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Brilliant Fusion
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    Fj0823

    Fj0823

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    Brilliant Fusion
    Generation 5: ARC-V
    Users: Masumi Kotsu

    Artwork:

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    That's right! I had the time to cook up two reviews for today!

    Yu-Gi-Oh! had humanoid gems fusing with each other waaaaaaaay before Steven Universe made it cool. Enter The Gem-Knights!
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    This Elemental HERO-Like fusion deck debuted in the DUEL TERMINAL sets, much like Trishula, and like her, they have a huge amount of lore in the DT storyline, but it is not until generation 5 that they become the center of attention, when the young heiress of a jewelry company is selected as Yuzu's opponent during the battle between duel schools in ARC-V, this young girl is Masumi Kotsu, and like Yuzu, started out as a fantastic female character by Yu-Gi-Oh standards and one of the few cool POC characters in the franchise.
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    Masumi is a confident, prideful rich girl stereotype at first, with the classic "I'm better than you" introduction
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    Masumi wipes the floor with Yuzu using her Gem-Knight fusions, in a spectacular duel that leaves Yuzu impressed with the concept of fusion summoning, Masumi quickly becomes Yuzu's goal, she starts training and getting better to face her again. As I've mentioned before Yuzu carries the plot of Arc-V's fantastic season 1, and her rivalry with Masumi plays a part in that, as Masumi also starts investigating the weird occurrences in Maiami City, just like Yuzu, she also makes a lot of discoveries that move the plot forward while the main male characters are too busy measuring their dicks in the tournament qualifiers. Masumi and Yuzu learning about the real plot of the series, while also training to build up for their final showdown where they both learn to respect each other as equals is quite frankly one of the reasons I absolutely ADORE Arc-V's first season. It's clear the writers really wanted Yuzu to shine, and earn being the first female character with a "Yu" in her name by giving her a good rivalry with a spoiled rich kid. These two are super fun to watch in season 1.
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    Alas, it was not meant to last, as soon as the Interdimensional War starts and our heroes start hoping between dimensions, Masumi is never seen again. You see, in the aftermath of the failed Obelisk Force Invasion attempt, Masumi is left alone as the only survivor among her group of friends, but for some she stays behind in the standard dimension, never to return while Yuzu goes on to become an eternal Damsel in distress... WHAT? WHY!?

    It's been said many times that the removal of writing staff from ARC-Vin order to get more hands on the OG movie "Dark Side of Dimensions" really fucked with ARC-V's story, and I feel Masumi is a prime example of that. The last we see of her is her getting inspired by Reiji's speech about fighting against the upcoming invasion, in a way that sets up a return to avenge her friends that never came.... What BS.

    Masumi''s most well-known card is her continuous spell card "Brilliant Fusion" as it's an amazing combo enabler.

    The card art is your standard fusion spell card with the classic monsters getting combined in a swirl of colors, but this time it's full of gems! The card is looks shiny and expensive, which is a feel that is boosted by it's beautiful secret rare foil, if you can get that rarity version of the card, it's quite a looker.

    Now let's talk about the card in action! Normally, to summon Gem-Knight Fusions such as these:
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    You'd have to fuse the monsters normally with "Polymerization" or the theme specific "Gem-Knight Fusion", but with Brilliant Fusion, you can fuse monsters that are still in your deck! By activating Brilliant Fusion you get to fusion summon a monster by sending it's appropriate materials in your deck to the graveyard, the monster summoned will have it's ATK and DEF points reduced to 0, and if Brilliant Fusion is removed from the field, so will this Fusion Monster. The good news is that you can discard a spell card from your hand to have the monster's stats return to normal, until the end of the turn, making it a great option when you have spell cards that recycle themselves such as "Gem-Knight Fusion".

    But this is not the reason why this card is great, notice how the card does NOT negate the effects of the monster you summon! letting you summon a Gem-Knight fusion monster that sets up amazing combos....Gem-Knight Seraphinite!
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    Gem-Knight Seraphinite effect grants you a second normal summon during your turns. So by having "Brilliant Fusion" and a couple of Gem-Knight cards in your deck + a LIGHT monster, you can special summon a card that lets you normal summon twice, setting up great Link plays as you will have twice the opportunity to activate monster effects that trigger with a normal summon.

    This combo is such a great start to a player that "Brilliant Fusion" has been limited to 1 per deck for official play. An amazing card that no doubt sets up lots of powerful turn 1 boards.

    While Gem-Knights themselves were never really that popular or good as a standalone deck, their appearance on the show coupled with the popularity of the "Brilliant Fusion Combo" made them well known enough to receive Link support for the newest generation!
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    And while a pure Gem-Knight deck won't get you very far in a tournament, you should totally check them out if you're a fan of fusions who wishes to have some fun matches.

    TRIVIA TIME

    There's also an effect-less Gem-Knight Xyz monster, "Gem-Knight Pearl"
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    Constellar Pleiades
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    Fj0823

    Fj0823

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    Constellar Pleiades
    Generation 5: ARC-V
    Users: Hokuto Mishima

    Artwork:

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    During the battle between duel schools in early Arc-V, Yuzu must face Masumi, while Yuya faces a member of the LDS Xyz summon class, Hokuto Mishima (Known as Dipper in the english version) challenges Yuya

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    I wish I could talk about Hokuto as much as I did with Masumi, but unfortunately he's just the stereotypical "Kid from the high class school" that gets defeated and then never gets to do much else. Masumi inspires Yuzu to learn fusion summon and they develop a rivalry, while the third in the group, Yaiba, ends up respecting his opponent Gongenzaka and helps him master Synchro summon later on. Hokuto just loses and is given so little to do that it makes perfect sense when he becomes one of the first victims of the Interdimensional Invaders...

    Hokuto fights with his "Constellar" cards, which are powerful knights wearing armor that represents different constellations....Knights of the Zodiac if you will. These cards also appeared in the "Duel Terminal" sets but saw their anime debut until Gen 5
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    As you might have notices, these cards are pretty much designed to let you Xyz summon with 2 level 5 monsters in 1 turn, getting you Hokuto's ace card. A Rank 5, LIGHT, Warrior Type Xyz Monster. "Constellar Pleiades"



    Pleiades has a fantastic design that reminds me of the awe inspiring Gold Saints from Saint Seiya, it's a caped knight in a shining white armor with some awesome looking gold details and it's cape is decorated with a cool "Stars in space" design that brings everything together, the background is full of stars in case you missed that this card is based on a constellation. It's a bit much but I can't think of any other way. These is by far one of my favorite monster designs and themes and I'm glad I was able to squeeze them into these reviews. 9/10 designs and concepts.

