Prince of Persia: The Lost Crown launches next week. While we really dug the game (you can check out our review for more on that), there's one odd detail that stuck out we can't help but give its own article: one of the game's minor NPCs will be voiced by a text-to-speech program at launch, seemingly because someone — probably Ubisoft — forgot to record and add a human being's voice for the role.
While in discussions with fellow early reviewers during the review period for The Lost Crown, it was pointed out to us that the voice of a tree spirit character, Kalux, sounded remarkably like either an AI or text-to-speech (TTS) program. Specifically, a TTS program that's available online for free for use by streamers. You can compare some of the lines we recorded (embedded below) to those same lines processed through the TTS program right here.
Notably, the character in question does not seem to be credited with a voice actor in the game's credits, despite — as far as IGN can tell — every other voiced character appearing there with a named human credit. None of the other characters in the game sound like AI or TTS programs, including multiple other tree spirits like Kalux. All in all, it's a weird situation; Kalux only has a handful of lines, and some of Prince of Persia's actors voice multiple characters, so it seems that it would have been easy enough to cast a voice actor to do these as well.
IGN reached out to production studio Side UK, which is credited as having handled the game's voicework, for comment, and received the following:
SIDE London provides casting, production management, voice direction, voice recording and post-production in Prince of Persia: The Lost Crown, for which we work with a talented cast of professional actors. As a production company, we did not have visibility of any other voice design plans, TTS or otherwise, Ubisoft had for the game.
So SIDE UK didn't put the TTS in, which leaves Ubisoft the culprit. Ubisoft in fact confirmed it was their doing, but the explanation the developer gave is a bit bizarre:
During the development process of a game, some teams use multiple placeholder assets, including text to speech voiceover, until final dubbing is delivered. The English version of these 8 lines of text for this character were not properly implemented but will be swapped out and updated with an upcoming patch. Prince of Persia: The Lost Crown is fully voice-overed in English, French, Spanish, German and Farsi with more than 12,000 lines in total. It is also subtitled in Italian, Portuguese-Brazilian, Chinese, Korean, Russian, Arabic, Polish and Japanese.
Prince of Persia: The Lost Crown Will Have a Character Voiced by Text-to-Speech at Launch - IGN
Prince of Persia: The Lost Crown launches next week. While we really dug the game, there's one odd detail that stuck out: one of the game's minor NPCs will be voiced by a text-to-speech program at launch, seemingly because someone forgot to record and add a human being's voice for the role.
www.ign.com
So is this case of
Or