it sold 5 million day one and 10 million lifetime so it had good legsDidn't FFXV come out of the gate really strong and then basically had no legs?
it sold 5 million day one and 10 million lifetime so it had good legsDidn't FFXV come out of the gate really strong and then basically had no legs?
Is a 2x multiplier from day one sales considered good legs?it sold 5 million day one and 10 million lifetime so it had good legs
It's all just very strange. The developers made a game that maybe had a chance at expanding audiences on both Xbox and PC but the business people made a deal that limits potential growth.The real funny thing is, even DMC sold pretty well on Xbox and PC. DMC has been multiplaform for over a decade and cultivated a fanbase on each platform. DMC5 was literally announced in a Xbox conference, and it went on to become the best selling DMC game of all time. Hi-Fi Rush is a first party Japanese character action game from Microsoft. The more you think about it, the less sense SE make.
for a JRPG yes they are really frontloaded
For an RPG? Yes, definitely.
I'm not sure you understand what "articulate" means. Just saying "that's not what I was doing" is not articulating. You'd have to explain what the point of your post actually was. And just saying "I made the post because I don't know the characters" doesn't wash, because it doesn't make sense to make a forum post about it instead of just looking them up on your own, since nobody would reasonably expect someone on a forum to give them a deep dive into who two game characters are and why they were well written. Which is why your protestation to the contrary is bullshit.
Again: all of this really just comes back to you insisting "one had far more marketing than the other in their respective timeframes" and being wrong about that. Zelda got a very similar amount of pre-release marketing as FFXVI has. It got every one of the same marketing strategy examples you listed in describing FF's marketing campaign as a prolific one.
But in both cases, those campaigns haven't successfully reached as many people with pertinent info as they aimed to, and the result has been a general malaise and lack of excitement. It's pointless to distinguish between "quantity" and "quality" in this regard. Both are just two sides of the same coin, and a means to an end.
It's going to be incorrect to claim that one campaign has been significantly bigger than the other, no matter how many times you do it. It's really just that simple.
Final Fantasy XVI Is Like A "Playable Hollywood Blockbuster Movie," Says Producer
Final Fantasy XVI producer Naoki Yoshida has revealed that the game's PC port will begin development shortly after it releases on PS5.exputer.com
That kind of statement doesn't help at all.
The statements around this game are a bit like... try hard?Final Fantasy XVI Is Like A "Playable Hollywood Blockbuster Movie," Says Producer
Final Fantasy XVI producer Naoki Yoshida has revealed that the game's PC port will begin development shortly after it releases on PS5.exputer.com
That kind of statement doesn't help at all.
Well, yeah, you called me a liar and even made up quotes I didn't say. You weren't being subtle
Then I sure hope anyone who takes issues with that statement didn't like FF from VII till now because SE has been aiming for the feel forever.Final Fantasy XVI Is Like A "Playable Hollywood Blockbuster Movie," Says Producer
Final Fantasy XVI producer Naoki Yoshida has revealed that the game's PC port will begin development shortly after it releases on PS5.exputer.com
That kind of statement doesn't help...
All they focus on this game is the combat which to me I can barely understand what's happening on screen given the shit ton of effects and other garbage that just haemorrhage out of anything that gets hit once. So their biggest selling point is already a negative to me. Then there's all of Yosh-P's awful takes regarding PoC characters that just makes it even more of a skip to me.
Final Fantasy is divided.
On one side, you have the anime games: 7, 10, 13, and 15. Melodramatic stories. Nomura character designs.
On the other side, you have the fantasy games: Tactics, the MMOs, 12, and now 16. More serious tones. Traditional fantasy character designs.
9 is kind of a mix. It looks like the fantasy games but has the tone of the anime games. 8 is weird and in its own category. The 2D ones are hard to pinpoint.
But I think most people are partial to the anime games. That could be hurting 16's numbers. I prefer the anime games but am still excited for 16.
Then I sure hope anyone who takes issues with that statement didn't like FF from VII till now because SE has been aiming for the feel forever.
Like people loved motocycle chases of FFVII, moving cities waging FFVIII, a castle in FFIX turning a gundam and firing lasers etc. Summon battles are no less over-the-top.