    Pleiades has a very simple but very deadly effect, during either player's turn you can detach one of the Xyz materials beneath it it return one card on the field back to the hand, you can use it during your turn to remove that suspicious face down card that you just know its a powerful trap that will trigger as soon as you attack, or you can use it during your opponent's turn to waste that normal summon they just used on a key monster, maybe even return a powerful monster summoned from the Extra Deck straight back to it. It's simple, but it gives you a good amount of control over the field, even if you only have 2 shots at its effect. But if your Pleiades runs out of fuel, you can just upgrade him for one more shot!

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    "Constellar Ptolemy M7" is normally summoned with 2 level 6 monsters, but it's text states that you can also Xyz summon it by putting it on top of a "Constellar" Xyz monster on the field. Constellar Ptolemy M7 not only has higher stats, but it's effect allows it to return a monster on the field or the graveyard to the hand by detaching 1 of the cards beneath it. Really cool upgrade for Pleiades!

    While "Constellars" were never a tournament ready deck, they were the inspiration for a new deck named "Tellarknight", where the Satellarknights joined forced to bring out powerful Xyz Monsters
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    This deck and its Xyz monsters dominated the meta game of gen 5 foa little while, with some of it's strongest cards getting limited.

    Unfortunately they did little to help good old "Constellars" which have remained support-less for a while.

    TRIVIA TIME

    In Duel Terminal Lore, Constellars have their own symbol they identify with and they all have it in their armor
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    Astrograph Sorcerer
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    Fj0823

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    Astrograph Sorcerer
    Generation 5: ARC-V
    Users: Zarc

    Artwork:

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    At the end of ARC-V Yuya's true self, the combination of his 4 alter ego's is awakened, the evil duelist Zarc. Who was ultimately defeated by his lover and split into 4 different alter ego's each sent to live a new life on the separated 4 duel dimensions until the interdimensional war forced them back into contact.

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    I already talked about him in my "Supreme King Z-ARC" review, but just to jog your memory a bit, Yuya's true self was a kind duelist with a desire to entertain an audience with his duels, his deck used what would become the 4 Dimensional Dragons and also included powerful spellcasters, Zarc becomes more and more evil due to the demands of his blood thirsty audience, who wanted him to put an increasingly violent show every time, making him go mad and allowing the dragons in his deck to take control of him. Being a genius duelist, Zarc is the person who co-created pendulum summoning, after being overrun by evil, he designed a spellcaster card that would be powerful enough to allow him to become one with his dragons. A level 7, Scale 1, DARK, Spellcaster-Type Pendulum Monster "Astrograph Sorcerer"! the original combined form of Yuya's "Gazer" Magicians!

    Once Yuya fully awakens as Zarc, he takes on a dragonic appearance, and is now able to summon this card to bring his true fully Dragon self back.


    I LOVE Astrograph's design, it's the coolest Magician in the game for me, get rekt Dark Magician. He looks so incredibly majestic and otherworldly with that combination of blue tones in both the creature's design and background. The way all these elements come together: explosive background, the silver sci-fi looking armor,the stars in his cape, the hologram looking weapons in his left hand, his right hand raised as if it's about to use his immense power, and his Dr. Manhattan-like blank stare make me feel like I'm looking at a godly being, one whose decisions and powers are beyond my understanding. I'm amazed at how good this card looks with all that blue. 10/10 design for me. I really love this card.

    As for the effect....

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    LOOK AT ALL THAT TEXT. This is the card currently holds the record of the YGO card with the longest card text, clocking in at 836 characters when combining it's monster and pendulum effects. This card has so many effects that it's going to be hard to explain why it's so freaking broken.

    Let's start with it's Pendulum Effect, If activated as a spell, you can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. This effect fills your extra deck with a powerful 2500 ATK monster (As pendulums go to the extra deck when destroyed) and leaves you with half of the work required to pendulum summon him to the field by leaving good ol' "Stargazer" in the pendulum zone with a versatile scale of 1 OR it leaves a nice "Stargazer" defense on your monster zone. That is a great effect on itself, but it's not the reason this card is broken.

    It's the monster effect. First let's get his anime effect out of the way, You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names) and Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, this summon will be treated as a fusion summon. And while summoning a card as good as Z-ARC with ease is very powerful, it is not the reason why this card is as OP as it is, it's just a bonus.

    The real broken shit is with it's third and last effect. If a card you control is destroyed by battle or card effect, You can Special Summon this card from your hand, and then you can choose 1 monster in the Graveyard, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand.

    That is just NUTS, you get a free 2500 ATK beater and get to recover whatever card you just lost. And it gets even better!

    Astrograph Sorcerer is meant to be used with the magicians the fans call the 4 Dimensional Magicians which do not appear in the anime.
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    These cards not only count as acceptable cards to trigger Astrograph's Z-ARC summoning effect, they also can destroy themselves to activate powerful effects, like halving opponent's monsters, destroying cards on the field or in Double Iris's case, searching for extremely powerful spells and traps. And get this, as soon as they destroy themselves, Astrogaph's effect triggers, letting you special summon it, and grap a copy of the magician you just lost. INSANE.

    These cards became the "Pendulum Magician" Deck, the best Pendulum Deck ever created, and a deck that dominated the very last days of the pendulum era. And while the Link Era made it harder for them to keep spamming special summons, they still managed to remain at the top for a while.

    This came to an end when "Astrograph Sorcerer" himself and "Double Iris Magician" where banned from competitive play, but this deck remains so good and consistent that it keeps appearing in tournaments every now and then, yes even with it's stronget cards banned and the Link era rules limiting summons, this deck is still very viable. That's how good it is.

    TRIVIA TIME!
    This card alongside the rest of the powerful Pendulum Magicians, where all released in a single set "Pendulum Evolution" which includes only cards to use in a Pendulum deck, if you want a strong and cheap deck, look no further than grabbing a couple of these:
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    Kuriboh Time!
     
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    Performapal Kuriborder
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    Performapal Kuriborder
    Generation 5: ARC-V
    Users: Yuya Sakaki (Manga)

    Artwork:

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    When an opponent's monster declares an attack: Special Summon this card from your hand, then change the attack target to this card and proceed to damage calculation. If you would take damage from that battle, you gain that much LP instead.

