They both look pretty good. Whatever variant of the neural implementation this person is using seems to be extremely good, probably the best examples in this thread.
The FF8 and FF9 ones further down aren't perfect (weird jumping in a few spots), but they help to bring the motion capture work butchered by the PS1 disc size to life.
The Tekken 5 Sparking one is 99% perfect. Helps that the majority of the source is filled with slowmo sequences, lots of data to pull from.
The FF8 examples aren't consistent. The legs keep going wonky most of the time and it periodically jumps around.My God, no, the final fantasy renditions don't look good at all.
On the fly? No. Even with a beefy computer, it will take several seconds to render one interpolation.I wonder if you could save disc space for prerendered cutscenes if you are able to render it at 15 fps and interpolate it on the fly to 60
Does this process rely on your GPU or your CPU more?On the fly? No. Even with a beefy computer, it will take several seconds to render one interpolation.
With my GT 1050 it takes 15 minutes for 1 second of 320p footage.
In other news, I'm currently interpolating all 251 Pokémon sprite animations from Crystal.
I'll post when I'm done!
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It only uses the CPU to split the images into PNG frames.