You couldn't pay me to care about Layla or anything that was happening in modern day in origins and odyssey,Valhalla's the end of a trilogy, most consumers were locked in and fully aware of who Layla is by that point. And yes they do explain a LOT of modern day related things in Valhalla.
Layla was a reset planned four years in advance given that Origins started in 2013 and a new protag was part of the plan as they transitioned away from "the player is the MC" and the online connectivity. We got a fullblown trilogy with a protagonist that had a standard origin, middle, and ending.They stopped caring and explaining modern day in games since basically Black Flag. When you end up entire setup of 6 games in the comics and in a bad way you can't continue to explain it properly in games. They are just inventing stupid sh*t and patching some holes but more interesting part that says a lot more is moved outside games. So even if you play RPG trilogy things are barely explained and coherent compared to the things outside games.
This take makes zero sense if you have even a remote level of familiarity with the location in Hexe, and the location in Amsterdam 1666.
They haven't hit the reset button.You couldn't pay me to care about Layla or anything that was happening in modern day in origins and odyssey,
I thought things were getting interesting in Valhalla but they hit the reset button on modern day again, so i ain't gonna my waste my time and get invested for nothing.
I guess this could partially be my fault then, since when she first showed up in Valhalla I just said "nope" and immediately crawled right back into the animus without learning anything about what was going on. Other than that one appearance she just shows up to solve anomaly puzzles? Maybe there is more at the end, but really it could be cut completely and I would hardly notice.Valhalla's the end of a trilogy, most consumers were locked in and fully aware of who Layla is by that point. And yes they do explain a LOT of modern day related things in Valhalla.
Again I've never once mentioned the sales figures. I don't really get what relevance they have to an opinion and tbh, I thought it was pretty clear I was saying that I do not like what they're doing with the IP, I've never claimed to be the arbiter of whether its good or not and can only speak for myself. I specifically name dropped their future platform for AC as the reason and I feel it's all getting rather convoluted to keep up with and that will only exacerbate it for me.Because sales and revenue being at an all time high, means significantly more people enjoy the series as it is now instead of what you want it to be?
Also, the previous game hitting $1 billion in just over a year which is their fastest selling, making Ubi's most successful game in history, is direclty opposed to this:
Instead of pretending that what they are doing is not being overwhelming positively received, you can just say you do not like it.
Do we know it's Amsterdam? I would've expected a location that would lie more in the center of the HREGN from the title, the protagonists name and everything surrounding this all.This take makes zero sense if you have even a remote level of familiarity with the location in Hexe, and the location in Amsterdam 1666.
Layla was a reset planned four years in advance given that Origins started in 2013 and a new protag was part of the plan as they transitioned away from "the player is the MC" and the online connectivity. We got a fullblown trilogy with a protagonist that had a standard origin, middle, and ending.
The AC name is an umbrella for all of their historical third person action rpgs, and helps sell the games whether or not the continuity is messy. People for the most part, obviously do not care about that over what is going on in the majority of the game.Again I've never once mentioned the sales figures. I don't really get what relevance they have to an opinion and tbh, I thought it was pretty clear I was saying that I do not like what they're doing with the IP, I've never claimed to be the arbiter of whether its good or not and can only speak for myself. I specifically name dropped their future platform for AC as the reason and I feel it's all getting rather convoluted to keep up with and that will only exacerbate it for me.
Now that could be partially due to the quantity of spin offs, or how the direction of the games keeps changing which would also be why I feel some of these games could just be new IP without the AC brand attached to it. Hex would be one I think doesn't sound like it needs to be AC and I think Valhalla could have been a new IP too, and I think with the latter it would have been better for it as the ties to the games lore really didn't do much for me at all.
Turning AC into a platform including the open world rpgs, smaller linear games, the mp/coop game, and mobile release (assuming they are good), will likely perform much better for them than if they dropped it. People want AC, whatever form that takes and it would not make sense for them to push another overarching moniker.My complaint was that we're now heading into this odd goal of turning AC into a platform, and as a result it feels like we're now gonna be getting more games that didn't really need the AC name attached, which in turn for me, makes me less interested in where the IP is going as I feel Ubisoft are leaning on it too heavily. I've at no point tried to claim they are being negatively received. When I say running them into the ground that's purely my opinion of the direction, I'm not trying to claim that's the majority opinion.
As it stands I genuinely don't know what is a spin off and what is mainline now and it's pulling me away from the franchise. I'm not trying to speak for other people so I think something is getting lost in translation, what I've been saying ITT is that I'm not a fan of where it's at, not that others aren't.
You can and should exit the animus after big story moments as the modern day portion of the game gets updated dialogue/emails/voice mails etc. as you progress through Eivor's story. The writer of the game even recommends that you do so.I guess this could partially be my fault then, since when she first showed up in Valhalla I just said "nope" and immediately crawled right back into the animus without learning anything about what was going on. Other than that one appearance she just shows up to solve anomaly puzzles? Maybe there is more at the end, but really it could be cut completely and I would hardly notice.
I was referring to the cancelled game Patrice was working on before he got fired. The premise of the game was that you'd be playing as the devil during the Dutch golden age in Amsterdam. A premise made interesting because the Dutch most likely would've been portrayed as irreligious.Do we know it's Amsterdam? I would've expected a location that would lie more in the center of the HREGN from the title, the protagonists name and everything surrounding this all.