    When the Arc-V manga is not busy turning it's entire last chapter into the fandom's punching bag by suddenly revealing Yuzu was Yuya's mother from the past all along who he still hits on despite being fully aware of that fact, but turns her down at the last minute so she just takes Yuya's father of the past as rebound because he reminds her of her beloved Yuya.....Yeeeeeesh..... The manga rights some wrongs by giving Yuya his own Kuriboh card! A level 1, DARK, Fiend-Type Monster "Performapal Kuriborder!!"

    I really like our little jester Kuriboh design, it's just our beloved little furball getting a tail and a hat, awwwww he looks so adorable and fluffy...
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    Anyways, Kuriborder is a "handtrap" like most Kuriboh cards, whenever an opponent's monster declares an attack you can special summon it from your hand and have it tank the attack, any damage taken by that battle will heal your LP instead. It's pretty much a better version of the OG Kuriboh in every way, but sadly it's not enough to justify being in your deck, not even a performapal deck, as there are far better options.

    This is a short review as there is very little to talk about this card, it barely has any presence in the manga, and it never appears in the anime.

    Trivia Time!

    "Border" is a homophone for "Bourder", an old word for "Jester"


    GENERATION 5 is DONE! Say bye bye to Pendulums as we covered them for the last time.

    Next Up!

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    Cyberse Quantum Dragon
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    Cyberse Quantum Dragon
    Generation 6: VRAINS
    Users: Yusaku Fujiki (a.k.a Playmaker)

    Artwork:

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    Previously on every single episode of VRAINS...
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    Yusaku is facing the evil Bohman, a third generation AI created by the evil first generation Ignis AI of Lightning to use as an artificial body for all Ignis . Yusaku and his friendly Ignis AI of Darkness "Ai" must find a way to defeat Bohman as he is the final boss of the arc....And they do, several times in fact, all of them before the final clash against him. And this is the main problem with VRAINS, Yusaku simply never, ever loses. Not even with the newly established main threat of the second arc, he just wins no matter how much that would devalue the new villain that is going to be presented as a big challenge going forward...

    Anyways, during one of their clashes with Bohman, Yusaku claims to have found a new possibility in his duels. Instead of stopping him with the game ending effect he has ready, this hyper advanced AI decides that it is best to wait and see what is this new power Yusaku got instead of simply defeating him before he can summon it.






    Turns out that just lets Yusaku nab yet another win...By using a new Link Monster "Cyberse Wicckid"
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    To let him summon a....Tuner Monster! That's right, we're still in VRAINS second arc which means the apology mode for trying to fuck with all other extra deck summons is in full force, so Yusaku pulls a Tuner monster despite no previous indications of them ever existing in this universe. He uses this card to summon a Level 7, DARK, Cyberse-Type Synchro Monster....Cyberse Quantum Dragon!!

    Cyberse Quantum Dragon looks an awful lot like "Cyberse Clock Dragon" which was the fusion introduced before as part of the apology tour, which means it's another dragon with a body full of crystal, the design of the dragon itself I feel tries to take too much from "Shooting Star Dragon" with the whole "Dragon that looks like a spaceship" design but this one takes it to the extreme, as I feel this creature is actually wearing parts of a spaceship, it looks goofy.
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    I really dislike the face on this Dragon because for some reason they decided to cover it in horns that make it look like it's wearing a mask, I hate it. On a more positive note, I like the blue colored crystal body and the "high speed" feel on the background. Very 5D's. Oh but it calls itself a Dragon despite it being Cyberse-Type. 0/10

    After you use a Tuner Monster and a non-tuner monster whose levels add 7 as materials you'll unleash this powerful card through Synchro Summon. As most of the cards in the apology tour, this card's effect just scream "SEE!? You can totally still use Synchros despite the new rules making the whole game revolve around Links!" because the entire effects of this Synchro monster revolves around you playing with Links...As you were forced to by the new rules...yay. Cyberse Quantum Dragon will protect you from attacks and effects by becoming the only attack target your opponent can select....if you control a link monster.

    However Quantum Dragon's actual value comes from it's second effect, the one that is not busy pushing links. Once per turn if this card battles an opponent's monster, you can return that opponent's monster to the hand and this card will be able to attack again. Meaning that much like "Black Luster Soldier Envoy of the Beginning" back in the day this card will get rid of a monster easily and then will proceed to take on another or go for direct damage....That is pretty great!

    Cyberse Quantum Dragon is a popular Synchro monster in modern times, as it protects your oh so important Link monster while also dishing some damage, it's easy to summon and has some nice stats so it's a good card to take into consideration if your deck can access Synchro Summon.

    TRIVIA TIME!!
    This card's name is a reference to quantum computing,the use of quantum-mechanical phenomena such as superposition and entanglement to perform computation which can be implemented theoretically or physically.
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    Firewall eXceed Dragon
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    Fj0823

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    Firewall eXceed Dragon
    Generation 6: VRAINS
    Users: Yusaku Fujiki (a.k.a Playmaker)

    Artwork:

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    We continue Gen 6's "Sorry we tried to fuck over all the other summon types to force links into relevance" apology tour!

    An evil Go-Onizuka who went through *Checks Notes* Surgery to have a cyborg brain capable of computing at AI levels of speed in order to play card games better....Challenges Yusaku,as he felt Playmaker completely overshadowed him to the point where turning into a monster was the only way to truly defeat him.

    Evil Go has the power to cancel the activation of Skills, meaning that for once in the entire show....Yusaku CANNOT activate the power that gives him a new Cyberse monster whenever he is 1000 LP or less, as the activation is negated....Except Yusaku is the biggest Gary to ever Stu in this franchise so OF COURSE his skill has a second part he never mentioned before, if his LP is 100 or less and the effect of the skill did not get him a new card for whatever reason....He gets to get the new card anyway and draw a card. Such tension. Such Stakes.



    This is why this show got canned.

    Anyways, he gets his new card but before using it he must set it up with a Link monster, as is the law of modern Gen 6 YGO. So he uses "Clock Lizard"
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    To open space in his field for a summon type he just remembered he knew how to do all along and just forgot to mention it existed for 80+ Episodes. Xyz Summon. He uses his freshly asspulled Rank 4, DARK, Cyberse-Type Xyz Monster "Firewall eXceed Dragon"

    That's right he gets an upgraded version of his "Ace" card that he just uses like 4 times through the entire show. A card that by the time of the episode airing was banned.

