View: https://www.youtube.com/watch?v=Yus11G5C5l8
50 minutes long, grab some popcorn.
Great video. Loved the section near the end about how the chase of ultra realism for AAA has lead
Last edited:
Wasn't crunch kinda worse in the 90s with people expected to make entire games in just a few months? Didn't a lot of devs sleep at their office? I know some of the Team Silent devs did
The dude mentions how Alan Wake 2 lacks personality and looks like every other AAA game and I just can't take that kind of stuff seriously.
I think crunch was worse, yeah, but it's hard to compare deadlines between the nineties and now because the budgets and scales of major releases are completely different. The faster releases they had then didn't result primarily from them rushing the games out the door, there was just rarely reason for them to take years like they do now.Wasn't crunch kinda worse in the 90s with people expected to make entire games in just a few months? Didn't a lot of devs sleep at their office? I know some of the Team Silent devs did
That's... a pretty reductionist take on what he said. He says the game is beautiful and has its own art style, but the sections like New York and Bright Falls don't look much different than the forests and cities in other AAA games like TLOU and RDR2 - because all of these games are chasing hyper realism. Which is right.The dude mentions how Alan Wake 2 lacks personality and looks like every other AAA game and I just can't take that kind of stuff seriously.
That's... a pretty reductionist take on what he said. He says the game is beautiful and has its own art style, but the sections like New York and Bright Falls don't look much different than the forests and cities in other AAA games like TLOU and RDR2 - because all of these games are chasing hyper realism. Which is right.
AW2 is arguably my favourite game of all time, but a lot of the game visually IS incredibly good looking realism.
This is not unique to current games. Old games could also look very, very similar to each other.
Great video. Loved the section near the end about how the chase of ultra realism for AAA has lead to crunch,
Ok, he was wrong about crunch, and I was mistaken for believing him. SorryThis is a complete and utter fabrication. The crunch back in the 90s and 2000s was omnipresent at literally every studio. For all the horror stories you hear now, it was so much worse back then.
AW2 is arguably my favourite game of all time, but a lot of the game visually IS incredibly good looking realism.
Wasn't crunch kinda worse in the 90s with people expected to make entire games in just a few months? Didn't a lot of devs sleep at their office? I know some of the Team Silent devs did
Ok, he was wrong about crunch, and I was mistaken for believing him. Sorry
The edit is super fucking condescending, though
Listening to children talk about why things "are bad now compared to before" will never not be hilarious.
reseteraWhich era of the game industry do you think we should go back to?
Which era of the game industry do you think we should go back to?
So a made up era.The one where all the devs had secure jobs, got paid a lot, only worked 40 hours weeks, but also exclusively only released genre defining games for low prices that could be played for hundreds of hours.
The one where all the devs had secure jobs, got paid a lot, only worked 40 hours weeks, but also exclusively only released genre defining games for low prices that could be played for hundreds of hours.
Ya know it was probably the dev's weakest game but playing something like Open Roads after the umpteenth standard AAA open world experience of "foliage everywhere!" was a very nice palette cleanser for my eyes. Very crisp, clean, and minimalist while also retaining a semi realistic approach at conveying these lived in environments (think Gone Home, same dev):
Botany Manor deserves a shout too, really one of the most eye pleasing games I've played. Witness vibes:
Maybe a game's graphics should depend on what it's trying to be? If it wants to be hyper realistic then that's fine, if it wants to be cartoonish then that's also fine. I dont get why these styles are being pitted against each other?