How do you folks feel about the inventory systems in Resident Evil games?
Playing through RE HD for the first time, my biggest complaint was the lack of inventory space. I felt like I needed to devote at least half of my space to puzzle items at any given time. As a result I was constantly backtracking to item boxes because I was missing something I needed.
My biggest gripe was mixing the chemicals for Plant 42 as you need SO MUCH SPACE for bottles. I didn't feel challenged by that, just annoyed because I kept backtracking to the item box.
Personally, I felt like RE2 remake had a good mix on this front. Puzzle items took up space, but I never had so many that I felt I had to leave some behind. Idk if they changed puzzles/placement from the original game for that, but it felt perfect.
Personally, I'd like to see an RE remake keep the same amount of puzzles/item box placement. Just copy RE4 instead and let me have unlimited inventory for key items. It would still be a challenge to piece together what goes where, and I think they could get away with cutting your weapon/health inventory size to keep the challenge as a result.