    Firewall eXceed Dragon is just the lovechild of the already reviewed Firewall Dragon and an X-Wing Starfighter. There's not much to say about the design that I didn't say already for Firewall Dragon, but I'll once again state how much I hate the "Tron" aesthetic on most of Yusaku's cards. At the very least, Firewall eXceed has a pretty boss looking pose, with a killer background that really puts focus on the flaming wings forming an "X". The head of the dragon also being an X is kind of overkill though....We get it, the letter X is cool. Was this card designed by Xehanort or something?
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    Firewall eXceed's effects once again try to tell us "You can still totally play Xyz monsters guys! we're sorry! Just ignore the fact that this card is useful only because it's entire effect revolves around the Link monsters we forced you to use via rule change!". This card will gain 500 ATK times the link rating of any Link monster pointing at it. That means, 500 per the number of arrows of any Link monster pointing at it. Since you're always going to be using Xyz monster linked to a Link monster, that makes this card a really good beater, as it will pass the 3500+ ATK mark easily. But it's greater effect comes at the cost of detaching the 2 cards beneath it, allowing you to summon a LINK-4 Cyberse-Type Link monster from your graveyard in a position that points at this card...This effect is clearly meant to be used on "Firewall Dragon" which has the perfect arrow placement to ensure that you always get the most out of that revival....And now that card is banned and all other LINK-4 cyberses are either banned or they suck, there's probably a billion better options to use. The fact that using this effect prevents you from special summoning or attacking directly makes it even lamer.

    But hey, at least Gen 6 was kind enough to remember Xyz monster exist right? With VRAINS ending next week, it appears Pendulums will not be featured at all in the show.

    TRIVIA TIME!
    This card is the cover of the expansion "Dark Neostorm"
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    Marincess Marbled Rock
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    Fj0823

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    Marincess Marbled Rock
    Generation 6: VRAINS
    Users: Aoi Zaizen (a.k.a Blue Angel/Blue Girl/ Blue Maiden)

    Artwork:

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    When Aoi Zaizen found that she wasn't happy with herself she became "Blue Angel" to be a beloved idol in the virtual world, when Blue Angel was mind controlled, infected with a virus, put in a coma, got better and fought with the good guys only to have her face get up close and personal to the ground she decided it was time to grow up and train under Ghostgirl to become a better duelist and someone who can actively help the male heroes in their quest...She leaves the idol persona and becomes "Blue Girl" and now it's her time to actually shine! So she decides to fight one of the male heroes!....And she loses so bad she removes herself from the story and decides to do some detective work instead of fighting...

    And when that detective work makes her find the Ignis AI of Water, she can now finally become a main character! Now she has a super duper AI as her friend that transforms her from "Blue Girl" into "Blue Maiden"!
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    This now adult looking warrior is ready to take on anything now! For real! She even has a new deck! Forget the "Trickstars", she now has a Cyberse deck just like the main characters! She uses the incredibly powerful "Marincess" Deck! This is it! She's facing Bohman now! That's the Big Bad of the season Yusaku has defeated like 4 times already! This is her time to sh-



    GOD FUCKING DAMMIT.

    Anyways, the Marincess deck features several undersea creatures turned into either waifus or moeblobs
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    The main monster of the is a LINK-3, Water, Cyberse-Type Link monster "Marincess Marbled Rock"!

    The design on Marbled Rock is the best out of all the Marincess, as it looks like an actual underwater warrior princess and not some ripoff of Ika Musume from SquidGirl. I love how the armor is a reference to actual rockfish and has an elegant look to it that not once gets into raunchy territory like many other "Waifu" archetypes do. While the card foil makes it hard to make out, the background does show this Marincess at the bottom of the sea, instead of the typical blast for a background that most YGO cards get, overall a really nice looking card and one of my favorite designs of Gen 6. It helps that she's not wearing a TRON suit.

    Marincess want you to swarm the field, make links and then swarm the field with those links, Marbled Rock makes sure to help you with that. First it has an arrow placement that makes sure that you always unlock a zone for Extra Deck Summons no matter where you place her, as soon as you Link summon her with 2 or more WATER monsters with ratings that add up to to her 3 arrows you'll get to add a Marincess card from your GY and add it to your hand, which means you recover one of the materials used for her Link Summon, and many of them such as "Marincess Sea Horse" can be special summoned with ease to the field to continue the swarm. Marbled Rock can also protect your monsters and LP from battles at the cost of sending one Marincess from your hand to the grave, which is easy to do given her first effect. Overall a nice little card.

    Marincess may be a somewhat expensive deck that's not very competitive, but it's good fun, give it a try!!

    TRIVIA TIME!
    This card makes a cameo in the art of "Marincess Battle Ocean"
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    Borrelsword Dragon
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    Borrelsword Dragon
    Generation 6: VRAINS
    Users: Ryoken Kogami (a.k.a Revolver)

    Artwork:

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    Agni Kai 's favorite card to face against is here!

    What if we took a classic Final Fantasy Gunblade and made it into a freaking dragon?

    The only good character in VRAINS has the answer!

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    I've talked about how Revolver is the leader of the Knights of Hanoi. But he is also the son of the man responsible for the experiments that caused many children to be put in cages and forced to duel to gather data to create the Ignis AIs, this event ruined the childhood of Yusaku, turning him into the amazing man with no personality, as well as Takeru, who became Soulburner to find revenge. You'd think Revolver's story is all about sins of the father and him trying to do the right thing, and you'd be right...Except he gives exactly 0 fucks about the past,. The people who were hurt, all the damage the Ignis created, Revolver lets none of that define him or drag him down. He's a pragmatist who wants to make sure such events never happen again, no matter how dirty handed he has to get to ensure it.

    As the anti-Hero of the show,Revolver uses his "Vullet" ("Rocket" in the english version) cards to mow down whoever stands in his way, he is also the first character in the series to remember Synchro Summoning is a thing, and his trash talk is completely on point, Kaiba would be proud. Too bad my boi is wasted in what I consider the worst YGO show ever made, but his insane combos are always cool to see.

    While his ace monster is the already reviewed "Borreload Dragon", he has another ace up his sleeve, The LINK-4, DARK, Dragon-Type Link Monster "Borrelsword Dragon"



    The art for borrelsword dragon is a bit hard to make out, so here. I seriously cannot hate on this card's design, it's a freaking Dragon whose body is a gun but it's head transforms into a sword! And while I really dislike the "Gun Barrel" torso all the "Borrel" cards have, I think the rest of the armor on this dragon looks cool enough, I just wish the card gave some space to let the background do something for it, the already generic looking explosion background is almost invisible given how much frame space the creature takes up. Maybe you could trim some fat from the design to make it better, but as it is, rule of cool makes it un-hateable for me.

