Vicky 3 died for this :(
But maybe I:R will become one of their new lowest selling Franchise and they try to reconcile with their fans with the Victoria 3 announcement.
Is it selling badly?
Vicky 3 died for this :(
But maybe I:R will become one of their new lowest selling Franchise and they try to reconcile with their fans with the Victoria 3 announcement.
Ugh, reading through the thread started by Johan on Paradox forums and his follow-up comments about how this is just a follow-up that improved on EU:Rome and they ignored all the progress done in all these years in CK II and EU IV and how he still believes that the current mana system is good with just minor tweaks doesn't make me very optimistic about the future of this game. Still feels like he's totally missing the point that the way it's designed (with wait some time then spend currency/mana - instant actions, no choices and no consequences) it's just not fun.
Maybe the most shocking statement (commenting on the fact the countries don't really feel different in I:R) was this:
Are you kidding me? Only if you think just about HRE and the Iberian wedding.
Oof, yeah. EU Rome is and was always a bad game, using it as the baseline explains a lot of things about this release.This is the feedback that I just do not understand. I took everything we had in Rome I, and made every mechanic deeper and more complex, while adding lots more new mechanics to make it into a game. This game was developed the same way we did EU4 and HOI2, the previous games I've been most satisfied with, where we used all the original gameplay code of the previous game, and just built upon that.
We have Rome: Total War though. And Rome II is an amazing game right now.
So maybe Imperator will need 6 more days?
I dont agree with rome 2 being an amazing game right now... maybe some of the dlc scenarios but the main campaign still features some of the worst ai in a total war game. I tried playing the campaing about a month ago and ran into unplayable siege battles twice in the first hour of the game where the ai just sits there broken.
If you go with the mindset of conquering the map i think you might have quite a bit of fun. At least I am having fun pushing all other big countries around as Rome.Yeah, part of the reason I asked above is because there's wildly different expectations re: content. Like I recall Stellaris being dragged for being unrefined or w/e at release, but I thought it was wonderful. (Which made its updates even more exciting to me.)
In a way IR... kinda seems like Paradox's take on a Total War game, being all about conquest. I've been trying to reckon if I'd like it in that same way, where I mindlessly conquer the map; for some reason in Total War or a 4X I love it, but from a grand strategy game I expect... more.
I have complicated feelings about strategy games.
Let's be fair. Rome 2 launch was atrocious. Imperator rome is,relatively speaking, an average AND functional game.
I disagree with rome 2 being amazing. Good? yes! IMO it is vastly inferior to attila, specially in terms of AI and campaign mechanics. The greatest strength Rome 2 has is its amazing variety in terms of cultures and starting positionsWe have Rome: Total War though. And Rome II is an amazing game right now.
So maybe Imperator will need 6 more days?
I disagree with rome 2 being amazing. Good? yes! IMO it is vastly inferior to attila, specially in terms of AI and campaign mechanics. The greatest strength Rome 2 has is its amazing variety in terms of cultures and starting positions
The one thing that these games never really simulated (and, I contend, a real reason why blobbing is such a problem), is information lag. That, and supply logistics.
So seeing that they've further made everything instant and mana-based was disappointing, to say the least. The families as-is feel simultaneously too fiddly and too flat. There's just not much advantage to mastering the mechanics there. So I'd agree that that would be a good way to expand things going forward. Have there be a *lot* of offices, with a *lot* of granularity. You wouldn't have 3-4 faceless Diplomats a la EU4, you'd have a dozen, and if you put them all towards one family, well, they're gonna be happy but everybody else is gonna be piiiissed. And what if that family decides they'd like to be Consul so they start sabotaging your relationships with your neighbors on the DL?
Lots of potential there.
That would be great!It could go even further than that, for example when you decide to get a foreign family from a conquered territory it could go both ways, like naming a diplomat from them could greatly improve the diplomacy in the region, but one could also decide to randomly sabotage your efforts as a revenge for the conquest.
I feel like the whole historical integration of foreign provinces in Rome is totally missed here and instead replaced with forced assimilation.
