As long as the practice is rewarded, platform holders will persist with it. At current moment, it is being rewarded just as it has been in previous generations. Third party developers will always look to reduce the risk/increase revenues and as long as there is someone that is coming in with money prior to a sale being made to limit some stuff on another platform, they will take that money.
Fortnite was not just about crossplay though, it was about Sony doing more than that. It was Sony locking an account to the console to try and further lock in game purchases to the platform, and people revolted. A similar revolt would simply be consumers not buying games with all this exclusive content.
Ninja Theory: They were doing work for hire so that they could self fund their own title.
Obsidian, InXile, Double Fine, Compulsion Games: These were looking towards crowdfunding for their games, and when the first three released quality games, they were not huge sales hits.
Undead Labs, Playground Games: Well, they have only known one publisher since their formation.
There is not a single big publisher that has built their house simply by starting new studios; all of them have been in the market for new partners. I personally do not care who gets bought, and who gets to miss out on what games on whatever platform. It is this type of outrage that really has no place in gaming.
Once again I am not talking about deals like Bloodborne or Sunset Overdrive. It is the deals that fragment an already existing playerbase such as Destiny, Call of Duty, and now being ramped up with the Avengers. It's bullshit, you know it and I know it but they disguise it as extra content. Ity's embarassing even after all these years how the industry still treats its customers as imbeciles.
Of course Sony is going to keep preying on the Japanese market with titles like Final Fantasy, it's much easier for them since Nintendo doesn't have the capable hardware and Microsoft doesn't have the brand recognition there. It's still a shit move to ignore the PC crowd on some of these deals, it was supposed to be the neutral ground but even there Epic games is convoluting that space.
It sounded like Phil was trying to shy away from the Tomb Raider tactics but it looks like they need to or simply fade away even more so because Sony will never lift the foot off the gas. This is one area Sony needs to keep control of as we head into uncharted territory with streaming, subscription based models and rising costs complicating matters more than ever.
I wasn't outraged by those acquisitions, just like I wasn't by Sony's purchase of Insomniac, and just like I'm not by the different exclusivity deals etc. Even though I'm fairly confident Hellblade 2 and Outer Worlds 2 would have ended up on the PS5 were it not for those acquisitions or some other timed exclusive deal.
I appreciate in every single case, it's simply about the platform holder trying to incentivise their platform or offer more content exclusively for their own customers, instead of a competitors.
The only time I'd actually take issue with this sort of thing is if a platform holder paid to withhold the release of an already advertised and completed game for a particular platform, or something along those lines. But afaik that rarely happens. Generally studios use the extra porting time afforded by timed exclusivity deals, to add more content to or polish one or all versions of their game.
It's happening right now with Avengers, you just don't want to admit it because the tactic they are using is it's extra content and Sony already has a good relationship with Marvel. The mental gymnastics these companies will try to justify greed and power is crystal clear.