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BackwardCap

One Winged Slayer
Avenger
Oct 28, 2017
2,481
Sure, just not to the point where it becomes a pain to develop for the platform.
 

Kage Maru

Member
Oct 27, 2017
3,804
The most exotic thing we can hope for is a Nvidia RTX-like hardware support for Ray tracing and that would still be a pipe dream. There is nothing wrong with giving more standardized hardware to developers. Truly exotic hardware would not really be beneficial in today's development environment. With more standard hardware, you allow developers to see results faster, which allows them to reiterate faster, and that allows them to build and improve their games more efficiently.
 

Huntersknoll

Member
Oct 25, 2017
6,709
PS4 U
That is the risk I want. ;)
To me the only company that will take HUGE risks is Nintendo and it doesn't always pay off for them. Buuutt,,. Look at the switch and the Wii. That is it paying off.
I love my PS4/Xbox One. At no point this generation did I say to myself.. man I wish they did something more unique. I just want good games
 

Eumi

Member
Nov 3, 2017
3,518
Oh I admit it's mainly for those of us older gamers who always buy every console.

Back in old days almost every console had a strength or at least a noticeable difference.

It's not about console wars it's about having a specific wow factor for each console so they all have a reason to own or get excited about them.
Take the switch for instance. It has a wow factor of being a portable also. That wow factor plays a large part for a lot of people.
Considering the fact that the "wow factor" of the switch is the fact that it's a handheld that can play the same kinds of games the competitors can and doesn't have to rely on its own unique library and gimmicks to carry it like previous Nintendo handhelds, I feel like that kinda goes against your point more than supports it.
 

pswii60

Member
Oct 27, 2017
26,733
The Milky Way
I would suggest PS4's success was actually elevated by the fact that the console was so incredibly conservative in every way thinkable.

Make a strong piece of hardware and let the developers come up with the magic. No gimmicks required.
 

Mathieran

Member
Oct 25, 2017
12,896
Sony gave us PSVR, that's pretty risky

Microsoft actually made some risky moves with the Xbone at launch, betting on the all in one media device and going in on Kinect. That didn't work out very well.
 

EarthPainting

Member
Oct 26, 2017
3,878
Town adjacent to Silent Hill
I'm inclined to agree. I can see the benefits to being conservative on the hardware front. If your stuff is standardised, it'll make it easier for devs to port to your platform, and consumers will have fewer new learning curves that'll challenge their aptitude and cred in the medium. The downside is that it also limits the growth and possibilities. Sometimes feels like AAA gaming is stuck in the mindset that the future of transportation is faster and stronger horses, rather than trying to invent a car.

Things like the Kinect and PSVR were great initiatives, but unless developers can be certain that every player in that ecosystem has access to this hardware, they'll most likely not chose to develop for it.
 

CrazyAndy

Self-requested ban
Banned
Oct 27, 2017
4,071
Oh god no. No more experiments like the Cell. Just give me a better APU and more RAM and I am happy.
 
Jun 18, 2018
1,100
The irony of all of this is that the introduction of Shaders into console hardware gives developers more flexibility in creating unique and stylised approaches to rendering. All better hardware - whether general or custom - is going to get us is more realistic images and in depth simulations.

Things like Mode 7 worked 25 years ago because hardware could only handle 2D at playable framerates, so ingenious uses of 2D to mimic 3D were required.

The relationship between hardware manufacturers, developers, publishers, retail and consumers needs to be alot more healthier in order for studios to be able to take big creative risks that pay off.

--- ADDITIONAL ---

Actually, if there is one area where hardware is improving is in the addition of extra bumpers and paddles. It's a shame that Nintendo patented scroll wheels on pads because I think they'd be a great addition for all pads too.

I think pads have the right amount of inputs (2 sticks, 14 buttons if you include the d-pad & thumbstick clicks), but the constant swapping of thumbs from sticks to face buttons & dpad and back is annoying.

Replacing the d-pad and face buttons with 4 paddles and 2 scroll wheels would be amazing!

Now I know that'd put off causal gamers, but then I'm hoping the idea of an Elite or Pro controller as part of each console's hardware range continues into the future, and this would be a great fit for that.
 
Last edited:

Kthulhu

Member
Oct 25, 2017
14,670
The Xbox One came with Kinect, and that shit failed.

Last gen we got the Wii lol. How was it void of gimmicks?
 
Nov 8, 2017
6,346
Stockholm, Sweden
Why? What do we the consumer gain from that, we will just be drowned in buzzwords from the platform holders and in the end there will be little to no real benefit and it will just make it a lot harder for the developers, standardization all the way baby.
 

