They was coy about the co-op prior to release, Whereas both Nioh's had beta's/Demo's, Even Wo Long did, We was surprised Ronin didn't. And now we know why, The open world isn't co-op, Only smaller mission segments based upon it are.
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For what it's worth, I dropped Days Gone after about 3h, and I put 100h into Ronin.Hopefully not too big of a Days Gone vibe....I did not like that game much at all, but I WAS looking forward to playing Rise of Ronin at some point.....š«¤
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For what it's worth, I dropped Days Gone after about 3h, and I put 100h into Ronin.
This for me, fun combat but an absolute slog otherwiseCombat was great, everything else was mediocre.
Still a much better game than Dogma 2 at least.
Yes, I like all of those games, I prefer Nioh over Wo Long though.This is good info. Thanks! We're you a Nioh fan? Wo Long?
I enjoy Nioh a lot, fantastic games, but Wo Long was just kinda meh. Certainly a fine game, but didn't really grab me enough to keep playing.
yeupi'd totally buy it and enjoy it but i'm waiting to see if it'll drop on pc
The gaming community needs to stop being put off by 70 something MC games but also maybe review scores are bad and should be binned
Game devs should also stop asking 80 bucks for 70 MC games then.
Decent would probably what I describe a game with a frame rate that dips within the PS5's VRR range or may below it but not often. This game constantly dips and it's noticeable. It also goes into a really stuttery 30 FPS for all conversations and cutscenes. Did this stop me from putting 50 hoursd into the game? No, but idk how else to describe the performance other than terrible. Performance tolerance is of course subjective. There are some people that don't notice constant dips in some Switch games that make me scratch my head. So yeah, milage may vary.
Game devs should also stop asking 80 bucks for 70 MC games then.
game devs should only make 95+ MC games and charge accordingly... right?Game devs should also stop asking 80 bucks for 70 MC games then.
Yeah they should use a crystal oracle to tell them their score beforehand and change the price. /s
As someone who's a fan of games not always being max price, this is still treading dangerous waters.
game devs should only make 95+ MC games and charge accordingly... right?
People shouldn't be surprised when the vast majority of the userbase is not willing to spend ā¬80 on a 70 MC title especially when it's a new IP and we have seen this trend time and time again this past 2 years.
Just salty fanboys. I don't remember Horizon fans being so vocal and trying to put down BOTW or Elden Ring for eclipsing their game and even then the games still sold well.why tf is Dragon's Dogma catching strays in this thread lol
can't you nerds like something without putting down a different, unrelated thing
Just salty fanboys. Don't remember Horizon fans putting down BOTW or Elden Ring for eclipsing their game
More subjective than I thought lol. I'm also on a C2 and it lags constantly in Kyoto to me. Maybe what I'm talking about is the microstutters? But there is nothing micro about it and the crazy part is that I found Cyberpunks performance mode more tolerable. Subjective indeed.I don't know what to say. I played it on a c2 and the dips felt like in vrr range to me (looked at TV monitoring but that's not that reliable). The only place where it dipped below vrr was when everything was on fire but even that was tolerable since it happened in a mission or two. What i found weird was the micro stutters when exploring but those improved with patches. Cinematics or cutscenes at 30 is not new for a game.
I would definitely not call performance mode terrible though. Cyberpunk 2077 was what I would call terrible for example. It feels like people have two options: great or terrible. There is room in between.
But, as you say, indeed performance is to a degree subjective. We each appreciate it differently
Some of you need to get a grip on reality lol. They came out on the same day, I bought both and played both, so I was talking about my experience. Take a step back and really ask yourself if it's weirder for the comparisons to be made, or is it weirder to be defensive towards a video game lol.Just salty fanboys. I don't remember Horizon fans being so vocal and trying to put down BOTW or Elden Ring for eclipsing their game and even then the games still sold well.
Ideally DD2 should have nothing to do with a thread about Rise of the Ronin being a good game. Two different studios, dev times, resources, game design goals, etc.Some of you need to get a grip on reality lol. They came out on the same day, I bought both and played both, so I was talking about my experience. Take a step back and really ask yourself if it's weirder for the comparisons to be made, or is it weirder to be defensive towards a video game lol.
Lol at this point DD2 has been brought up more often by people complaining about it being brought up than by people criticizing DD2. In my four paragraph OP I bring up DD2 once to say that it probably took a lot of the potential mind share away from Ronin (which is probably true), and once to say it has more esoteric design choices compared to Ronin's more traditional design (which is true). It's really not that serious lol. Ubisoft games have been "catching more strays" than DD2 here, but surprise surprise no one seems to think that's a similar offenceIdeally DD2 should have nothing to do with a thread about Rise of the Ronin being a good game. Two different studios, dev times, resources, game design goals, etc.
I really loved Ghostwire Tokyo too. It's super repetitive and the story is meh, but the vibe of exploring haunted, rainy Shibuya is fantastic. I couldn't put it down until I got the platinum trophyI'm looking forward to this when I get around to it.
Ghostwire Tokyo was another sandbox AA game with a lot of jank that got shredded on release and bombed. I finally played it last month for the first time and I loved it so, so much. In fact, a month later while playing great games like Rebirth I'm still thinking back on Ghostwire Tokyo and wishing I could play more of it (but I pretty much 100%'d it so nothing left to do).
Same. Also the game seems to be centered around parry gameplay, unlike from software games that are designed around parry or dodge.I like all of that, but how is the easiest difficulty? That's what always put me off of Nioh.
Exactly but gamers just need to be tribal about everythingIdeally DD2 should have nothing to do with a thread about Rise of the Ronin being a good game. Two different studios, dev times, resources, game design goals, etc.
Yeah not doing multi platform for a third party game release like this was certainly a choice.
PS published. Same with SB.Yeah not doing multi platform for a third party game release like this was certainly a choice.