    Boasting an impressive 3000 ATK, Borrelsword Dragon cannot be destroyed by battle, making it impossible to take down via brute force, you will need to use a card effect to get rid of it. Borrelsword laughs at the idea of Defense Position monsters, I think this card may be a bit salty due to it having no DEF value, so he takes it out on monsters by making them change their attack position, this effect cannot be countered in any way, making it a good way to put an opponent's monster on a vulnerable position.

    Last but not least,when this card declares an attack on a face-up monster until the end of this turn, this card will gain ATK equal to half of it's target's ATK also that monster's ATK will be halved.

    Borrelsword is very tough a monster to face if you have no plan and frankly fantastic card,

    In terms of support, any decent Borrel deck will also summon the friends he made during the apology tour.

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    And even if you DON'T play against a Borrel deck, Borrelsword is so easy to summon that it is a popular pick for Extra Decks no matter what strategy you play. If you ever decide to go back to play this game, you'll be meeting this Gun Blade Dragon A LOT.

    TRIVIA TIME!

    This card can combine it's swords to transform it's face into an even bigger blade, as you can see on this card:
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    Next Up!
    tumblr_o0la9hWvo91sox1blo1_500.gif
     
    Firewall Dragon Darkfluid
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    Fj0823

    Fj0823

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    Firewall Dragon Darkfluid
    Generation 6: VRAINS
    Users: Yusaku Fujiki (a.k.a Playmaker)

    Artwork:

    300px-FirewallDragonDarkfluid-CHIM-JP-UR.png

    3+ Effect Monsters
    If this card is Link Summoned: You can place counters on this card equal to the number of Cyberse monsters in your GY of a different monster card type (Ritual, Fusion, Synchro, or Xyz). Gains 2500 ATK for each of these counters on this card during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated while this card attacked, it can make a second attack in a row.

    Yusaku and his AI partner Ai, The Ignis of Darkness face Bohman and the evil AI of Lightning for one final clash. Yusaku and Ai believe that humans and AIs can coexist together, and build a better future through cooperation...Ai and Yusaku have spent 102 episodes bonding together and becoming the best of friends, so much so that there is no doubts in their minds that AI and Human CAN and MUST work together and be friends (Please remember this plot point, it will be important in the next review, LMAO). Meanwhile Lightning ran a million simulations, all of them showing that humans and AI will destroy each other, but here's the catch, the simulations only apply if Lightning himself is a factor, angered by the thought of being a failure, he *Checks Notes*....Concludes that all AI must reign supreme instead. To that end, he uses Bohman as his vessel to fight against the heroes.
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    During this final clash, Yusaku ( who has already defeated Bohman FOUR TIMES before this match, thus removing any sort of tension from the fight) gives brings his A-game, he uses all of his best links, including his "Ace" Firewall Dragon (this is like, the 4th time he ever uses it in 102 episodes) and then proceeds to use all of his Ritual, Fusion, Synchro and Xyz monsters that I have already reviewed as part of season 2's "Sorry we fucked the Extra Deck mechanics" apology tour. But when none of them cut it, Yusaku gathers the strength to bring a new power that represents the wishes of those other humans that talk to him sometimes...err...I mean, his friends.

    After a completely out of character friendship speech,he goes beyond the limits of Link summoning,which so far could only go as far as LINK-4...to create the ultimate Link!....a LINK-5! (Now that's anti climatic...)



    The result is a LINK-5, DARK, Cyberse-Type Monster, "Firewall Dragon Darkfluid"!

    The design of Darkfluid is just a Firewall Dragon that decided to go through a Hot Topic phase, it's full of dark spikes and fangs, black pieces of armor, and his TRON look now ditches the blue for green, it's just all so lazy...The dark matter swirl for a background is really cool though! Sadly Darkfluid being not even that noticeable of an upgrade, much less when you compare it to other "Ultimate" final monsters from the other shows, coupled with the fact that Firewall Dragon was never even treated as an important card during the show, and that this point I was already forcing myself through this show, made the appearance of this mediocre design being the payoff to all that hype just what I needed to dislike the show even more.

    In terms of effect, Firewall Dragon Darkfluid is the last stop of the apology tour, a Link Monster that actively rewards you for using monsters with other summoning methods. By having a Ritual, Fusion, Synchro or Xyz (Fuck Pendulums I guess) Cyberse-Type monster in your grave Darkfluid will gain a counter for each type, and a boost of 2500 ATK points per each counter, you read that right, If you somehow managed to use all those summons and then get this LINK-5 monster out (Either by using 5 regular monsters as materials or using 3 or more monsters including links from a lower rating which count 1 material for each arrow they have) you'll get a 12500 ATK monstrosity on the field. But being a beatstick is not Darkfluids main appeal you can also remove it's counters to negate the activation of monster effects, if you negate an effect during the battle phase, Darkfluid will attack again.

    Realistically, this card will hit the field with about 1 or 2 of the old summoning types in your grave, as a Link focused deck will always have to focus on links, that and the relatively high summoning cost make this card be outclassed by many other negaters in the game.

    This is VRAINS at its most pure form, mediocrity acting like it's the most serious thing ever written.

    TRIVIA TIME
    This card is named after dark fluid, an alternative theory to both dark matter and dark energy that explain both phenomena in a single framework.

    Next up, our second to last card before I finish this goddamn thread! It's been a crazy ride.



    EDIT: Right! Any idea when this expansion might get to the west?

    Western release confirmed for January 17, 2020 under the name "Legendary Duelists: Magical Hero"
     
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    Honorable mentions.
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    As I am about to cover our very last card (not counting the last Kuriboh of this thread.)

    I want to give a shout out to some cards that, while popular,did not make the cut for this thread.





    GEN 1 HONORABLE MENTIONS

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    (Horakti, Creator of Light)
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    GEN 2 HONORABLE MENTIONS

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    GEN 3 HONORABLE MENTIONS

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    GEN 4 HONORABLE MENTIONS

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    GEN 5 HONORABLE MENTIONS

    300



    GEN 6 HONORABLE MENTIONS

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    Dark Templar @Ignister
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    Dark Templar @Ignister
    Generation 6: VRAINS
    Users: Ai

    Artwork:

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    3 monsters with different names.
    If a monster is Special Summoned to a zone this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY to the zone(s) this card points to, but their effects are negated. When this card destroys an opponent monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.

    In the final Clash with Bohman, Ai is confident in his choice to believe that there is a future where AI and Humans can live together in harmony, to the point he is willing to make the ultimate sacrifice. At the end of the Battle, Ai mysteriously disappears leaving Yusaku and his "friends" motivated to start working towards the future both Ai and Yusaku fought for.

