplay round (the one where you have to collect souls or wellsprings or somesuch rather than hunt a bounty) and you keep the hunter you won with; I won a round of that and the hunter I used was available for use and all the gear I had collected during that round. I haven't checked yet but is that gear transferrable between hunters, assuming they have the same slots? So for example I finished that round with an exploding crossbow which I've been using in bounty hunt when using that hunter. Crossbow is a long weapon, can I then recruit another hunter with the long weapon slot and give him/her the crossbow?
Presumably if they die with that crossbow on them it's gone forever, or at least until I level a hunter up sufficiently to have the crossbow unlock in the store and then buy another? Not that it's actually that great a weapon, it doesn't seem to do as much damage to hunters as I thought.
Also it sounds like when you reach level 25 on a hunter you can retire them and their gear becomes available to all?
All gear is independent of the hunter that bought it. You can unequip anything, and it goes into your bloodline (I.e. Your overall account) stash. You can then put that gear on a new hunter as you see fit, trash it, or sell it. Can't sell if it's contraband though (the red icon on the gear).
All hunters have the same basic equip slots. You can always equip either one long and one small, two mediums, one medium and one small, or two small weapons. If the hunter has the perk "Quartermaster", then you can equip one long and one medium as well.
If the hunter is already carrying two medium weapons, you'll have to unequip both before you can equip a long weapon (and the other slot will auto switch down to a small)
And yeah, as soon as a hunter reaches 25 (or higher), you can choose to retire them. This dumps their individual hunter exp into your main bloodline exp pool. All the gear they had is put back into your stash, so you don't lose it. If you don't mind losing the hunter, you can do this to level your bloodline faster, to unlock weapons, higher tier hunters, or just to grind prestige levels.
Game looks pretty bad compared to the PC version but atleast the fps seems stable 30.
Edit 2;
Godammit. From the sublime.......New round, new random team.
- 10 seconds in and I'm shot in the back by my teammate as we take on some dogs. Downed and revived.
- 1 minute after that I'm sniped by someone as I pick up a clue. Downed and revived.
- literally 10 seconds after that I'm poisoned by a hive my teammate has attracted over. Then I'm sniped again by the same guy.
Round over, lasted all of 5 minutes and that's the end of that hunter who I was starting to get attached to.
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