I'll happily play a Final Fantasy singleplayer game set in Ivalice or Eorzea. Those are the two hands down best realized worlds of the series so far.
There is no reason why getting tackled by a giant, physically impossible monster wouldn't also immediately kill him, no?Nah. Hopefully mainline FF's should keep re-inventing each time.
What they should do is stop using firearms in FF without a realistic understanding of ballistics (and how such weapons actually change warfare in a world where they exist.) There is absolutely no excuse in FFXV for why Noctis couldn't just be sniped in the dome from a mile away. (Except plot-armor.) Introducing firearms to any world should come with some more thought imo.
Melee Vs. Bullets just doesn't work. It's stupid especially in the face of them upping the "realism" factor lately in FF.
This also happens to be my biggest gripe with FFVII. Like how is Cloud's party not just surrounded and gunned down with Assault Rifles and MGs? Is Shinra fucking stupid?
There is no reason why getting tackled by a giant, physically impossible monster wouldn't also immediately kill him, no?
No. New FF new world. Idk why Ivalice stans insist on every FF being set in Ivalice. You literally never see fans of other FF's being like "every new FF should take place in Gaia/Eos/Gran Pulse/etc." literally it's always just Ivalice stans.
"Someone hit a nerve" ur damn right. New FF, new world. Period.
truly a sign of greatness to stand alongside FF13-2Ivalice is also the world in which two of the games are known to have had earned a perfect score on Famitsu and stands as two of the most critically well received in the history of the company.
Thank you. It's a good point.Ivalice works as an FF setting because it incorporates many of the 'classic' FF conventions about magic and weapons that have been established over the years. But it's also so wide and flexible that you can tell different stories in it at different time periods.
It's a lot like Dungeons & Dragons, which is more like a loose universe and a set of conventions than it is a setting. You can have games in Ivalice that adhere closely to the FF conventions (like FFT), or something way out of left field (like Vagrant Story) that expands into mechanics and lore that we haven't seen.
So I think you can have both something "set in Ivalice" while being totally new.
Comparing it to something like FF15's setting, I was excited about the direction of "a fantasy set in reality", and there is something interesting about blending FF lore with gas stations and very familiar-looking urban skylines. But the risk that game took (and didn't succeed at, IMO) is that we notice many more missing details of the world when its so close to ours. A gas station could pass for a small outpost town in your typical fantasy JRPG world, where in FF15 it's....a gas station. It really leaves you feeling like the world is empty, because we know what the missing details are of the world overall.
That was 20 years ago though. When having a perfect score was actually an event and a huge raritytruly a sign of greatness to stand alongside FF13-2 and Nintendogs
The Salikawood, Phon Coast, Feywood, the Great Crystal, Sochen Cave Palace or the High Waste are all wonderful non desert or plains areas. Plus they felt like they could realistically exist alongside each other which gave Ivalice a real sense of place.My one criticism of Ivalice is that I don't think it's varied or colourful enough. Outside of the Golmore Jungle, it's basically all desert or plains with varying shades of brown and green and a bit of blue in the underground caverns.
I now consider Hydaelyn as the gold standard for Final Fantasy game worlds. Nothing comes close to it in terms of history, lore, and worldbuilding. But being an ongoing game, it has a very unfair advantage.
That's a great post and I agree 100% and it is a big reason I want to come back to this. It's a world that is bound by systems and the people living there are part of those systems that informs who they are, how they speak and how they act to a certain degree.WARNING: this post includes FFXII spoilers.
I played FFXII when it was new, but one of the most interesting things about its version of Ivalice was lost on me until my most recent playthrough.
In Final Fantasy XII, you can glean a huge amount of information from how a character speaks. What accents they speak with. What expressions they use during conversations. How they react to happenings around them and in the world of Ivalice.
You can come up with a good idea of where a character has lived, how they've lived, and what they've lived through. Just based on how they speak.
Like, I'm surprised, looking back, that I didn't realize what the deal was with Balthier, his attitude, his manner of speaking, his style of dress, and his place in the world, until he outright told everyone else in the party what his life was like before he became a sky pirate.
I approached his character like I'd approach many Final Fantasy characters. He looks the way he does because he's supposed to be cool. He speaks the way he does because he's meant to be the swarthy and world-weary element among the cast of playable characters. He's a sky pirate because for him to be that is convenient for the game's storytelling.
When you find out that Balthier is an Archadian ex-Judge who doesn't share his people's outlook on the wider world, so many things start to click. He speaks the way that upper-caste Archadians speak. He dresses the way he does because he hails from a land of haughty nobility, a place where flash is truly seen as substance. He's a sky pirate because his abandoning of his post and his denial of his lineage was a genuine offense to his culture. And his attitude is steeped in a distrust of the world stemming directly from his experience with the ostensible antagonists of that point in Ivalice's history.