I really hope this backlash makes them warry of them just improving over the base CK2 and taking away QoL stuff.There will be riots when Crusader Kings 3 comes out and its just an improved version of base CK2
There will be riots when Crusader Kings 3 comes out and its just an improved version of base CK2
They can only lose with CK3.
It could never be released with the same depth as CK2 right now.
Unless DLC Sales fall off heavily, it is better to still release DLC'S.
Only when you have tech and Gameplay that could not be created in base CK2 would it be a move that would make sense.
(apart from the new modtools) I don't see anything in I:R that would make me think: "I want CK2 with that tech!"
They can only lose with CK3.
It could never be released with the same depth as CK2 right now.
Unless DLC Sales fall off heavily, it is better to still release DLC'S.
Only when you have tech and Gameplay that could not be created in base CK2 would it be a move that would make sense.
(apart from the new modtools) I don't see anything in I:R that would make me think: "I want CK2 with that tech!"
Base CK2 was good though. EU:Rome was a big miss from Paradox, which is why you'd think they'd try to learn from their past mistakes instead of repeating them.There will be riots when Crusader Kings 3 comes out and its just an improved version of base CK2
Might be important so crosspost in the Paradox Topic too:So mana is dying. Hard to tell how long it'll take to remake such a core system in the game but I'm glad they're trying!
Wow, they're committing to redesigning core principles of the game. The really low player count must be making them worry.So mana is dying. Hard to tell how long it'll take to remake such a core system in the game but I'm glad they're trying!
I think the objective was September, but you can already start trying it as an ongoing beta in GOG and Steam.
To be fair, many of the changes you talk about that havent been integrated were added by Johan himself in the latest weeks. Guy has been pulling it off this summer.The beta doesn't yet have all of this stuff and is super super beta. Like missing icons and the AI hasn't been programmed to use some of the stuff. It's interesting though, just really rough.
To be fair, many of the changes you talk about that havent been integrated were added by Johan himself in the latest weeks. Guy has been pulling it off this summer.
really appreciate this sumary. I haven't followed the dev diaries, some games have had my attention for a while (looks at total wars)Got a boring conference call going so I thought I might summarize some of the bigger changes we know are coming with 1.2 for people who haven't been following closely. This is going to be a game overhaul at least as intensive as either 2.0 or 2.2 for Stellaris.
So as a baseline remember that monarch points are going away entirely. They're being replaced by a system called Political Influence which is earned based on the loyalty of your appointed government positions. Many things that relied on MP now rely on some combination of Political Influence, money, tyranny or time.
The big outlier from that is Military Traditions which are now earned by a new currency called military experience, which as you probably guessed is earned primarily by having an experienced military. When not at war you can pay your soldiers more to drill which earns them some experience but also increases the chance they'll become loyal to their general. Hiring mercenaries is a large % malus against your experience.
You can disband Tripp's that are loyal to a general for twice the normal cost but they will be added to that generals personal holdings as loyal veterans that will be included in any rebellion they begin.
You can no longer force pops to convert culture, class or religion and only slaves can be moved manually. Everything else will convert/promote/demote/migrate/emigrate slowly over time based on a bunch of factors. Pops can migrate from or emigrate to the cities of other nations.
Each region on the map will now be either a settlement or a city rather than all cities. Settlements have just one building slot that specializes them in a significant way and can eventually be built up to a city when certain qualifications have been met.
Each city or settlement will now have local food income/expense and presumably a stored amount.
There are now as many as 15 buildings instead of four. Some have restrictions on when or where they can be built.
Some nations will receive unique inventions.
There's a bunch of smaller stuff and maybe some bigger things I'm forgetting offhand, but I think that's a lot from a free update. Hopefully this pushes the game more in a direction that people wanted.
That's one hell of a patch, impressive stuff.
By the way, that guy reading the updates in the video is kinda amazing.
i haven't found the time- Vacination is basically taking my free time awayanyone playing since the 2.0 update?
it's a good game now. especially the military overhaul
the entire UI overhaul is great too