I'm definitely not the person to ask about art, hahah. I'm more or less a pure programmer that fell into the rabbit hole of game dev and cobbles together semi-functional sprites as he goes. I couldn't draw my way out of a paper bag; you're almost certainly a better artist than I am.
The only tips I have are technical: 1) Use a good, dedicated sprite making program (I personally love Aseprite), and 2) Choose a palette and stick to it (I keep pimping the
DB32 palette).
Edit: OK, I opened your animation on Aseprite and I do have a couple more comments. It seems like you're somehow using different pixel sizes in the sprite itself, which leads me to think you might have been using square brushes more than a pixel wide? You should draw every sprite so that pixels are 1:1, and edges are as smooth as possible. I would start by "cleaning up" all the edges in the animation to make them smooth. This is hard to explain so here's a gif comparison of an area I "cleaned up" in your sprite (cropped and zoomed 4x to better see the difference).
Yeah, I can relate, there are times I could have killed the entire Unity team :P. I don't know what's worse, spending an hour to work out why a bug happens and finding it's a bug with Unity itself, or figuring out how to work around the latter (not easy when Unity obviously doesn't expect you to
need to do something like that).
Yup, Pehesse's work has that effect. :)
Lo-ve it. Seems straight out of a Wonder Boy game, and even that's a disservice; it's really much more advanced and better animated than anything in any of the actual classic WB games. I keep getting floored by the talent in this thread.
I'll have to ask you for advice when the time comes, even if it's third-hand! :)
How does that work? The entire gaming site is fake, or it's just people pretending to work for actual legit sites?