https://www.halowaypoint.com/en-us/news/inside-infinite-january-2021
The first of 343 Industries' monthly Halo Infinite blog posts. They will release on the last Thursday of each month. The February blog will focus on Zeta Halo while March will talk about the sound design/music. January is all about the Halo sandbox.
Some tidbits:
Looks like Klobrille was right when they said Halo Infinite was content complete.
Nice to see a confirmation that equipment is found on the map in multiplayer.
Some weapon renders:
Concept art:
The first of 343 Industries' monthly Halo Infinite blog posts. They will release on the last Thursday of each month. The February blog will focus on Zeta Halo while March will talk about the sound design/music. January is all about the Halo sandbox.
Some tidbits:
"We have everyone fixing bugs on our launch content and some exciting efforts kicking off for future updates – like new vehicles, equipment, etc. But we're pretty much playtesting a ton and looking for ways to polish and improve everything. All of our launch content is in-game and being played daily but it takes a strong effort to get something from 90% to a full 100% ship quality."
Looks like Klobrille was right when they said Halo Infinite was content complete.
" In multiplayer, equipment is earned via combat and/or scavenging the playspace which brings a level of fairness and competition to the experience."
Nice to see a confirmation that equipment is found on the map in multiplayer.
Some weapon renders:
Concept art:
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