These revelations didn't feel forced. They felt realistic. The degree to which FFXII's Ivalice is fleshed out is to thank for that. I respect FFXII's Ivalice because as a place, it isn't as easily boiled down to a series of locales designed specifically to forward specific thematic concepts as the worlds of much of the rest of the series. This isn't a world where its history, its etymology, its geography, etc. seem outwardly designed to facilitate and emphasize a certain sequence of events for you to experience. This isn't a world entirely centered around its cast of characters and their journey - it's a world that exists beyond them, not for them.
When I learned about Balthier's past, I realized that the rest of the characters I met in my time with FFXII were cut from the same cloth. I realized that I could distinguish between an unnamed tourist from Rabanastre visiting Brujerba, and an unnamed native Brujerban who lives there, just from the subtle differences in their tongue, and the conversations we'd shared. I suddenly knew why Imperial guardsmen were so often a bunch of rough and tumble bastards, with their chests puffed out, but also sometimes capable of understanding or of assimilation with the locals. I realized that many of Vaan and Penelo's character traits were not exclusive to them, but were traits shared with many (but not all) other denizens of Rabanastre... those who shared Vaan and Penelo's place in society. Those who felt little need to keep up appearances in conversation, to dress themselves up as something they weren't, or to withhold themselves from speaking their mind unfiltered when it was felt to be necessary. Those with little to no experience navigating a world of politics and nobility, because day-to-day survival took precedence.
FFXII's world itself contains a vast amount of context that helps to flesh out its people, and helps to make them feel like more than just a collection of tropes or themes given form and a name. FFXII's world is far more than just a beautiful backdrop - it's married intrinsically to FFXII's storytelling, to its character writing, and to the sequence of events that play out within it. It feels bigger and more lived-in than most FF worlds, for its minutiae and for the fact that its form and history weren't so obviously and so entirely designed to serve some grand operatic plotline and its beats, but to serve as a complete setting within which diverse and interesting stories could be told, instead.
I desire a return to Ivalice because this holistic take on what a Final Fantasy world could be has historically been the approach FF creators have taken when designing stories set in the land of Ivalice. I could live without Ivalice's unique stylings ever seeing the light of day in another Final Fantasy game. Based on the series' recent history, though, I can't really expect future Final Fantasy worlds to be fleshed out to such a degree, and that bums me out a bit, because it leaves me feeling like the series is as far as its ever been from living up to its potential and its pedigree.
X already did it with VII. Stay losing, Ivalice!It's a testament to the richness of the world of Ivalice that it was able to tie together the two worlds of Tactics and FFXII, despite each being really quite different both in terms of characters, locations, races and monsters, art and world design, their contradictory lore and narrative approaches, simply by re-using a few summons and slapping a few familiar terms in the marketing. Such a contrast to the rest of the Final Fantasy series.
The world of FFXII was already hinted at and put into lore in FFT. It was already shown in cutscenes how FFT's Ivalice was built on the remains of a technology-advanced civilization that was before the great cataclysm. FFXII also features St. Ajora and the light of Kiltia that are both featured in FFT and showcases as the why the events of FFT could have happened through the Empire's action in destroying the last bastion of the benevolent light of Kiltia and allowing the separate sect of St. Ajora to thrive with the church of Glabados (which is at the center of FFT)It's a testament to the richness of the world of Ivalice that it was able to tie together the two worlds of Tactics and FFXII, despite each being really quite different both in terms of characters, locations, races and monsters, art and world design, their contradictory lore and narrative approaches, simply by re-using a few summons and slapping a few familiar terms in the marketing. Such a contrast to the rest of the Final Fantasy series.
I found XII and its world to be dull and uninteresting. As others have said, it's time to revisit the FFIX style.
Hope dies last OP. Ivalice is done outside of crossovers and i can live without it but a true fantasy game with a wide-open world is what I think FFXVI should go for. See you in.... I don't know. 2024? Later?
Lightning became a RL fashion model lvl 99 Pixel. That trilogy. What a ride on a derailed train but I like FF XV: Royal Edition.
Well, they did come up with the label "Ivalice Alliance" for marketing purposes, even went as far as retconning Vagrant Story into it, so yeah, kinda.This is simply wrong. Hironobu Sakaguchi personally approved Final Fantasy XII to be directed by Matsuno and supervised by his team. Why would they just use for marketing purposes? As if Ivalice was a Squaresoft powerhouse name.
Nice fanfiction.The world of FFXII was already hinted at and put into lore in FFT. It was already shown in cutscenes how FFT's Ivalice was built on the remains of a technology-advanced civilization that was before the great cataclysm. FFXII also features St. Ajora and the light of Kiltia that are both featured in FFT and showcases as the why the events of FFT could have happened through the Empire's action in destroying the last bastion of the benevolent light of Kiltia and allowing the separate sect of St. Ajora to thrive with the church of Glabados (which is at the center of FFT)
Also why do people straight up ignore the tons of "sci-fi" elements in earlier Final Fantasy games?