    At this point, the VRAINS crew got notified that the show had been cancelled and that they only had up to episode 120 to wrap everything up. Making this the shortest YGO anime, with no manga adaptation, and the cause of the first long-term hiatus in YGO anime history. Many blame poor ratings,the negative opinion from fans or even the production problems the show constantly faced...Still, none of that matters now. Just that this gave the crew 18 episodes to work on the supporting cast and let them all end on a high note and make the best of the situation. Every character got a moment to shine in these 18 episodes and it really showed that the team did a big effort to play the hand they got the best they could....

    ZIKE! NO THEY DIDN´T LMAO!

    You see as it turns out, Ai didn't really disappear! He became so sad that all his Ignis AI friends died hoping for a future where AI and Humans can live together, so sad in fact that he TURNS EVIL AND DECIDES TO EXTERMINATE HUMANITY! For you see! Turns out the simulations conveniently also show that if Ai was the sole survivor of the battle between AIs, he would also cause humanity's destruction! This causes Ai to go insane with sorrow....But no wait! Ai was actually evil all along! He manipulated Yusaku's environment through the internet to make him grow angrier and angrier until he became the amazing man with no personality!

    So now Ai decides to steal two of the artificial bodies for AI that were built by Aoi's brother company (because they were all working towards AI and Human cooperation remember?) one for him and one for the AI of his longtime friend, YUSAKUS AI ASSISTED VACUUM CLEANER. And together with their new bodies, they decide to take on humanity!

    So now Ai looks like this
    human_ai___yu_gi_oh__vrains___ep_107_by_yenphungnguyenqndk_ddbnhr0-fullview.png


    And he spends the next 18 episodes systematically destroying every single character in the show to lure Yusaku into a final fight, he even destroys Blue Maiden and her brother in a 2 vs 1 because of course he does .Yusaku only stands there and watches his friends fall and die one after the other without fighting during all this, because he is the bestest and the moment he duels, he HAS TO win and the arc will end.

    Yeah, I can see why this show got canned.

    Anyways, Ai now uses a deck with the epitome of card designs, truly befitting the final boss of the show. He uses....a bunch of blobs called @Ignister...
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    This deck has access to all summoning methods to form powerful monsters that each represent one of Ai's fallen AI friends...and at least those look kinda cool.
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    Plus a Link Monster that represents Ai himself...The LINK-3, DARK, Cyberse-Type...Dark Templar @Ignister!



    Dark Templar's design is just EVIL! Decode Talker because VRAINS simply just doesn't give a fuck anymore, so what's another TRON design at this point? But this one has like evil wings and is purple...and uh, spikier! you know, so you can make out the who's who when the two of them fight. I´m just tired at this point. 2/10.

    In terms of effects Dark Templar is all about swarming, whenever you summon a monster to a zone his arrows point to, he will special summon an @Ignister blob from the graveyard to another of the zones he points at, letting you set up Ritual, Fusion, Synchro, Xyz and Link summons (Fuck Pendulums I guess...), and whenever he destroys a monster by battle, he will also special summon a Cyberse monster from your grave. This is a REALLY good card for the @Ignister deck, and I'm a sucker for decks that make use of all the game mechanics possible, so I can't hate on the @Ignister Playstyle as much as I hate on their designs.

    Great effect, terrible card coming from a terribly written, rushed ending. As I type this, VRAINS is coming to an end tomorrow, with Yusaku winning and everyone learning their lesson or something, I hate that my last review of this thread that's not a Kuriboh has to be about what I consider a low point in the franchise...

    Still,with Gen 7 confirmed for the middle of 2020, I can only hope that VRAINS and all that it entailed serves as a cautionary tale, and that we get a return to glory.

    TRIVIA TIME!

    @Ignister all have a mark in their bodies representing their theme
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    Next Up!

    THE LAST CARD. THE LAST KURIBOH
     
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    Linkuriboh
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    Well...VRAINS just ended. It ended EXACTLY like Aaronrules380 and I predicted, Yusaku goes out as the first main character in the franchise with 0 loses. Also we end with this:

    Screenshot_2019-09-25-10-08-10.png


    YA THINK!?

    ...Anyways.


    Linkuriboh
    Generation 6: VRAINS
    Users: Yusaku Fujiki (a.k.a Playmaker)

    Artwork:

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    In the anime, Linkuriboh was Ai's pet in the Cyberse World, when Ai find his way back to his old playground he finds it in shambles, with the little Linkuriboh being the only thing left alive. He decides to take him back to his best friend he would never betray Yusaku, in the form of a LINK-1, DARK, Cyberse-Type Link Monster for his best friend's deck.

    tumblr_p7124cD8QB1vuubx7o1_500.gif


    Linkuriboh is one of of the very few high tech designs from VRAINS I like, and maybe because it's just a robo-Kuriboh with a computer screen for a face as opposed to a Kuriboh in a TRON suit. I like it's Porygon Z-like flying appendages, the green glow from the data in its body looks really cool, and his little tail ending on a little Link Arrow is just adorable, I love the little touches like that. The matrix like background is also one of this Gen's best and plays really well off the colors in the card's design. One of the strongest VRAINS Designs right here!

    Linkuriboh is currently the most popular Kuriboh card. First off it's a LINK-1 card, which means it can be summoned by simply tributing 1 monster. Linkuriboh restricts the monsters for it's summon so that they can only be Level 1 monsters. This means Linkuriboh is usually summoned with Tokens, such as the ones summoned by the effect of "Scapegoat". This let's you turn any token into a LINK-1 effect monster, this is particularly useful because many of the best Links in the game state that you can only summon them with effect monsters or without tokens. Linkuriboh lets you tribute a Level 1 monster to special summon itself from the graveyard, meaning that you can recycle it for more Link summons over and over if you use a Token heavy deck!

    Linkuriboh also has the typical Kuriboh protective effect, and it's a great one! Whenever an opponent's monster declares an attack Linkuriboh can be tributed, and that monster's ATK will drop to 0 until the end of the turn, a really sweet update to Kuriboh's effect.

    Not even VRAINS shittyness can ruin Kuriboh, in fact this might be one of the best Kuriboh cards in the game!

    TRIVIA TIME!

    This is the first Extra Deck Kuriboh card!


    Next Up!

    Nothing! At least for now. See my next post
     
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    Thank you
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    With this, I have covered every single major card in this franchise.
    It's taken me time and effort, but you have no idea how happy I am to have been able to share this with you all

    Looking back, my reviews at first where ROUGH, I'm happy to notice myself improving every time I wrote. This thread started off as english practice anyways, so it's wonderful to see that it worked and that I am now way more confident on my writing.

