shmuplations.com has kindly translated an old interview with Super Metroid programmer Yasuhiko Fujii from a magazine called game shokunin. The interview goes into detail about Yasuhiko's childhood, how he started with Nintendo, and some really neat information behind the development of Super Metroid. Here's some interesting tidbits below along with the full interview below:
Fujii: ...There were seven programmers in total, and I primarily worked on the boss and enemies: their sprites, hitboxes, etc. Samus alone took so much data to animate and draw, there was a single programmer dedicated just to working on her—that's how big and involved the Super Metroid development was.
There were a huge number of enemies, too, and one day I had an insight about that: I should make a "Programming Tool" for the designers, and I did. It allowed the designers to input their graphics/sprite data directly into the tool, and it would automatically convert that into actual source code, complete with collision detection data. There were so many designers working on Super Metroid, and everyone had their own way of doing things… I knew if they each did their own thing it would be a huge problem down the road. So I developed this tool to help set some rules and unify their process.
Fujii: We all worked together at Nintendo's main office and pulled many consecutive all-nighters there.
It was during that time that I heard a strange "fuu, fuu" sound coming from the office beside mine. I walked over to see what in the world was making this sound, and to my surprise I saw President Yamauchi standing there, diligently practicing his shakuhachi flute. (laughs) Part of my shock was realizing that the President's office was right next door to ours, and that only a thing wall divided us. It was certainly surprising to hear the sound of a shakuhachi in the office like that, but even more shocking, was that I would often see the President walking up and down the halls of the office there in his momohiki (tight-fitting, traditional Japanese trousers)
Fujii: Actually, before the fight with Draygon, the boss of Maridia, there's a group of Evir enemies that do a little "dance". Their movements actually trace out the letters of a phrase in English, "Keiko Love"! Keiko was the name of a girl I was dating at the time. I was busy with work all the time and couldn't see her much, so at night while everyone at the office sleeping, I stole a moment and snuck that code in!
That little Evir dance wasn't written in the planning documents anywhere, so I remember my heart beating fast as I coded it, with the worry of it being discovered… but in the end, no one ever found it out. Now isn't that a romantic story? (laughs)
Full Interview: http://shmuplations.com/yasuhikofujii/