Every Final Fantasy game has featured airships, a technology that we humans didn't develop until the early 20th century. VI was steampunk with a lot of advanced technology. IV and V had straight up space travel. IV even opens with a show of how one nation achieved military superiority by having a dominant air force. I understand what people mean when they say they don't want something like XIII or XV that are pretty much modern day or near-future, but the classic Final Fantasy setting was definitely never strictly "medieval." They've always been retro-futuristic.
I think that one of the most interesting things about Final Fantasy games have been that the existence of magic has far-reaching implications for the technology and warfare of the time. Like, how much of a wrench would it through into our timeline if 500 years before Thomas Edison was even born, people could simply use magic to illuminate rooms and cities?
The difference is that Ivalice actually evolved and has a legacy and is Square's only persistent world. It is also well received, and comes from several games that are million sellers.
Ivalice is also the world in which two of the games are known to have had earned a perfect score on Famitsu and stands as two of the most critically well received in the history of the company.
That's why people wants Ivalice and not Gaia. One has potential and has expressed itself in several games, the others doesn't exist outside of the games they come from
Ivalice Alliance only became a term in 2007 though. Kawazu coined it when he became a producer in 2005Well, they did come up with the label "Ivalice Alliance" for marketing purposes, even went as far as retconning Vagrant Story into it, so yeah, kinda.
Your condescension is ridiculous. You don't need to interact if you're not willing to engage. Everything I've said is literally visible and written in both games.
People wants different things, believe it or not. Fans wants to come back to Ivalice and that's perfectly fine for them because it is a persistent world that is known for its intricate world-building and people associates with complex geo-political stories that they enjoy.New FF, new world. Period. Also I have no idea why you're citing Famitsu. You do know XIII-2 got a perfect score from them as well? And plenty of FF's have sold better than any Ivalice game?
As I said in another post, it's always only Ivalice stans that ask for new FF's to be set in the same world; fans of other FF's never do this. It's annoying. It's not even that unique (and even if it was, I'd still want a new world with every mainline game).
As I said in another post, it's always only Ivalice stans that ask for new FF's to be set in the same world, fans of other FF's never do this. It's annoying. It's not even that unique.
Literally always only Ivalice stans who do this. It feels like an English teacher meme "this character's blue clothing is a metaphor for the struggle they had to endure and it ties into every interaction"
Ivalice Alliance only became a term in 2007 though. Kawazu coined it when he became a producer in 2005
Your condescension is ridiculous. You don't need to interact if you're not willing to engage. Everything I've said is literally visible and written in both games.
None of your contributions have been interesting. You're just trying to be smarmy because you have absolutely no relevant rebuttals.
People wants different things, believe it or not. Fans wants to come back to Ivalice and that's perfectly fine for them because it is a persistent world that is known for its intricate world-building and people associates with complex geo-political stories that they enjoy.
I've cited Famitsu because it was still a big event at the time the scores were assigned and a huge rarity. I've already said this in another post.
From 1986 to 2006 only *six* games were awarded a perfect score and Vagrant Story + FF12 were a part of it. FFXIII-2 is a 2012 game, by that time 18 games were awarded a perfect score. Context and time matters in this case.
The truth is that most Ivalice games actually take place at around the same time. It's just the developers never cared to make a world with a consistent narrative or world.
It was still used for marketing purposes, that was my point.Ivalice Alliance only became a term in 2007 though. Kawazu coined it when he became a producer in 2005
If only I'd given examples in my post...."Nice fanfiction" indeed.
There is literally nothing to support this idea, and much to categorically disprove it.
The Final Fantasy series is known for having a completely new setting with every mainline game, and you're asking to break that.
I didn't mention XIV at all. I was talking only about actual Ivalice games. And Balthier having to be classified as non-canon despite no evidence of this being the case was part of the mental athletics I was talking about. Oh and Cloud is canon; it's just not THE Cloud.You gave examples that were fanservice rather than canon. FFXIV's Ivalice is neither FFT nor FFXII's Ivalice, but rather non-canon celebrations of them. Balthier's presence in War of the Lions is, again, time traveling fan service rather than canon for FFXII's Balthier. This is abundantly clear by Cloud's hodgepodge characterization in FFT.
The FF series is at a point now, though, where that isn't really true anymore. We've had a number of mainline sequel games, a very popular ongoing online FF with expansions continually coming out, and FF7R is the most anticipated Final Fantasy thing coming out, point blank. It isn't exactly an iron rule, and creating new worlds seems to be making for longer delays and diminishing returns (see FF15).
With that said, I want to restate that Ivalice is more of a framework and a style for the artwork and game mechanics, which I compared to a game system like Dungeons & Dragons, which can be worked into a variety of things. Ivalice games aren't direct sequels to each other, and deliberately jump around a vague timeline to do different things with the setting, characters and game mechanics.