I await the day indie games graduate from 16-bit to this. I would love some FF7/LoD inspired RPGs.
Hell, I'd do it myself if I could. I got some old manuscripts lying around I could probably use for one. How does one assemble an indie team? Semi-joking.
This pretty much. Pre-rendered backgrounds look awful. There's no way to have characters move on them without looking like they're completely disconnected from the environment (because they are) and the art-style never matches the character rendering. There's a reason why no one uses them anymore: they were a relic of their time and need to buried and forgotten. I'd much rather have VN dialogue screens with background art or sprites on 3D models like how many Nippon Ichi titles work.
They're all small budget. Probably on par with the likes of Bamco/KT JRPGs such as Tales of and Atelier.
That's back in 1995, isn't it? I believe I have it on steam.Don't know whatever became of it but someone was working on a ps1 inspired survival horror game a few years ago.
Yeah, especially the dungeons in Bravely Second look much better.Really!? I thought the backgrounds were the best part of Default so this is good to hear.
i feel like OP doesn't understand how much those prerendered background cost nor the talent that was involved in making them.
Seriously OP, especially in modern times:
- High detailed prerendered backgrounds to the standard to those made in ps1
- Not AAA budget
pick one.
Both of those wee subpar and overpriced. Might as well replay one of the classics instead.This is what Tokyo RPG factory was made for.
OP, have you seen I Am Setsuna or Lost Sphere?
Nah, Octopath's environments are 3D. The far background is a texture, but that's akin to a skyboxes than what the OP is thinking of
If they play like shot, what difference does a visual enhancement make? And to be clear: I disagree with the jab against how PS1/N64 games play. Many classics like Banjo, F-Zero, Mario, the Zeldas, the Crashs, the FFs or NiGHTS still play fantastic, some of them have yet to be surpassed to this day (in particular: F-Zero X is still the best racing game ever made).I'd be okay with this as long as it's in HD with anti aliasing and 60 FPS. The low Polygon count of PS1 era games doesn't bother me but I can't go back to the grainy low res mess. Vita level enhanced PS1 classics are tolerable due to the upscaling and other enhancements but out of the box PS1 and even N64 games look and play like shot.
Not every JRPG has to be a massively-budgeted AAA game like Persona 5 or Xenoblade or Final Fantasy XV. If a publisher is willing to make a mid-tier game with a mid-tier budget, they will attract the mid-tier audience who is willing to spend its money on mid-tier games as well as AAA games. This is true for plateformers and roguelites, and I think it's true for JRPGs as well.
It's more of a SNES type of game than PS1... or PS2 (both are also different).
Far from it. They can hardly be good enough to hold the comparison with snes RPG which they're copying.This is what Tokyo RPG factory was made for.
OP, have you seen I Am Setsuna or Lost Sphere?
If they play like shot, what difference does a visual enhancement make? And to be clear: I disagree with the jab against how PS1/N64 games play. Many classics like Banjo, F-Zero, Mario, the Zeldas, the Crashs, the FFs or NiGHTS still play fantastic, some of them have yet to be surpassed to this day (in particular: F-Zero X is still the best racing game ever made).
This is what Tokyo RPG factory was made for.
OP, have you seen I Am Setsuna or Lost Sphere?
And Saga Scarlet Grace is at the top of it.What is funny is Battle Chasers (from a non Japanese developer) was much better than either of these games.
I hope more non Square Enix developers give this genre a chance in the next few years.
This is what Tokyo RPG factory was made for.
OP, have you seen I Am Setsuna or Lost Sphere?
But the backgrounds in those games aren't pre-rendered at all?That's what i hoped I Am Setsuna / Lost Sphear would usher us in, but they kinda flopped.
People keep saying this while there are proofs that it's not the case. Low-budget CRPGs (and many other indies/AA games) do use pre-rendered backgrounds which scale up to 4K. The thing is, JRPG devs aren't too fond of that idea anymore, it seems.Making HD prerendered backgrounds for a huge game like an ROG would be quite the expensive endeavour though, especially if prerendering is supposed to come with any advantages here (i.e. more details than in a fully realised 3D environment with static camera). The level of visual fidelity would ensure we're approach quite the big buget, at least in terms of artists, or am I missing something?
I believe that's the whole purpose of S-E forming Tokyo RPG Factory, to make old-school JRPGs on a reasonable budget.
Unstable framerates were a problem, but no universal. F-Zero X held a stable 60, Crash and Banjo a stable 30. Disliking the look of mid-90s games is understandable, but this is not a gameplay issue. Which is why I pointed out my issue with the gameplay statement but not with the visuals statement. As an owner of an SDTV, I have no issues with SD graphics though, obvisouly ^^I meant that in the context of frame rate as that affects gameplay. I have no problem with tank controls and still enjoy playing the likes of FFVII and RE2 but i find them unplayable without enhancements granted by superior technologies like AA, and upscaling so they look decent on HD screens: why anyone want to deliberately emulate a crappy old SD tube tv is beyond me. Even creators would agree that they didn't design their games with unstable frame rates in mind and other visual glitches,
There have been multiple sales on I Am Setsuna bringing it down between $20-30. The same will happen to Lost Sphear, in time. Personally I had no problem buying either at full price, I don't think the games come close to the true classics in the genre but they are both competent JRPGs and worth the price imo. Plenty of niche publishers sell lower budget, lower quality games for a higher price, but that's because they have a smaller audience and have to get the most out of that audience. It all comes down to what you personally are willing to pay. I won't pay $60 for an Idea Factory RPG (typically I won't even buy them at any price) but some people like those games and will do so, and there is nothing wrong with that. This isn't even a new thing, lower budget games have asked the same price as higher budget games since the video game industry has existed, it's all about whether or not it's worth it to youProblem is Lost Sphear is 50 dollars which is insane imo. It's a low budget game with almost a AAA price. I am Setsuna is a little cheaper at 40 but it's been out for 2 years without a permanent discount despite the budget. I would bite on both of these games if they were 20-30 USD but it is very hard to justify any higher than that imo.
It's modern classic for sure.
This type of game is too rare. I'd love to see a resegence for sure. PS1 era is best era!