Yeah you canI'm sure it's been discussed, but if you complete the main story can you go back and wrap up the side activities?
there is a significant amount of post-game content that is only available after you finish the story missions.I'm sure it's been discussed, but if you complete the main story can you go back and wrap up the side activities?
I just experienced something like this in chapter 4. All these icons popped and I just thought, "holy cow"there is a significant amount of post-game content that is only available after you finish the story missions.
I finished it last night and the map wouldn't stop updating with new icons...
Gameplay loop is strong enough to carry it, really strong in-fact, because otherwise yeah *that* is a turn offEnd of story spoilers: (warning, I'm also a negative Nancy so read at your own peril...)
Good god, this might be the worst time travel story I've ever had the misfortune of experiencing.
The character interactions and seeing Zelda interact with the others from a different perspective is fairly good, but every time anything even slightly bad might happen, the stupid little Deus ex machina robot pulls some bullshit and suddenly everything is good again.
It removes all agency from the actual characters, including Zelda, because they never overcome any challenges they face by their own strength of will or plans they made, but instead everything happens because a little OC (do not steal)robot decides it. By the end, I was frankly shocked it didn't grab the master sword itself, reveal itself to be the true hero, and shank calamity Ganon with it. Of course, it still ended up being the only thing that could break the Ganon shield for reasons.
I guess canon Zeldas problem was also she wasn't really as sad about her family *actually* dying and her subjects being dead all around her to awaken her power as AoC Zelda seeing Link in slight danger 🤷♂️, it's not like she watched him die there or anything.
Thank goodness I had warning about this beforehand because good god did they ruin the story they knew well enough to sell as a prequel.
Still like the game as a new adventure mode style map, and the gameplay works as well as it did for Hyrule Warrioes but good god am I turned off on the plot hard.
zelda thanking her abusive father for his love was a major low point in particular.
The character interactions and seeing Zelda interact with the others from a different perspective is fairly good, but every time anything even slightly bad might happen, the stupid little Deus ex machina robot pulls some bullshit and suddenly everything is good again.
It removes all agency from the actual characters, including Zelda, because they never overcome any challenges they face by their own strength of will or plans they made, but instead everything happens because a little OC (do not steal)robot decides it. By the end, I was frankly shocked it didn't grab the master sword itself, reveal itself to be the true hero, and shank calamity Ganon with it. Of course, it still ended up being the only thing that could break the Ganon shield for reasons.
there is one interesting idea that kinda works here - that astor is trying to bring about fate and the player is playing a prequel that is defying the fate that leads to breath of the wild. going this route would have needed more time for the new champions to actually develop, and needed astor to be a lot more charismatic. we've had cackling villains in zelda games before, but there isn't much to astor in the way of dialogue, appearance, or personality that sets him apart. ghirahim is a lackey but he feels like a threat: he's more than a match for link, impa, and zelda throughout all of skyward sword, knowingly being used by demise and fucking loves it. astor's just kinda there, unwittingly being used by ganon, until he dies from it.
Oof, that character was so bad.
Where did he come from? Why does he want Ganon to come back? Why is he so obsessed with Fate and Destiny? What happened to him in the original timeline? He is just the worst personification of how hollow this trend of stories about changing your destiny has become. I know Zelda villains are not deep but Astor takes that to a new low.
I didn't actually finish the game but looked up the rest of it tonight, and this 100% nails my thoughts. Really disappointed they went this route.End of story spoilers: (warning, I'm also a negative Nancy so read at your own peril...)
Good god, this might be the worst time travel story I've ever had the misfortune of experiencing.
The character interactions and seeing Zelda interact with the others from a different perspective is fairly good, but every time anything even slightly bad might happen, the stupid little Deus ex machina robot pulls some bullshit and suddenly everything is good again.
It removes all agency from the actual characters, including Zelda, because they never overcome any challenges they face by their own strength of will or plans they made, but instead everything happens because a little OC (do not steal)robot decides it. By the end, I was frankly shocked it didn't grab the master sword itself, reveal itself to be the true hero, and shank calamity Ganon with it. Of course, it still ended up being the only thing that could break the Ganon shield for reasons.
I guess canon Zeldas problem was also she wasn't really as sad about her family *actually* dying and her subjects being dead all around her to awaken her power as AoC Zelda seeing Link in slight danger 🤷♂️, it's not like she watched him die there or anything.