Origins does explain the conflict, multiple times in fact, and includes a ton of optional information regarding that on Layla's laptop.It doesn't matter when lore and overarching story continues. That wasn't rebooted. Those who started playing AC games with RPG trilogy basically don't know anything about whole Assassin's vs. Templars modern day story and history between those two.
Dishonored isn't dead, Lyon probably develops Dishonored 3 after Blade.Cannot WAIT for this game. The setting looks unique and intriguing. Some cool Dishonored vibes in that info.
(RIP Dishonored)
Well, hope springs eternal.Dishonored isn't dead, Lyon probably develops Dishonored 3 after Blade.
OK, I had no idea what you meant by "exit the animus" so I googled it. Apparently, there is an option to do this hidden in the corner of the inventory screen?!? What the heck lol, I have almost 80 hours in this game and I swear to God it was never mentioned how to do this. Not a big deal, since I have zero interest in the modern day portion of the story, just surprising since I didn't even know it was an option.You can and should exit the animus after big story moments as the modern day portion of the game gets updated dialogue/emails/voice mails etc. as you progress through Eivor's story. The writer of the game even recommends that you do so.
Yeah thats fair enough. I get that it's working for them and understand I'm the odd one out in feeling this way, but it does just push me away a little, at least in the sense that I feel I've lost track of what's going on in the story. But yeah a lot of the draw is just a historical aspect, and perhaps for some of them that's actually one of the factors that push me away on certain titles, some areas and times just don't feel as rich for the IP to me perhaps, I couldn't really say on that one.The AC name is an umbrella for all of their historical third person action rpgs, and helps sell the games whether or not the continuity is messy. People for the most part, obviously do not care about that over what is going on in the majority of the game.
Turning AC into a platform including the open world rpgs, smaller linear games, the mp/coop game, and mobile release (assuming they are good), will likely perform much better for them than if they dropped it. People want AC, whatever form that takes and it would not make sense for them to push another overarching moniker.
I loaded up my save a bit ago to pop out of the animus and check things out. Then I did some searching for a story recap and I think I spoilered myself a little. Seems interesting though, so I guess I'll pay a little more attention as I continue towards the ending. It all still seems a bit superfluous and convoluted, but I did remember bits and pieces of the current modern storyline from completing Origins and Odyssey so I might as well see it through.If it's any consolation lowkey Valhalla has the most "WTF I need to see what happens next" ending since Brotherhood.
Red is gonna be an RPG, Ubi is billing it as "the biggest RPG of 2024."Is AC Red going to be more like the RPG games? Or older.
I loved Origins, but I had my fill then and barely played Odyssey, and didn't touch Valhalla or Mirage (I know this one was more classic feeling though).
Did rumors ever say if Red would be heavy RPG? Kinda hoping for less.
ahh okay...will keep an eye on red, hope it offers something unique and less bloated.Red is gonna be an RPG, Ubi is billing it as "the biggest RPG of 2024."
Hexe will be a very unique entry in the series in typical Clint Hocking fashion.
Supernatural powers have been there since the first game.Would be kinda wild to get super-natural powers before guns being a major component for an entry
I'm playing Mirage right now and really enjoying it but in an extremely specific way that is fairly unique to Ubisoft games - I enjoy getting everything done and just listening to random ass historical lore. I 100% every district, I climb every tower, I loot every chest, and I find it relaxing and fun.
I also can only do it once every two years. By the time I'm done with Mirage I won't want to play another assassins creed game for at least 12 months, probably 24 months. I last played AC Odyssey about 2 years ago. I think AC Red is coming out this year, but I won't play it till late 2025 or sometime in 2026. Which I guess means I'd play Hexe in 2028?
I wonder if I'm unique in the way I approach the franchise or not. I'd also honestly group Far Cry and Watch Dogs (I saw the cancelled news today) in the same group, as in I really only want to play one of these games every year (minimum time), preferably 16-24 months wait.
If you play Odyssey you MUST play as the female protagonist- Kassandra - as the VA and mocap for her was waaaay better than the male protagonist.That's wild, I have been missing out on everything going on in AC lol
With Outlaws and Red, Ubisoft might end up being my favorite publisher this year
With Outlaws and Red, Ubisoft might end up being my favorite publisher this year
Wide linear similarly to AC2 (which outside of recent RPGs is still the best AC game btw).
AC2 is not wide linear, none of the old AC games were.Wide linear similarly to AC2 (which outside of recent RPGs is still the best AC game btw).
The first few Assassin Creeds have animus barriers closing you in certain zones of the city until you could do enough story progression and expand the barriers. I don't really regard them as open worlds."some open world?"
Literally every mainline Assassins' creed has been open world. Even the vita game was open world.
Lol what, the GTA games used to do the same thing, I guess those weren't open world games too.The first few Assassin Creeds have animus barriers closing you in certain zones of the city until you could do enough story progression and expand the barriers. I don't really regard them as open worlds.
Some of the older GTAs block off a few bridges but each island is fully explorable. The old Assassin Creeds commit to the VR type of setting and put sci fi barriers around different quarters of the cities based on memories and targets unlocking in the story.Lol what, the GTA games used to do the same thing, I guess those weren't open world games too.