So, I wanted to see what happened if I upscaled some low quality textures in the game with AI and see how it goes. I did this by importing the game models to Blender and correctly aplying the ESRGAN-Upscaled textures to each surface. Here's one example, the bar counter at 7th Heaven, which had blurry menues and notes hanging around. The results seem very positive!!
Of course, it's no game-changer, but it allows for better detail (try to zoom to look for changes!) Going by this, a mod to upscale blurry textures when the game releases on PC seems viable. Here is the juxtaposed render comparison:
https://cdn.knightlab.com/libs/juxt...html?uid=aa56a896-b2de-11eb-b7bf-95443c729a29
Maybe Intergrade will handle textures better and fix things, but it's good to know this is possible, as the game issue with texture streaming is pretty wide known.
(btw...had lot's of fun importing other models to to play around, like the infamous textureless door :P)
Edit: plain images included, for people who can't open the link
Before:
After:
Of course, it's no game-changer, but it allows for better detail (try to zoom to look for changes!) Going by this, a mod to upscale blurry textures when the game releases on PC seems viable. Here is the juxtaposed render comparison:
https://cdn.knightlab.com/libs/juxt...html?uid=aa56a896-b2de-11eb-b7bf-95443c729a29
Maybe Intergrade will handle textures better and fix things, but it's good to know this is possible, as the game issue with texture streaming is pretty wide known.
(btw...had lot's of fun importing other models to to play around, like the infamous textureless door :P)
Edit: plain images included, for people who can't open the link
Before:
After:
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