Thank goodness I had warning about this beforehand because good god did they ruin the story they knew well enough to sell as a prequel.
Still like the game as a new adventure mode style map, and the gameplay works as well as it did for Hyrule Warrioes but good god am I turned off on the plot hard.
your comment spoils what is spoiler tagged in the quote you responded to. please spoiler tag your comment.
Ah my bad. I didn't think it was needed because without context it doesn't really mean anything. I went ahead and tagged it anyway.your comment spoils what is spoiler tagged in the quote you responded to. please spoiler tag your comment.
I hadn't looked at the spoiler text of the quote and knew who it refers to anyway.Ah my bad. I didn't think it was needed because without context it doesn't really mean anything. I went ahead and tagged it anyway.
I mean, you've beaten the game I assume so yeah, you would know. If you hadn't, you'd lack the context to understand what it was. Even then it's not much of a spoiler, it's like saying Fire Moblins are a spoiler. But either way, I spoil tagged it. My bad.I hadn't looked at the spoiler text of the quote and knew who it refers to anyway.
There is a secret ending if you get all the parts but I can't say what it actually involves as I haven't done it yetI just beat the main story, but is the post-game worth it? I've done basically all the side missions up until this point, but now I see a bunch more.
Do they explain more about what Terrako is? Like how is some toy that Zelda put together able to time travel and summon other folks from the future? Also how was there a time traveling Ganon guardian?
just finished the main story and the first thought was: "so what?"
I'm amazed how Nintendo is not able to create a good plot in their games, or connect all their games in a in a way that makes sense.
I could have wrote a better plot for this game for sure.
Now let's see all the time travveling disappear in BOTW 2, so this game will remain a stand alone.
I just beat the main story, but is the post-game worth it? I've done basically all the side missions up until this point, but now I see a bunch more.
Do they explain more about what Terrako is? Like how is some toy that Zelda put together able to time travel and summon other folks from the future? Also how was there a time traveling Ganon guardian?
Also, I see a lot of opinions on the story going on, but I'm a bit surprised because... well, y'all must be new to musou, but those games have always had completely lame, throwaway stories haha. Wish we could just skip all the dialogue but my SO insists on watching it all -_-
noI know this is a long shot, but... is there a way to adjust the FOV somehow?
I figured, but this sucks.
I'd say stick to your regulars and wait until you unlock some more combo and heart upgrades for the new ones. I always feel the base combos of any character are way too constrained and rarely ever feel good.on chapter 6 and using some of the newly unlocked characters. Not sure how to play them. So much movement with their combos. Draining a weakpoint gauge takes awhile. I have two sidequests left and yeah. Not easy to get used to these new characters.
If those characters I only used the rito and zora ones. Zora is good immediately imo, must straightforward great damage output and easy to use.on chapter 6 and using some of the newly unlocked characters. Not sure how to play them. So much movement with their combos. Draining a weakpoint gauge takes awhile. I have two sidequests left and yeah. Not easy to get used to these new characters.
this is absolutely accurate.The trick with the rito is that he's a fucking weakpoint destroying monster. Seriously, his YX(mash X) absolutely annihilates stuff. Hit them with stasis first as well and stuff will just disappear.
His YYX(mash X) and YYYX(mash X) are a great crowd clearer too.
I think an easily overlooked genius design move here is the very simple fact that EVERYTHING is on the botw world map. No navigating through modes and menus and having a list of story missions presented as menus. You're on the world map you already know (show me the one person who plays this without having played botw) and are familiar with and you're right at home selecting places to go to and do missions in. Even the teleportation cutscene before every combat mission just conveys the notion of you just being in that world again and simply fast traveling into these scenarios. I barely touched Adventure Mode in HW1 thanks to the obtuse Zelda 1 puzzles and annoying routing you had to do to get to the cool shit (=unlockables). Presentation wise, those maps were a cool idea but extremely daunting and unappealing if you just wanted to get in there, get some time in and unlock the characters and weapons. Here you have it all in front of you. You can't do this or that upgrade because you're out of material X or Y and you can turn on the tracker and go play any combat mission that suits the needs since those are never gated off here. It's the perfect "just one more!" formula.This game feels so effortless to play. It's addictive in a way the original hyrule warriors wasn' and I was expecting this game to be worse than it.
