Rising costs is what will cause this industry to consolidate until it resembles Hollywood. A handful of huge players that own just about everything and a couple of smaller independent operations here and there.
Take Two's Private Division is a silver lining we can hope will be emulated so we might lose indies but retain auteurs.
The day the AA die, is the day I stop completely playing new productions excepting (specific) Nintendo ones. No amount of "auteurs" will get back the experimentation that were the marks of AA development. If "Hollywood" sized games is the future of the industry, they'll do it without me. I'm sure I'm not alone on this, even if I may not represent a sizable chunk of the mass market.
That's a big part of it, our expectation of all levels of these games goes up over time almost invisibly. It works fine if you're an indie making a retro game, though even those have pretty high expectations on animation quality for most games now. But like, a PS2 looking AA game is still well below standard these days.
It's what will ultimately kill (or at least neuter) the game industry at the end. The race for graphics led to costly development even though the PS2 era graphics was just perfect to experiment and show any concept while remaining on a bearable budgets. There's nothing I'd like to see more than new minecraft like games, Kerball Space Program like ones and they are all pretty doable in PS2 graphics.