LogN-

Member
Oct 30, 2017
314
As long as that jump isn't a WiiU for Sony/Microsoft.. we saw where that leap ended us, half-cocked power and lackluster to develop for due to mitigated power.
 
OP
OP
Bjones

Bjones

Member
Oct 30, 2017
5,622
The irony of all of this is that the introduction of Shaders into console hardware gives developers more flexibility in creating unique and stylised approaches to rendering. All better hardware - whether general or custom - is going to get us is more realistic images and in depth simulations.

Things like Mode 7 worked 25 years ago because hardware could only handle 2D at playable framerates, so ingenious uses of 2D to mimic 3D were required.

Also, to suggest that devs are lazy is really an indication of lack of knowledge about the process of making & marketing games. The relationship between hardware manufacturers, developers, publishers, retail and consumers needs to be alot more healthier in order for studios to be able to take big creative risks that pay off.

Who said devs were lazy?!
Also I work in software development.. I know how development works.
 
Feb 10, 2018
17,534
Even if they dont have any exotic or custom hardware, I would like them yo sell the tech a bit better.
Similar to how cerny did with the PS4 unveiling but with even more and with touch more hyperbole and enthusiasm.

Not lie, but be better sales ppl by hyping us with cool geek shit.
 

jelly

Banned
Oct 26, 2017
33,841
Hell no. Make powerful well thought out hardware that helps developers and let them have the spark. You can make AR/VR on the side if you want the console needs to be sensible.Maybe tinker with the controller but that's about it.
 

joylevel11

Banned
May 19, 2018
840
not for me. i just want a more powerful console. well for the PS5 i want a better controller and for Sony to stop being dicks about BC/Crossplay.
 

jelly

Banned
Oct 26, 2017
33,841
Even if they dont have any exotic or custom hardware, I would like them yo sell the tech a bit better.
Similar to how cerny did with the PS4 unveiling but with even more and with touch more hyperbole and enthusiasm.

Not lie, but be better sales ppl by hyping us with cool geek shit.

Panos needs to do the next gen Xbox reveal. He does Surface events.
 

DiK4

Banned
Nov 4, 2017
1,085
It's a real shame that the Wii did not push the market to embrace a new control scheme. Instead we went backwards. Yeah the Switch has them, but so few games are built around them it feels like an afterthought.

It'd be nice if the next gen had an edge besides just graphics. Far as I know the PSVR is still using the move controllers from what... 10 years ago? There are a ton of games from the Wii era that feel just... Left behind. No more evolution cuz everyone's too focused on better grafix.
 
Jun 18, 2018
1,100
Who said devs were lazy?!
Also I work in software development.. I know how development works.

I thought I had read someone else calling devs lazy on the previous slide, but on re-read, I was mistaken, so I've removed that from my original post.

Also I work in software development.. I know how development works.

Then what is it you're hoping a unique approach to hardware to solve? We're pretty good at building virtual worlds & abstracting interactions nowadays - the biggest problem with trying new things isn't technological limitations, it's recouping costs.
 

MrKlaw

Member
Oct 25, 2017
33,297
Look at things like The Tomorrow Children or Dreams - unique rendering methods by leveraging GPGPU. The GPU these days is really one big specialised CPU and if you can tap it well, you can do unique things with it. Why have a big lump of silicon dedicated to doing only one thing really well - if 80% of the games don't use it, then its wasted
 

Jenoss

Member
Oct 26, 2017
436
You should be looking for nintendo console then..
I never seen any kind of "unique" thing from xbox or sony in the past..

Just more ram/cpu/stuff
 

Booker.DeWitt

Member
Oct 25, 2017
2,844
we already have nintendo to take chances.

just give me a powerful system, with a decent controller (DS4 and xbox one style), and we are happy
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Have something else that Game box #1 and Game box #2

What made videogames evolve was precisely taking risks in one way or another, from the D-Pad to paid online to motion controls

The point is for consoles to offer unique experiences hardware side AND evolve the medium
Again. Virtual reality. If this doesn't do it, then why in gods name would you think a physics co processor would "offer unique experiences" or "evolve the medium"?
 

Kyoufu

Member
Oct 26, 2017
16,582
I would suggest PS4's success was actually elevated by the fact that the console was so incredibly conservative in every way thinkable.

Make a strong piece of hardware and let the developers come up with the magic. No gimmicks required.

