No. It's running on Creation Engine 2Are they still using the engine from like Fallout 3 or whatever
Creation Engine 2. They redid a lot of the technology in it (Rendering, animation, etc) but obviously it'll still be built on the same DNA that lets their open worlds function as they do with full mod support.Are they still using the engine from like Fallout 3 or whatever
Yeah, I think thats one of the main reasons I haven't been watching these.Bethesda is great at talking their shit over dramatic music, whether on stage or in these orchestrated developer videos. The game itself is going to have to prove it all to me this time.
Creation Engine 2. They redid a lot of the technology in it (Rendering, animation, etc) but obviously it'll still be built on the same DNA that lets their open worlds function as they do with full mod support.
According to them, it's their biggest tech jump since the transition from Morrowind to Oblivion.
Wait, the source is Bethesda...? Re: 'They redid a lot of the technology in it (Rendering, animation, etc)'Creation Engine 2. They redid a lot of the technology in it (Rendering, animation, etc) but obviously it'll still be built on the same DNA that lets their open worlds function as they do with full mod support.
According to them, it's their biggest tech jump since the transition from Morrowind to Oblivion.
Who else would it be?Wait, the source is Bethesda...? Re: 'They redid a lot of the technology in it (Rendering, animation, etc)'
You can probably leave companions at your base if you want.I don´t know how to feel about the robot companion, after Elden Ring, I think that silent exploration is the way
You will probably be able to leave them anywhere, also I doubt they say anything unless you talk to them. That's how Skyrim was.I don´t know how to feel about the robot companion, after Elden Ring, I think that silent exploration is the way
You've already said that.Gets pumped for game. Looks great. Launches in a nearly unplayable state. /Bethesda.
You will probably be able to leave them anywhere, also I doubt they say anything unless you talk to them. That's how Skyrim was.
You're good! I figured it was a duplicate message.
Wait, the source is Bethesda...? Re: 'They redid a lot of the technology in it (Rendering, animation, etc)'
With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It's led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.
"more people [are] doing engine work now by a factor of five"
"There are things we do that we still like, the way we build our worlds, the way people can mod it -- these are things I think are fundamentally good about our tech stack. But from rendering to animation to pathing to procedural generation... I don't want to say everything, but it's a significant overhaul."
"It's taken us longer than we would have liked, but it's going to power everything we're doing with Starfield and Elder Scrolls 6. When people see the results, they'll hopefully be as happy as we are with what's on the screen and also how we can go about making our games."
Okay. Where the fuck I been. I thought this was cross-gen for some reason and ES6 would be the first non-cross gen game. Makes my hype levels go up even more.
They kind of mention wanting to get back to their roots mechanically there for a second but I'm not sure what that means. A new dialogue mini game is nice.... is it governed by a stat? Can I game it every time?
Agreed. An 11-years-newer, current-gen-appropriate Skyrim that makes advances in AI and systems? Gimme it.Idk Skyrim is one of the best games ever imo. If this is anything like that for the current gen/modern times I would consider it a big success.
Agreed. An 11-years-newer, current-gen-appropriate Skyrim that makes advances in AI and systems? Gimme it.
Skyrim is the most under-appreciated 30 million+ seller ever. One of the top couple dozen games in sales ever, and people reference it like it was a terrible broken mess. The fact that people love the Bethesda RPGS so much *despite* the crappy inventory and the bugs/jank and the flaws speaks to how special they actually are.
I just hope you can't join every faction imaginable. It gets silly when you're the leader of the evil faction while simultaneously leading the good faction. It's nice they let you act bad to take certain factions down, but I hope you can't also just legitimately be a leader of opposing factions with no intent to choose between one or the other.
I'm of the opinion that if it doesn't make roleplay sense then don't do it but give me the option.I just hope you can't join every faction imaginable. It gets silly when you're the leader of the evil faction while simultaneously leading the good faction. It's nice they let you act bad to take certain factions down, but I hope you can't also just legitimately be a leader of opposing factions with no intent to choose between one or the other.
Why not? If it doesn't fit your character, you could always not choose it, too. One of the nice things about a Bethesda game is you don't necessarily have to start a whole new character to get a different perspective.
I appreciate the effort, but listening to a bunch of leads tell each other how great their game is in mostly non-specific terms is such a weird and outdated move.
Show the game. Let people make up their own minds and then talk about it. Gamers will almost always focus on other stuff than whatever developers think is important.
In most Bethesda games you can choose to take a companion with you or not.I don´t know how to feel about the robot companion, after Elden Ring, I think that silent exploration is the way