They held an SoP a month ago gave indepth of the game including showing combat, exploration, story scenes and character explanations which was well received on the net.
Anyone who saying they only shown combat have definitely haven't watched an FFXVI showcase i recently.
View: https://www.youtube.com/watch?v=UfP_3UD5qF8
For me I'm significantly less excited for a sequel to a game that very clearly said "this ain't for you," near the end.
Final Fantasy is divided.
On one side, you have the anime games: 7, 10, 13, and 15. Melodramatic stories. Nomura character designs.
On the other side, you have the fantasy games: Tactics, the MMOs, 12, and now 16. More serious tones. Traditional fantasy character designs.
9 is kind of a mix. It looks like the fantasy games but has the tone of the anime games. 8 is weird and in its own category. The 2D ones are hard to pinpoint.
But I think most people are partial to the anime games. That could be hurting 16's numbers. I prefer the anime games but am still excited for 16.
Then I sure hope anyone who takes issues with that statement didn't like FF from VII till now because SE has been aiming for the feel forever.
Like people loved motocycle chases of FFVII, moving cities waging FFVIII, a castle in FFIX turning a gundam and firing lasers etc. Summon battles are no less over-the-top.
They held an SoP a month ago gave indepth of the game including showing combat, exploration, story scenes and character explanations which was well received on the net.
Anyone who saying they only shown combat have definitely haven't watched an FFXVI showcase i recently.
View: https://www.youtube.com/watch?v=UfP_3UD5qF8
They held an SoP a month ago gave indepth of the game including showing combat, exploration, story scenes and character explanations which was well received on the net.
Anyone who saying they only shown combat have definitely haven't watched an FFXVI showcase i recently.
View: https://www.youtube.com/watch?v=UfP_3UD5qF8
Yeah, you can even include the SNES FFs, particualry FFVI which had been emulating cinematic storytelling even before FFVII.Yeah this is what I don't get about these complaints. SE have been making FF games that aimed for a Hollywood movie-like feel for 25 years. And they've talked about it explicitly.
We both know what you're doing, I'm just not going to take the bait. You can keep replying and being coy if you want, it doesn't matter to me
Yeah, you can even include the SNES FFs, particualry FFVI which had been emulating cinematic storytelling even before FFVI,
I have read this critism multiple times now but Zelda TotK had even less story trailers and that game is breaking records.The demo should help, but yeah, their marketing being extremely focused on the same things over and over again can't really be bringing in a lot of new folks. They need to attract new fans, not just keep preaching how great their action combat is.
Not well.
But then they wouldn't have got the moneyhat and development/marketing support from Sony, I guess.If they're actually panicking then they should've released on PC day 1 as well if not Xbox, their mistake.
Lol, for the love of god, man. If all you're doing here is trying to get the last word in then be my guest: have it. I'm too old for that kind of kiddie game. Make another weird cotton candy reference if that makes it better.
They still might've gotten the deal conideration they've done ps and pc exclusivity deals before but likely less money than single platform exclusivity.But then they wouldn't have got the moneyhat and development/marketing support from Sony, I guess.
Not gonna lie, i would be pretty hyped if FFXVI trailers had motorcycle chases and moving cities.
I'm already checked out at this point dude. Most of the things I've seen about this game don't appeal to me and the dev's shitty views make me even less interested giving it a chance.
Yeah this is what I don't get about these complaints. SE have been making FF games that aimed for a Hollywood movie-like feel for 25 years.
It is fascinating how Square Enix currently has two types of games: Moneyhats with temporary exclusivity of either the game (Nintendo, Sony) or the port (Epic, Microsoft with Gamepass) and on the other hand multiplatform games that it launches without any marketing directly to dieBut then they wouldn't have got the moneyhat and development/marketing support from Sony, I guess.
They still might've gotten the deal conideration they've done ps and pc exclusivity deals before but likely less money tham a one platform exclusivity.
She was known as Lightning in the mainstream, not Claire. Like Solid Snake isn't generally called David. I don't think being called Clive matters anyway, the protagonists don't all have cool sounding names.…Okay? Claire got a whole trilogy of games and I never saw anyone complain about her name being common so idk why people feel so strongly about Clive.