I think it makes a lot of sense on paper. Everyone is on the same page within EA. It removes the need for third party engine licensing fees. And theoretically any improvements from Individual teams can be incorporated into the overall engine for future use. It would mean the engine sees solid growth. And it's clearly a capable engine technically. But if what I've read is true it sounds like it's origins are producing limitations?
I think if they want to make a robust engine that can be adapted to any scenario it needs to be created with that in mind from the outset, and it doesn't seem like frostbite has been. It sounds like it's just a patchwork of duct taped features layered atop an engine ultimately built for first person shooters. The dev tools need to be there to make it viable and it doesn't sound like they are.
I think forcing it onto a studio is maybe a bad idea if it means a vision cannot be achieved as easily as possible.
I think if they want to make a robust engine that can be adapted to any scenario it needs to be created with that in mind from the outset, and it doesn't seem like frostbite has been. It sounds like it's just a patchwork of duct taped features layered atop an engine ultimately built for first person shooters. The dev tools need to be there to make it viable and it doesn't sound like they are.
I think forcing it onto a studio is maybe a bad idea if it means a vision cannot be achieved as easily as possible.