Yeah, tying everything to the world map goes a long way towards encouraging you to do as much as you can. I think another element that helps is how all the activities are contextualized. Every mission is based around helping people and strengthening communities and you always get a nice little blurb to show the positive impact of your actions. That they are based on specific spots on the map makes them even more tangible, especially when you can identify places that would exist in Breath of the Wild because of your actions. Usually, I'd glaze over the type of basic fetch-quests that this game throws at you but in this game, I'm doing as many as possible because it feels like I'm making a difference.this is absolutely accurate.
I think an easily overlooked genius design move here is the very simple fact that EVERYTHING is on the botw world map. No navigating through modes and menus and having a list of story missions presented as menus. You're on the world map you already know (show me the one person who plays this without having played botw) and are familiar with and you're right at home selecting places to go to and do missions in. Even the teleportation cutscene before every combat mission just conveys the notion of you just being in that world again and simply fast traveling into these scenarios. I barely touched Adventure Mode in HW1 thanks to the obtuse Zelda 1 puzzles and annoying routing you had to do to get to the cool shit (=unlockables). Presentation wise, those maps were a cool idea but extremely daunting and unappealing if you just wanted to get in there, get some time in and unlock the characters and weapons. Here you have it all in front of you. You can't do this or that upgrade because you're out of material X or Y and you can turn on the tracker and go play any combat mission that suits the needs since those are never gated off here. It's the perfect "just one more!" formula.
I'm only partway through (chapter 4), but these assessments feel... off.link: kind of a blunt / straightforward and sometimes assholish guy in botw. he likes to eat in aoc.
zelda: insecure nerd who loves her work and the things she cares about. she's only sad and depressed in aoc.
rhoam: reluctantly strict father in botw. relentlessly stubborn authoritarian in aoc.
I'm only partway through (chapter 4), but these assessments feel... off.
Link's still mute in AOC, yes, and without the player input options he has less opportunity for personality. But they still managed to play off his muteness - the way he only half listens to conversations while traveling so he can stay focused on his surroundings is a genuine part of his character. It's not outright stated, but he seems to frequently be the only one paying close attention.
I've certainly still seen both sides of Zelda. Not really sure what else to say there.
Rhoam is very clearly still the same guy from BotW at the start of chapter 4. He obviously struggles between forcing Zelda to train and allowing her to research. I'd even argue that he's less strict in that scene than he was in the memory scene from BotW, and I think the fact that Zelda brings up her mother strikes a chord with him.
I'll also add that if you're basing Rhoam's personality from BotW on his interactions with Link and his diary, you're being a bit unfair to AOC. Rhoam is clear that his strictness is a front he puts up because he has to; but without a post-mortem talk or a diary, there isn't really a chance to show him dropping that front.
If it all gets worse later, then, well, nevermind.
Given the choice between the two, I'd choose HW1's story over AoC's every time. They are basically the same arch story anyway, but at least HW1 knew what it was and ran with it.Also, I see a lot of opinions on the story going on, but I'm a bit surprised because... well, y'all must be new to musou, but those games have always had completely lame, throwaway stories haha. Wish we could just skip all the dialogue but my SO insists on watching it all -_-
There's that one horse shop For on that sometimes sells it too. But yeah, they way I built up supply was to just use less of it sometimes. Farm something else for a while.Are there any levels that are good for farming sugar cane? I know you can buy some at the store, but you can only buy, like, 6 at a time and I use them a lot for farming materials
Aight. Good to know beforehand, honestly.there's a part after chapter four and right at the start of chapter five that sours me on age of calamity, and specifically where it all goes downhill for any sense of character development, growth, or any sort of theme to be meaningfully brought into the story age of calamity is telling. i was still kinda on board with the game during chapter four, but starting with chapter five the story is on a steep downward spiral.
The rune training missions are pretty bad, yeah. The character specific ones tend to be good though, as they're balanced around you using the character at their base level with their starting weapon, giving you a safe environment to test them out without forcing you to go back and replay content. Plus some of them then unlock new moves for the character in question.Is it just me or is the pacing somehow worse than the first game? Feels like there's too many filler "training" side-missions that last like 2-3 minutes and are utterly brain dead, a lot of them don't even properly train you about whatever it is they're training you for (for instance there was one about the magnetic rune which we ended up not using at all and didn't even see an enemy throw a metal object or anything requiring that rune as a counter).
It just breaks the pace so much that I'm thinking we should probably skip them, but I assume my partner will insist on being completist... 😩
I play it only on handheld, graphics are kinda blurry, LOD is on the short side, but framerate is decently stable.