Yeah and since devs are multi-platform then exotic features will just be wasted as they develop for the lowest common denominator anyway. It wouldn't be worth it.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
I'm probably one of the few who agree with the OP

I'd like some wow factor too but you know, sales and stuff rule discussion and technicality so you better off hoping google or amazon do something. That way someone can take a risk and no one here will give af but ridicule it. No matter how cool it is.
 

Vire

Banned
Oct 27, 2017
5,591
Unnecessary costs added to the consumer that provide gimmicky small benefits and becomes more difficult to develop for as a result for third party platforms. Average joe doesn't give a fuck about physics processor, they want a box that costs $300 that plays games that look good. Sounds like a great idea.
 
Oct 31, 2017
12,181
Oh god no. No more experiments like the Cell. Just give me a better APU and more RAM and I am happy.

Remember the PS2's Emotion Engine, which was more complicated to develop for and led to even some Dreamcast ports looking better on the Dreamcast since a lot of PS2's games had a lot of jaggies?

I feel like the discussion here is based on a straw man as unique architecture doesn't mean you're going to get a "wow" factor. A lot of PS3's games suffered despite how powerful the system was supposed to be, which I guess wowed me in the wrong way. =P
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
The main reason this gen is so fucking boring on a game design level is due to the Jaguar cores. There's really no room for experimentation with complex simulation fx to use for new game mechanics so the entire generation has panned out as one long iteration on the last one.

The two main games this gen that leaned hard on cool new sim fx for their game mechanics were Dead Rising 3 and asscreed unity. Both of them ran like dogshit and their sequels cut back on what they tried to do severely.

I'm hoping next gen one of the two goes with a very nicely clocked ryzen and we start seeing devs experiment more with stuff.

I want hardware that facilitates originality.

lobby for great CPUs
 

Mr. Pointy

Member
Oct 28, 2017
5,141
That'll never happen because developers don't want hardware that gives them nightmares. At best, you're going to get a couple of custom tweaks.
 

Windu

Member
Oct 25, 2017
13,709
Software and services will be what makes the consoles different. Hardware will be fairly similar.
 

RF Switch

Banned
Oct 31, 2017
4,118
The saddest thing for me this gen and somewhat last gen is that the consoles are all the same hardware wise. There is literally nothing special about the Xbox vs the ps4.

I'd like to see someone pull a mode 7 so to speak. Throw in a custom real-time rendering co processor. Physics co processor. Something.

I don't see MS doing this because they have started thier migration to Xbox as a all devices digital platform.

But Sony still can! Come on Sony! Call Ken up!

Xbox One was going to be drastically different and the community blew up and begged for everything to be the same so yeah easier said than done
 
Oct 25, 2017
9,131
I want hardware that facilitates originality.
Then someone needs to make a console that reduces dev costs because cost/benefit analysis is the biggest limit on originality.

Xbox One was going to be drastically different and the community blew up and begged for everything to be the same so yeah easier said than done
Xbox was going to be different in the services/non-game features provided and the way games were distributed but not in any way relevant to game engine technology, which is what the OP is about.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Fuck no, that's stupid.
We already have it now tho

PS4 pro has dedicated hardware for 2160c while the X has a bigger memory pool and a higher clocked CPU with more cores unlocked

It creates a scenario where devs are given a simple path if they have the performance budget available or just a raw dump of resources that devs can use how they like. It's an interesting dichotomy between the two companies, and gives a personalized flavor to each system behind the scenes even if we don't see it.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
I agree OP! I'd like Microsoft to at least throw gyro controls into their next Xbox controller in terms of hardware. Otherwise, the changes I'd want are based on a combination of hardware/software. Bring back aspects of the launch Xbox One that involved digital game sharing for friends/family. Also, find a way that people can play physical discs offline, but also have the option of treating a physical game as a digital copy.
 

RivalGT

Member
Dec 13, 2017
6,445
No real point in doing any of that... 3rd party wont make use of it, and it will only make the system more expensive. Ex lastgen with the cell, early in the gen 3rd party devs never made full use of it. This gen the xbox one X has an extra 4gb of ram, and will still see 3rd party games use the same textures used across all systems.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Then someone needs to make a console that reduces dev costs because cost/benefit analysis is the biggest limit on originality
Thats mostly a developer side software and manpower problem and not really a hardware problem. Even if Ms or sony put out a framework for better development scene like a custom engine dedicated to the system or something it wouldn't really matter much because no one would use it as games want to be as platform amorphous as possible to hit a broad audience.
 

goldenpp73

Banned
Dec 5, 2017
2,144
Innovation can be a wonderful thing if directed the right way, though having seen how companies innovate hardware with systems like PS3, i'm not sure if specifications are the thing to focus on here.