    This is not goodbye, as I plan to come back and Monster Reborn this thread for special occasions, for example, I have JUST the cards to talk about for the upcoming STAR WARS season. And when Gen 7 hits, I'll be the first to let you know all about it.

    But for now, it's time for a break. This has been a wild ride and I thank you all for sticking with me, special thanks to Birdie whose amazing Pokemon reviews inspired this thread, you should all check them out.

    Before I go, there's one last card I want to show you all. This is newly announced card is the "Ten Thousand Dragon"
    300px-TenThousandDragon-IGAS-JP-OP.png

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters whose sum of combined ATK/DEF equals 10,000 or more. If Summoned this way, this card's ATK/DEF become 10,000.

    This card is in fact the 10000th card to ever be printed. A testament of 20 years of this franchise going through amazing highs and low lows. To me, this card holds a lot of value as it represents all the time I've been passionate about this franchise and all the possibilities that exist in this game. There's 10000 cards out there, I barely just scratched the surface, so If this thread ever made feel the slightest amount of curiosity to look for a card that speaks to you, I can assure you it's out there somewhere!

    With that said, Thank you all.

    tumblr_nw0xsuPiy41r2vppqo1_500.gif
     
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    THE STAR WARS HOLIDAY SPECIAL BEGINS!!
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    giphy.gif


    In just exactly 1 month, Star Wars Episode IX: The Rise of Skywalker will hit theaters, for that reason, even if I'm not a big fan of this new trilogy, I will do my part to get you all hyped!

    In the next 4 weeks I'll be reviewing the most Star Wars-y cards in Yu-Gi-Oh!, there is A LOT of characters and references from the Galaxy far far away in the card theme that I will be covering, so I figure that 2 reviews a week is the best way to do it. I hope I'm able to pull it off.

    These reviews will be a little different, as they will be more focused in giving you that good Star Wars nostalgia rush I know you all love...

    Kozmo Goodwitch
    Generation 5: Arc-V
    Users: None (TCG Exclusive)
    Artwork:
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    Star Wars is filled with many Mentor figures, Qui-Gon Jin, Obi-Wan Kenobi, and of course, Master Yoda.

    6e7c08fb42efe9bf1d1e31eb6540a294.gif
    giphy.gif


    So what if we take all three of them and combine them with Gilnda, The Good Witch of the South from the classic story "The Wonderful Wizard of Oz" ??
    tumblr_inline_nvo3idyk1p1rdrebb_500.jpg


    We get the level 4, LIGHT, Psychic monster "Kozmo Goodwitch" of course!

    As crazy as that sounds, that is the entire theme of one of the standout themes in Yu-Gi-Oh's Generation 5...The "Kozmo" Cards! These incredibly unique batch of cards combine both of these stories into one hell of a crossover!

    Kozmo Goodwitch design answers the eternal question "What if Yoda fusion danced with Qui-Gon Jin and then turned into a hot anime chick?" That is to say, the design keeps Glinda's design as the core and incorporates a nice good coat of Star Wars on top of her, and the end result is a very cool looking, if a bit too voluptuous green girl with a green "Lightsword" which now takes the place of the iconic wand. The fact that they could replicate the traditional Jedi Robes without getting into too much trouble surprises me, as this isn't exactly parody. But It looks great! And finally we get to have a fully realized background that feels like a reference to the interior of the Death Star, which gives the card a lot more personality than yet another generic explosion background.

    Kozmo Goodwitch has an effect that allows her to Special Summon level 5 or higher monsters from your hand, this is an effect that all Kozmo cards have that I will go into detail shortly. What I want to talk about now is her unique effect, Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls and change it to face-down Defense Position. This effect is supposed to mirror a certain power Jedi have to avoid confrontations or get the upper hand in battles.

    giphy.gif


    But like many more powers it comes at a cost, using the Force in Yugioh will cost you LP, so use it wisely!!

    In this unique take on Star Wars, Kozmo Goodwitch has a certain enemy that she must confront, just like the "Kozmo" are the Jedi, always 2 "Kozmoll" there are, which brings me to...

    Kozmoll Wickedwitch
    Generation 5: Arc-V
    Users: None (TCG Exclusive)
    Artwork:
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    MistyUnlinedDuck-size_restricted.gif


    How about we take that sweet Darth Maul over there and combine it with Evanora, the Wicked Witch of East?
    220px-Evanora_Oz_Great_and_Powerful.jpg


    We get the Evil Level 4, DARK, Pyschic monster "Kozmoll Wickedwitch"!!

    The design for Wickedwitch is very weak to me, the artwork feels a bit TOO anime for my tastes, the whole stupid "Yandere" look is something I particularly do not like. Once again the interior work well with the card and as a reference to STAR WARS, but this design is much much weaker than that of Goodwitch, that just looks better drawn and realistic enough. Sadly, not a fan of this design.

    Wicked witch is able to "use the force" at the cost of 1000 LP, making her as invincible as Darth Maul himself, who can walk off getting cut in half!

    7zfx.gif


    WickedWitch is also able to summon forth a level 5 Kozmo monster by banishing herself, and now it's the time to explain what this means. This just means that all Kozmo Cards can leave the game (by Banishing themselves) to get aboard their starships!! And just like Darth Maul's Scimitar

    HandmadeNimbleAmericanblackvulture-size_restricted.gif


    Wicked witch pilots this beauty!

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    The Dark Destroyer can destroy any monster as soon as it hits the field, and much like Maul's Scimitar, it's so stealthy you can't target it with card effects!.

    And if your opponent manages to destroy it, you will be able to special summon another high level spaceship card! Because trust me, we're getting more of those.


    With that I give your first little taste of Yu-Gi-Oh! STAR WARS, with much much more to come!! Next up, we meet a young girl wishing for a better life in a sand planet...And her fateful encounter with two droids!
     
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    Generation 7 reviews starting now!
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    So....TROS kinda sucked huh? I was so disappointed in it that I couldn't finish the last card review for this thread!

    But that's not why I'm here today. As you might know, the seventh Generation of Yu-Gi-Oh! has been fully revealed! And as promised, I will be the first to talk about the new cards that will be a part of this new generation.

    For reasons that will be explained in depth below, the cards reviewed will be evenly split between cards featured in the new anime, and brand new, original cards created for the latest sets of the card game as the TCG and the anime have been kind of divorced into two separate products!

    Seven Roads Magician
    Generation 7: Sevens
    Users: Yuga Oudou
    Artwork:

    TheGremlinHasKeywords.jpg


    Effect: You can activate this by sending the top card of your Deck to the GY. Gains 300 ATK for [each different Attribute amongst monsters in your GY] until the end of this turn.

    Review:

    After the absolute disaster that was Yu-Gi-Oh! VRAINS ended it's run with a rushed last season due to cancellation and the dismal reaction to the so called "Link Rules" which locked away your Extra Deck plays unless you used the new Link Monsters, the question "What's next" felt like both a prayer and a dreadful fear. For the first time in a long time, a new generation anime did not took over as soon as the previous one ended, there was no teaser, nothing, just an announcement of hiatus....Then came the big day.

    YGO Gen 7 was revealed in a weird way, the first piece of news we received was the culmination of Konami's Link rules apology tour. The Link Rules will be effectively removed from the game on April 1st 2020, instead a new, much fairer version of the Extra Monster zone rules will take its place. Now Link Rules only affect Pendulum Monsters and Link Monsters themselves, while Fusions, Synchro and Xyz cards are exempt from the rule. THAT IS AWESOME! THAT SHOULD´VE BEEN LIKE THAT DAY 1.

    Then came the new anime trailer.... where we meet our new hero, Yuga Toudou!
    200px-YugaOudo-Full.png


    You see Yuga is BORED by how the OLD GUYS play Yu-Gi-Oh!, so he creates a NEW, COOLER and EXTREME way to play YGO that catches up with all the kids that simply can't care about classic YGO, he names this new game, RUSH DUEL.

    Yeah, it's that kind of reaction from Konami to the VRAINS disaster. They are changing course and went for a much more generic take on YGO that apes on modern card game anime trends such as Buddyfight or Vanguard, from artstyle to gameplay changes. RUSH DUEL is basically a new game that will try to soft reboot YGO into a more japanese kid-friendly game....More on that later.

    The Rules for a Rush Game are the following:
    Rush Duel's Basic Rules
    • Decks are between 40 and 60 cards
    • Starting hand is 4 cards
    • Starting LP is 8000


    Rush Duel's Duel Field
    • Monster Zone: Where you put monsters
    • Spell & Trap Zones: Where you put Spells and Traps
    • Deck Zone: Where you put the Deck
    • Graveyard: Where cards go after you use them
    • Field Zone: Where you put Field Spells
    • Extra Deck Zone: Where yout put special cards face-down
    RushDuelField.jpg


    Rush Duel's Traits
    ● DRAW A LOT!!
    • Draw until you have 5 cards in your hand during your Draw Phase
    • The player with the first turn draws 1 as well
    • If you hand size is 5 or more, you still draw 1
    • No limit to your hand size
    ● CONTINUOUS SUMMONS!!
    • You can Normal Summon/Set monsters from your hand as many times as you want per turn

    Rush Duel's Procedures
    [Duel Start]
    (1) Draw Phase
    (2) Main Phase
    (3) Battle Phase
    (4) End Phase
    [To Opponent's Turn]

    Regarding The Effects of Rush Duel Monsters
    • The effect of a face-up monster on the field can only use its effect once per turn while it remains face-up
    As you can imagine, this is a much more chaotic version of the game where you want to dump your entire hand on the field in one turn to draw as much cards as possible next turn.

    Yuga will be the king of game he also invented with his powerful Spellcaster deck! where his ace is the Level 7, DARK, Spellcaster-Type, Seven Roads Magician!

    The first we have to notice about this card is it's brand new card layout. Cards for RUSH DUEL have a modernized look that once again apes from the card design we've seen in games such as Vanguard or Buddyfight. The biggest changes are that Instead of the traditional stars at the top of the card, the Level of the monster now sits as single star at the bottom of the artwork with the card's level on it, also the card's ATK and DEF are now much more prominent and easier to read.

    Overall, while I like the old layout, it's undeniable that these changes are for the better. The information on the cards is easier to obtain and one quick look at the card will immediately let you know all of it's basic stats. Don't lie, you too sat down and counted the stars on cards to know what their level was in the old layout. I feel like this layout would be great for the classic game as well....Alas RUSH DUEL cards are illegal to play with your old cards, and the two styles cannot be mixed despite having the same card backs.

    Seven Roads Magician himself looks like ass. He's a gremlin whose head was set on fire...and wears a BDSM suit...and a blue scarf. It looks under designed and over designed at the same time. That creepy smile on its face I feel like I've seen it a billion times before in other anime based card games. And it's weapon straight up looks phallic. The background is KILLER though as I am a total sucker for magic spellcasting circles, and the new layout really gives the background enough space to breathe and serve it's purpose correctly.

    I'm not writing off the design's on Yuga's cards just now because one of his other revealed monster cards "Windcaster Torna" is aces and much more in line with my expectations for a spellcaster deck. If anything, I'm happy to see there's variety in his deck designs despite having a set theme....After 120 episodes of TRON, you appreciate that kind of stuff.

    The effect of the card is extremely basic, a simple buff effect that has a cost and requires that you set up your graveyard beforehand, I guess they're weary of going to wild with the effects with an untested playstyle, particularly one as manic as RUSH DUEL.

    Finally it's stats are 2100/1500, officially breaking with the "Ace monster has 2500 ATK" tradition that was kind of broken in the past gen when they retconned Decode Talker as Yusaku's ace monster when Firewall Dragon was banned. For a level 7 monster that requires 2 tributes to summon, even if you can summon it quickly with the Rush Duels....Those stats are just terrible and not worth just keeping your 2 monsters. The only reason to play this card and lose two monsters is to either get the most of its effect or guarantee an extra Mass Draw next turn.

    In terms of support the new spell card "Wind Spirit Blessing" will let you buff Seven Road and any spellcaster type monster by 1000 ATK by sending a card in your deck to the grave
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    Not bad for a starter set!

    You might be worried about me not saying anything about the main game after mentioning that Link Rules will be gone...Worry not! The classic YGO game will continue to be supported with new expansions, in fact the TCG won't even adapt RUSH DUEL for America and Europe. As of now, Rush is Japan's problem

    The classic game will continue to get sets themes and support for fan favorite cards, in fact the sets for the main game will no longer be dragged down by shitty anime cards that need to fill up set space to promote the anime. RUSH sets will be done separately from main sets and so will my reviews, this situation forces me to change the approach to reviewing.

    Now I will review anime cards AND whatever new cards are introduced in the new sets that are recognizable enough to warrant a review. Reviews will go up without a schedule, as the Generation is ongoing and announcements can happen at any time....And also because I need to focus on my graduation project.
     
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